Voodoo Jester

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Voodoo Jester
Voodoo Jester.jpg
Hellbourne.png Hellbourne
Strengthlogo.gif 18 Agilitylogo.gif 14 Intelligencelogo.gif 27
(+1.8) (+1.4) (+3.0)
Level 1 16 25
Health 492 1043 1689
Mana 351 962 1547
Damage 51-61 98-108 143-153
Armor 2.82 6.04 10.24
Attack Speed 0.67 0.8 0.95
Movement Speed 305
Magic Armor 5
Base Health Regen 0.25
Attack Range 600 (Ranged)
Missile Speed 1000
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 450

Info[edit | edit source]

The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.

Abilities[edit | edit source]

Acid Cocktail
[ Q ]
Voodoo Jester Acid Cocktail.jpg
Cast Time: 0.25 / 0.55 seconds
Target Unit Organic Enemy Units
Type - Magic
Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other.
Range: 600
Mana Cost: 110/120/130/140
Cooldown: 20/18/16/14 seconds
On heroes, stuns for 1.2 seconds initially and 1 second on each additional bounce. Deals 50 Magic Damage to heroes.

On creeps, deals 75/100/125/150 Magic Damage and stuns for 5 seconds.

Bounces 2/4/6/8 times.

What was in that bottle?
  • Acid Cocktail can bounce back to a unit more than once.
  • Bounces to visible enemy units within 600 radius.
  • Projectile moves at 600 speed.

[ W ]
Voodoo Jester Mojo.jpg
Cast Time: 0.5 / 0.5 seconds
Target Unit All Units
Type - Magic
Voodoo Jester afflicts an ally with Good Mojo or an enemy with Bad Mojo. The Good Mojo passes to Voodoo Jester's allies, healing target over time. The Bad Mojo drags down Voodoo Jester's enemies, causing target to take Magic Damage over time.
Range: 500
Radius: 500
Mana Cost: 110/120/130/140
Cooldown: 20/17/14/11 seconds
Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Oh no, I lost my Mojo!

Good Mojo Effects
Heals 15/25/35/45 Health per second to ally unit.

Bad Mojo Effects
Deals 15/25/35/45 Magic Damage per second to enemy unit.

  • Heals or deals 120/200/280/360 Health or Magic Damage total.
  • Bypasses Magic Immunity on ally heroes.

Cursed Ground
[ E ]
Voodoo Jester Cursed Ground.jpg
Cast Time: 0.35 / 0.4 seconds
Target Position Enemy Heroes
Type - Magic
Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds.
Range: 450
Radius: 165
Mana Cost: 90/100/110/120
Cooldown: 35 seconds
Applies Cursed to targets in radius for 12 seconds.
Watch your step!

Cursed Effects
5/10/15/20 Magic Damage per second
Every 4 seconds, inflicts Magic Damage equal to 10/20/30/40% of total Health lost since Cursed was applied.

  • Damage dealt is based on the health difference since the last instance of Cursed Ground. Therefore, Cursed Ground's damage can be reduced with heals and health regeneration.
  • You cannot deny a unit with Cursed applied.

Spirit Ward
Voodoo Jester Spirit Ward.jpg
Duration 8 Seconds (Channeling)
Combat Type Hero
Health Invulnerable
Damage 60/90/120
Sight Range 1200/800
Attack Range 700 (Ranged)
Missile Speed 1000
Base Attack Time 0.3
Attack Animation 0/0.3
Turn Rate 900

Spirit Ward (Greater Spirit Ward)
[ R ]
Voodoo Jester Spirit Ward.jpg
Cast Time: 0.2 / 0 seconds
Target Position
Type - Superior Magic
Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes. No longer channeling (but still cancels if Stunned, Silenced or killed).
Range: 400
Mana Cost: 150/225/300
Cooldown: 90 seconds
Channeling Time: 8 seconds
Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.

The Spirit Ward deals 60/90/120 (90/120/150) Physical Damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0/0/1 (0/1/2) additional target(s).

The Spirit Ward is channeled and will be destroyed if the channel is cancelled.

Bow down before me!
  • Attacks bounce to visible enemy heroes within 500 radius.
  • Spirit Ward will only attack heroes.
  • You can manually select the Spirit Ward to choose which hero to attack.
  • Spirit Ward can deal up to 1560/2340/3120 (2340/3120/3900) Physical Damage to a single unit over its duration.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.3.2

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Range reduced from 700 to 600.
    • Stun duration on the initial hit for hero units reduced from 1.5 seconds to 1.2 seconds.
  • Voodoo Jester Mojo.jpg Mojo
    • No longer affects targets in an area (i.e. only affects the main target now).
    • Magic Damage and Heal values increased from 10/20/30/40 to 15/25/35/45 per second.

Version 4.2.2

  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • No longer prevents neutrals camps from respawning.

Version 4.2.0

  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • Staff of the Master.jpg Staff of the Master now also makes the ability non-channelling. The ward lasts for the usual duration of 8 seconds and disappears if Voodoo Jester gets stunned, silenced or dies.

Version 4.1.3

  • Magic Armor decreased from 7 to 6.

Version 4.0.0

  • Base Intelligence increased from 24 to 27.
  • Base Strength increased from 16 to 18.
  • Magic Armor increased from 5.75 to 7.
  • Armor increased from 1.82 to 2.82.

Version 3.6.0

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Now damages enemy heroes for 50 damage per bounce, in addition to the 1 second stun.
  • Voodoo Jester Mojo.jpg Mojo
    • Radius increased from 340 to 500

Version 3.3.0

  • Voodoo Jester Cursed Ground.jpg Cursed Ground
    • Range increased from 400 to 450
    • Cast Time decreased from 1000 to 750
      • This does not change how long it takes for the ability to land, this is the animation time after
  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • Range increased from 300/350/400 to 400

Version 3.2.0

  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • Turn Rate increased from 360 to 900
    • (SotM): Increased number of bounces from 0/1/0 to 0/1/2 and removed Split Shot

Version 2.6.34

  • Base Intelligence increased from 22 to 24
  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Now stuns and damages pets, with the exception of Booboo and Boris
  • Voodoo Jester Cursed Ground.jpg Cursed Ground
    • Mana Cost reduced from 120 to 90/100/110/120

Version 2.6.28

  • Turn Rate increased from 360 to 450

Version 2.6.10

  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • Mana Cost rescaled from 200/200/300 to 150/225/300

Version 2.0.8

  • Damage decreased from 51-61 to 46-56

Version 1.0.18

  • Voodoo Jester Mojo.jpg Mojo
    • Mana Cost from 95/105/115/125 to 110/120/130/140

Version 1.0.13

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Fixed the bug causing Acid Cocktail to occasionally split into two
    • Sped up from 750 to 800 initial and 450 to 600 for the bounce
    • Fixed his tooltips to clarify that his casks do no damage to heroes

Version 0.3.6

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Number of bounces rescaled from 2/4/5/8 to 2/4/6/8


  • Base Agility increased from 13 to 14.
  • Base Intelligence increased from 19 to 22.
  • Intelligence Gain increased from 2.9 to 3.0
  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Initial projectile speed increased from 650 to 750.
  • Voodoo Jester Cursed Ground.jpg Cursed Ground
    • Cast time reduced from 0.5s to 0.35s

Version 0.1.66

  • Voodoo Jester Mojo.jpg Mojo
    • Manacost reduced from 105/115/125/145 to 95/105/115/125.

Version 0.1.63

  • Base Armor increased by 1 (from 1.72 to 1.82?).

Version 0.1.62

  • Voodoo Jester Mojo.jpg Mojo
    • Manacost reduced from 110/135/160/185 to 105/115/125/145.

Version 0.1.52

  • Attack Impact Time reduced from 0.55 to 0.4 seconds.

Version 0.1.48

Version 0.1.47

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • No longer bounces off runes or catapults.
    • Fixed from spawning two projectiles when the original target becomes invalid

Version 0.1.45

  • Voodoo Jester Acid Cocktail.jpg Acid Cocktail
    • Mana Cost changed to 110/120/130/140.
    • Increased speed of initial projectile from 600 to 650.
    • Decreased speed of the bouncing projectile from 600 to 450.
  • Voodoo Jester Mojo.jpg Mojo reworked:
    • Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
    • Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
    • Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
    • Mana Cost increased from 90/110/130/150 to 110/135/160/185
    • Cool down changed from 24 seconds to 24/21/18/15 seconds

Version 0.1.34

  • Voodoo Jester Spirit Ward.jpg Spirit Ward
    • Damage no longer reduced by deflection items like HotBL.

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