Walking
Walking refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: Unitwalking, Treewalking, Cliffwalking, and Buildingwalking.
Unitwalking[edit | edit source]
Unitwalking allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of Stealth also grant Unitwalking.
Sources[edit | edit source]
Unit/Item | Source | Target | Duration | Notes | |
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Self | 3/4/5/6 seconds | Removed after 3rd activation | |
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Self | 2.5 seconds | Attacking ends the effect early. | |
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Activation | Self | 9 seconds (Stealth) | ||
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Self | 3/4/5/6 seconds (Channeling) | ||
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Target Ally | 2.5/3.25/4/4.75 seconds | ||
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Passive | N/A | N/A | ||
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Self | 4/6/8/10 seconds (Stealth) | ||
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Activation | Non-Hero Allies | 6 seconds | Player-controlled units only | |
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Self | 2.5 seconds | ||
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Self | 20/40/60 seconds (Stealth) | ||
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Activation | Self | 9 seconds (Stealth) | ||
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Activation | Self | 6 seconds | ||
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Self | 6/7/8/9 seconds (Stealth) | ||
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Self | 2/3/4 seconds | ||
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Self | While charging | ||
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Self | 20/40/60/80 seconds (Stealth, Channeling) | ||
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Self | 3 seconds (Stealth) | ||
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Ally Units | 4 seconds | Active while inside sandstorm | |
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Self | 25 seconds | ||
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Activation | Self | 5 seconds | Applies after successful teleport. | |
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Self | While charging | ||
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Ally Unit | 12/15/18/21 seconds (Stealth) | ||
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Self | N/A | Applies while on water; 3 second lingering time | |
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Self | While stealthed | ||
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Self | N/A | Applies while Agility is copied; Boosted version only | |
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Ally Units | 8 seconds | ||
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Self | While charging | Applies for both Day and Night version | |
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Self | 4 seconds (Stealth) | ||
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Self & Boris | N/A | Applies while inside Mound; 1 second lingering time | |
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Owned Units | 14/15/16 seconds | ||
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Spirit | N/A | ||
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Self | 15 seconds (Stealth) | ||
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Passive | Self | N/A | Applies to Melee heroes only |
Treewalking[edit | edit source]
Treewalking allows units to move inside trees.
Unit/Item | Source | Target | Duration | Notes |
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Self | 12/14/16/18 seconds | Destroys trees around Deadwood, so technically redundant |
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Self | 20/40/60 seconds (Stealth) | |
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Self | While charging | Day version destroys trees instead |
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Spirit | N/A |
Buildingwalking[edit | edit source]
Buildingwalking allows units to move through buildings such as Towers and Barracks.
Unit/Item | Source | Target | Duration | Notes |
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Spirit | N/A |
Cliffwalking[edit | edit source]
Cliffwalking allows units to move through terrain, such as cliffs.
Free Pathing[edit | edit source]
These abilities grants all four types of Walking.
Unit/Item | Source | Target | Duration | Notes |
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Self | N/A | Active while in path; Path destroys trees |
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Enemy Hero & Self | 3.5/4.5/5.5 seconds | Duration refreshes when both units clash; removed when either hero dies |
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Self (Passive) | 10/20/30/40 seconds (N/A) | Destroys nearby trees |
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Self | While charging | Destroys trees |
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Self | N/A | Active while in path; Lingers for 3 seconds after leaving path |
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