Heroes of Newerth Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Heroes of Newerth Wiki
2,525
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Walking
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Walking
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Walking''' refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: '''Unitwalking''', '''Treewalking''', '''Cliffwalking''', and '''Buildingwalking'''. ==Unitwalking== '''Unitwalking''' allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of [[Stealth]] also grant Unitwalking. ===Sources=== {| class="wikitable sortable" ! Unit/Item ! Source ! Target ! Duration ! Notes |- | {{hi|Aluna}} | {{si|Aluna|Deja Vu}} | Self | 3/4/5/6 seconds | Removed after 3rd activation |- | {{hi|Apex}} | {{si|Apex|Fire Surge}} | Self | 2.5 seconds | Attacking ends the effect early. |- | {{ii|Assassin's Shroud}} | Activation | Self | 9 seconds (Stealth) | |- | {{hi|Artesia}} | {{si|Artesia|Dance of Death}} | Self | 3/4/5/6 seconds (Channeling) | |- | {{hi|Blitz}} | {{si|Blitz|Quicken}} | Target Ally | 2.5/3.25/4/4.75 seconds | |- | {{ui|Boris}} | Passive | N/A | N/A | |- | {{hi|Circe}} | {{si|Circe|Deceive}} | Self | 4/6/8/10 seconds (Stealth) | |- | {{ii|Energizer}} | Activation | Non-Hero Allies | 6 seconds | Player-controlled units only |- | {{hi|Fayde}} | {{si|Fayde|Shadow Walk}} | Self | 2.5 seconds | |- | {{hi|Fayde}} | {{si|Fayde|Reflection}} | Self | 20/40/60 seconds (Stealth) | |- | {{ii|Genjuro}} | Activation | Self | 9 seconds (Stealth) | |- | {{ii|Ghost Marchers}} | Activation | Self | 6 seconds | |- | {{hi|Grinex}} | {{si|Grinex|Rift Stalk}} | Self | 6/7/8/9 seconds (Stealth) | |- | {{hi|Keeper of the Forest}} | {{si|Keeper of the Forest|Root}} | Self | 2/3/4 seconds | |- | {{hi|Legionnaire}} | {{si|Legionnaire|Terrifying Charge}} | Self | While charging | |- | {{hi|Magmus}} | {{si|Magmus|Steam Bath}} | Self | 20/40/60/80 seconds (Stealth, Channeling) |- | {{hi|Nomad}} | {{si|Nomad|Mirage Strike}} | Self | 3 seconds (Stealth) | |- | {{hi|Nomad}} | {{si|Nomad|Sandstorm}} | Ally Units | 4 seconds | Active while inside sandstorm |- | {{hi|Pestilence}} | {{si|Pestilence|Flight}} | Self | 25 seconds | |- | {{ii|Post Haste}} | Activation | Self | 5 seconds | Applies after successful teleport. | |- | {{ui|Reckless Horseman}} | {{si|Reckless Horseman|Charging}} | Self | While charging | |- | {{hi|Revenant}} | {{si|Revenant|Essence Shroud}} | Ally Unit | 12/15/18/21 seconds (Stealth) | |- | {{hi|Riptide}} | {{si|Riptide|In My Element}} | Self | N/A | Applies while on water; 3 second lingering time |- | {{hi|Scout}} | {{si|Scout|Vanish}} | Self | While stealthed | |- | {{hi|Shadowblade}} | {{si|Shadowblade|Essence Shift}} | Self | N/A | Applies while Agility is copied; Boosted version only |- | {{ui|Snotter Boss}} | {{si|Snotter Boss|Snotter Speed!}} | Ally Units | 8 seconds | |- | {{hi|Solstice}} | {{si|Solstice|Blinding Dash}} | Self | While charging | Applies for both Day and Night version |- | {{hi|The Madman}} | {{si|The Madman|Stalk}} | Self | 4 seconds (Stealth) | |- | {{hi|Tremble}} | {{si|Tremble|Terrorform}} | Self & Boris | N/A | Applies while inside Mound; 1 second lingering time |- | {{hi|War Beast}} | {{si|War Beast|Metamorphosis}} | Owned Units | 14/15/16 seconds | |- | {{hi|Warchief}} | {{si|Warchief|Spirit Walk}} | Spirit | N/A | |- | {{hi|Wild Hunter}} | {{si|Wild Hunter|On the Hunt}} | Self | 15 seconds (Stealth) | |- | {{ii|Wingbow}} | Passive | Self | N/A | Applies to Melee heroes only |} ==Treewalking== '''Treewalking''' allows units to move inside trees. {| class="wikitable sortable" ! Unit/Item ! Source ! Target ! Duration ! Notes |- | {{hi|Deadwood}} | {{si|Deadwood|Clearcutting}} | Self | 12/14/16/18 seconds | Destroys trees around Deadwood, so technically redundant |- | {{hi|Fayde}} | {{si|Fayde|Reflection}} | Self | 20/40/60 seconds (Stealth) |- | {{hi|Solstice}} | {{si|Solstice|Shadow Dash}} | Self | While charging | Day version destroys trees instead |- | {{hi|Warchief}} | {{si|Warchief|Spirit Walk}} | Spirit | N/A | |} ==Buildingwalking== '''Buildingwalking''' allows units to move through buildings such as Towers and Barracks. {| class="wikitable sortable" ! Unit/Item ! Source ! Target ! Duration ! Notes |- | {{hi|Warchief}} | {{si|Warchief|Spirit Walk}} | Spirit | N/A | |} ==Cliffwalking== '''Cliffwalking''' allows units to move through terrain, such as cliffs. ==Free Pathing== These abilities grants all four types of Walking. {| class="wikitable sortable" ! Unit/Item ! Source ! Target ! Duration ! Notes |- | {{hi|Amun-Ra}} | {{si|Amun-Ra|Path of Destruction}} | Self | N/A | Active while in path; Path destroys trees |- | {{hi|Kane}} | {{si|Kane|Face Off}} | Enemy Hero & Self | 3.5/4.5/5.5 seconds | Duration refreshes when both units clash; removed when either hero dies |- | {{hi|Klanx}} | {{si|Klanx|H.A.W.K.}} | Self {{sotm|(Passive)}} | 10/20/30/40 seconds {{sotm|(N/A)}} | Destroys nearby trees |- | {{hi|Rampage}} | {{si|Rampage|Stampede}} | Self | While charging | Destroys trees |- | {{hi|Sand Wraith}} | {{si|Sand Wraith|Desert's Curse}} | Self | N/A | Active while in path; Lingers for 3 seconds after leaving path |} {{Mechanicsnav}}
Summary:
Please note that all contributions to the Heroes of Newerth Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ability ID
(
view source
)
Template:Ability ID/Special Links
(
view source
)
Template:CheckPetImage
(
view source
)
Template:CheckPetLink
(
view source
)
Template:CheckPetPage
(
view source
)
Template:CheckRuneImage
(
view source
)
Template:CheckRunePage
(
view source
)
Template:Hero icon
(
view source
)
Template:Hi
(
view source
)
Template:Ii
(
view source
)
Template:Item icon
(
view source
)
Template:Mechanicsnav
(
view source
)
Template:Navbar
(
view source
)
Template:Navbox
(
view source
)
Template:Si
(
view source
)
Template:Sotm
(
view source
)
Template:Ui
(
view source
)
Template:Unit icon
(
view source
)
Follow on IG
TikTok
Join Fan Lab