Walking refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: Unitwalking, Treewalking, Cliffwalking, and Buildingwalking.
Unitwalking[ | ]
Unitwalking allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of Stealth also grant Unitwalking.
Sources[ | ]
Unit/Item | Source | Target | Duration | Notes | |
---|---|---|---|---|---|
Aluna | Deja Vu | Self | 3/4/5/6 seconds | Removed after 3rd activation | |
Apex | Fire Surge | Self | 2.5 seconds | Attacking ends the effect early. | |
Assassin's Shroud | Activation | Self | 9 seconds (Stealth) | ||
Artesia | Dance of Death | Self | 3/4/5/6 seconds (Channeling) | ||
Blitz | Quicken | Target Ally | 2.5/3.25/4/4.75 seconds | ||
Boris | Passive | N/A | N/A | ||
Circe | Deceive | Self | 4/6/8/10 seconds (Stealth) | ||
Energizer | Activation | Non-Hero Allies | 6 seconds | Player-controlled units only | |
Fayde | Shadow Walk | Self | 2.5 seconds | ||
Fayde | Reflection | Self | 20/40/60 seconds (Stealth) | ||
Genjuro | Activation | Self | 9 seconds (Stealth) | ||
Ghost Marchers | Activation | Self | 6 seconds | ||
Grinex | Rift Stalk | Self | 6/7/8/9 seconds (Stealth) | ||
Keeper of the Forest | Root | Self | 2/3/4 seconds | ||
Legionnaire | Terrifying Charge | Self | While charging | ||
Magmus | Steam Bath | Self | 20/40/60/80 seconds (Stealth, Channeling) | ||
Nomad | Mirage Strike | Self | 3 seconds (Stealth) | ||
Nomad | Sandstorm | Ally Units | 4 seconds | Active while inside sandstorm | |
Pestilence | Flight | Self | 25 seconds | ||
Post Haste | Activation | Self | 5 seconds | Applies after successful teleport. | |
Reckless Horseman | Charging | Self | While charging | ||
Revenant | Essence Shroud | Ally Unit | 12/15/18/21 seconds (Stealth) | ||
Riptide | In My Element | Self | N/A | Applies while on water; 3 second lingering time | |
Scout | Vanish | Self | While stealthed | ||
Shadowblade | Essence Shift | Self | N/A | Applies while Agility is copied; Boosted version only | |
Snotter Boss | Snotter Speed! | Ally Units | 8 seconds | ||
Solstice | Blinding Dash | Self | While charging | Applies for both Day and Night version | |
The Madman | Stalk | Self | 4 seconds (Stealth) | ||
Tremble | Terrorform | Self & Boris | N/A | Applies while inside Mound; 1 second lingering time | |
War Beast | Metamorphosis | Owned Units | 14/15/16 seconds | ||
Warchief | Spirit Walk | Spirit | N/A | ||
Wild Hunter | On the Hunt | Self | 15 seconds (Stealth) | ||
Wingbow | Passive | Self | N/A | Applies to Melee heroes only |
Treewalking[ | ]
Treewalking allows units to move inside trees.
Unit/Item | Source | Target | Duration | Notes |
---|---|---|---|---|
Deadwood | Clearcutting | Self | 12/14/16/18 seconds | Destroys trees around Deadwood, so technically redundant |
Fayde | Reflection | Self | 20/40/60 seconds (Stealth) | |
Solstice | Shadow Dash | Self | While charging | Day version destroys trees instead |
Warchief | Spirit Walk | Spirit | N/A |
Buildingwalking[ | ]
Buildingwalking allows units to move through buildings such as Towers and Barracks.
Unit/Item | Source | Target | Duration | Notes |
---|---|---|---|---|
Warchief | Spirit Walk | Spirit | N/A |
Cliffwalking[ | ]
Cliffwalking allows units to move through terrain, such as cliffs.
Free Pathing[ | ]
These abilities grants all four types of Walking.
Unit/Item | Source | Target | Duration | Notes |
---|---|---|---|---|
Amun-Ra | Path of Destruction | Self | N/A | Active while in path; Path destroys trees |
Kane | Face Off | Enemy Hero & Self | 3.5/4.5/5.5 seconds | Duration refreshes when both units clash; removed when either hero dies |
Klanx | H.A.W.K. | Self (Passive) | 10/20/30/40 seconds (N/A) | Destroys nearby trees |
Rampage | Stampede | Self | While charging | Destroys trees |
Sand Wraith | Desert's Curse | Self | N/A | Active while in path; Lingers for 3 seconds after leaving path |
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