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Legion.png Legion
Strengthlogo.gif 18 Agilitylogo.gif 16 Intelligencelogo.gif 22
(+2.0) (+1.5) (+2.7)
Level 1 16 25
Health 492 1100 1784
Mana 286 832 1378
Damage 52-56 94-98 136-140
Armor 4.24 7.6 12.08
Attack Speed 0.67 0.8 1
Movement Speed 305
Magic Armor 5
Base Health Regen 1.00
Attack Range 128 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.3/0.3
Turn Rate 450

Info[edit | edit source]

A chief of war.

Abilities[edit | edit source]

Sacred Totem
Warchief Sacred Totems.jpg
Health 1 Hit
Sight Range 700/700
Gold 10 Gold.png
Notes Gadget Immunity

Sacred Totems
[ Q ]
Warchief Sacred Totems.jpg
Cast Time: 0.1 / 0.3 seconds
Self Position All Heroes
Spawns helpful totems.
Radius: 700
Mana Cost: 100/140/180/220
Cooldown: 16 seconds
Spawns helpful totems at your feet for up to 30 seconds. Their effects have 700 range.

Level 1 - spawns a Flame Totem which deals 40/60/80/100 Magic Damage every second to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby damaged ally hero every second for 15/30/45/60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second once after a 2 second delay.
Level 4 - causes the Shock Totem to stun another enemy after an additional 2 second delay.

Totems die in 1 hit and give 10 gold when killed. Spawning new Sacred Totems removes any old Sacred Totems that are still up.

For when you don't have friends.
  • When cast, the Flame Totem spawns 100 units to the left of Warchief, a Life Totem spawns 100 units to the right (Levels 2+), and a Shock Totem 100 units behind (Levels 3+).
  • The Totems will target any valid unit with the lowest Health percentage. The Flame Totem will prioritize heroes.
  • The Flame Totem and Shock Totem will target its enemy even if there is no vision of the unit.
  • The Flame Totem's projectiles is not considered an autoattack (and therefore cannot be evaded nor will be sighted within fog of war) but cannot be spell blocked by effects such as Moraxus Arcane Shield.jpg Arcane Shield.
  • At Level 4, each instance of a Shock Totem will never shock a hero it has already stunned.
  • The Flame Totem and Life Totem have a projectile speed of 2000.
  • The Shock Totem will stun an enemy hero when it remains within its radius for 2 seconds. The timer resets when the unit leaves its radius.

Spirit Walk
[ W ]
Warchief Spirit Walk.jpg
Cast Time: 0 / 0 seconds
Facing Enemy Units
Type - Magic
Spawn a Spirit to assault your enemies, then choose whether or not to teleport to the Spirit.
Mana Cost: 100
Cooldown: 16 seconds
Channeling Time: 3 seconds
Channel to spawn an invulnerable Spirit that moves at 650 Movement Speed, and transfer control to it for up to 3 seconds.

The Spirit can pass through all terrain except cliffs, and deals 75/150/225/300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

I huff and I puff...
  • The Spirit has a touch radius of 150 for its damage and slow effect.
  • The Spirit has Unitwalking, Treewalking, and Buildingwalking (but not Cliffwalking).
  • The Spirit has a 300 radius Clearvision.

Spirit Link
[ W ]
Warchief Spirit Link.jpg
Cast Time: 0 / 0 seconds
Teleports to the Spirit and dispels it.
Teleports to the Spirit and dispels it.

Spirit Shatter
[ E ]
Warchief Spirit Shatter.jpg
Cast Time: 0 / 0 seconds
Dispels the Spirit and ends the effect early.
Dispels the Spirit and ends the effect early.

Power of the Elders
[ E ]
Warchief Power of the Elders.jpg
Adds bonus Magic Damage on your attacks based on your Intelligence.
Cooldown: 10 seconds
Passively adds bonus Magic Damage equal to 1/1.5/2/2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
  • Propagates to illusions, but deals 33% damage.

[ R ]
Warchief Warcry.jpg
Cast Time: 0.2 / 0.6 seconds
Self Position Ally Heroes
Speeds up nearby allies and self.
Radius: 900
Mana Cost: 100
Cooldown: 160/120/80 seconds
Upon use, emits an aura that applies Warcry to self and ally heroes within 900 range for 12 seconds.

For Warchief himself, cooldowns go down 4 times as fast.

The mind moves differently when listening to the horn.

Warcry Effects
+5% Movement Speed
+10/20/30 Mana Regeneration
All non-ultimate ability and item cooldowns go down 2 (4) times as fast.

The cooldown reduction rate will only reduce the max cooldown of an item or ability to a minimum of 3 seconds.

  • Unlike other cooldown reduction effects, Warcry will increase the speed of which cooldowns recover, rather than subtracting from its base cooldown time.
  • Any abilities with a cooldown lower than 3 seconds will be unaffected by Warcry's cooldown reduction rate.

Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.2.3

[Undocumented change]

  • Warchief Warcry.jpg Warcry
    • Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times as fast).
    • Bonus Movement Speed reduced from 10% to 5%.
    • Bonus Mana Regeneration rescaled from 25 to 10/20/30.
    • Cooldown increased from 120/100/80 to 160/120/80 seconds.

Version 4.1.4

  • Strength gain reduced from 2.5 to 2.0.
  • Agility gain reduced from 1.9 to 1.5.
  • Warchief Sacred Totems.jpg Sacred Totems
    • Life Totem healing reduced from 30/50/70/90 to 15/30/45/60.
  • Warchief Spirit Walk.jpg Spirit Walk
    • No longer reduces damage taken by 50%.

Version 4.1.3

  • Added.

Legion.png Legion Agility Agilitylogo.gif Hellbourne.png Hellbourne Agility Agilitylogo.gif
Andromeda.jpg Artillery.jpg Blitz.jpg Emerald Warden.jpg Engineer.jpg Magebane.jpg Master of Arms.jpg Moira.jpg
Monkey King.jpg Moon Queen.jpg Night Hound.jpg Nitro.jpg Nomad.jpg Sapphire.jpg Scout.jpg Silhouette.jpg
Sir Benzington.jpg Swiftblade.jpg Tarot.jpg Valkyrie.jpg Wildsoul.jpg Zephyr.jpg No Hero.jpg No Hero.jpg
Adrenaline.jpg Arachna.jpg Blood Hunter.jpg Bushwack.jpg Calamity.jpg Chronos.jpg Corrupted Disciple.jpg Dampeer.jpg
Flint Beastwood.jpg Forsaken Archer.jpg Gemini.jpg Grinex.jpg Gunblade.jpg Klanx.jpg Riptide.jpg Sand Wraith.jpg
Shadowblade.jpg Slither.jpg Soulstealer.jpg The Dark Lady.jpg The Madman.jpg Tremble.jpg No Hero.jpg No Hero.jpg
Legion.png Legion Intelligence Intelligencelogo.gif Hellbourne.png Hellbourne Intelligence Intelligencelogo.gif
Aluna.jpg Blacksmith.jpg Bombardier.jpg Bubbles.jpg Chi.jpg Ellonia.jpg Empath.jpg Kinesis.jpg
Martyr.jpg Monarch.jpg Nymphora.jpg Oogie.jpg Ophelia.jpg Pearl.jpg Pollywog Priest.jpg Pyromancer.jpg
Rhapsody.jpg Skrap.jpg Tempest.jpg The Chipper.jpg Thunderbringer.jpg Vindicator.jpg Warchief.jpg Witch Slayer.jpg
Artesia.jpg CirceHero.jpg Defiler.jpg Demented Shaman.jpg Doctor Repulsor.jpg Fayde.jpg Geomancer.jpg Glacius.jpg
Goldenveil.jpg Gravekeeper.jpg Hellbringer.jpg Myrmidon.jpg Parallax.jpg Parasite.jpg Plague Rider.jpg Prophet.jpg
Puppet Master.jpg Revenant.jpg Riftwalker.jpg Soul Reaper.jpg Succubus.jpg Torturer.jpg Voodoo Jester.jpg Wretched Hag.jpg
Legion.png Legion Strength Strengthlogo.gif Hellbourne.png Hellbourne Strength Strengthlogo.gif
Armadon.jpg Behemoth.jpg Berzerker.jpg Bramble.jpg Drunken Master.jpg Flux.jpg Hammerstorm.jpg Ichor.jpg
Jeraziah.jpg Keeper of the Forest.jpg Legionnaire.jpg Midas.jpg Mimix.jpg Pandamonium.jpg Pebbles.jpg Predator.jpg
Prisoner 945.jpg Rally.jpg Rampage.jpg Salomon.jpg Shellshock.jpg Solstice.jpg The Gladiator.jpg Tundra.jpg
Accursed.jpg Amun-Ra.jpg Apex.jpg Balphagore.jpg Cthulhuphant.jpg Deadlift.jpg Deadwood.jpg Devourer.jpg
Draconis.jpg Electrician.jpg Gauntlet.jpg Kane.jpg King Klout.jpg Kraken.jpg Lodestone.jpg Lord Salforis.jpg
Magmus.jpg Maliken.jpg Moraxus.jpg Pestilence.jpg Pharaoh.jpg Ravenor.jpg War Beast.jpg No Hero.jpg