In addition to these abilities, every 20 seconds, Zorgath gains 1 Damage, 50 Max Health, and 0.1 Armor. Zorgath stops gaining bonus stats after 40 minutes. Zorgath is also immune to Armor reduction effects (but not Magic Armor reductions).
Has a chance to channel an AoE spell at the location of whoever Zorgath attacks; chance is proportional to the amount of nearby enemy units around that target. The channeling spell deals continuous Physical Damage to all units within 300 radius of the targeted area; the damage dealt per second is equal to Zorgath's total Attack Damage. Cannot use another spell for 13 seconds.
Zorgath's chance of casting this ability is based on how many enemy units are within 300 radius of his target. Has a 10% chance of casting with 1 enemy, 20% chance with 2 enemies, and 100% chance with 3+ enemies.
After a successful cast, Zorgath will not use abilities for 13 seconds. This is not the same as being Silenced.
Channel is broken if Zorgath is moved more than 700 units from the affector.
[ W ]
Cast Time: 0.3 / 0.3 seconds
Range: 600 Radius: 200 Mana Cost: 250 Cooldown: 17 seconds
If a visible enemy unit is within 400 radius of Zorgath, then spawn an AoE spell on that target. 2 seconds later, it deals 200 Magic Damage to units within 250 radius of the area and knocks them back by 200 units. Cannot use another spell for 6 seconds.
Zorgath will cast this ability on the closest enemy unit.
Enemies hit by the ability are pushed away from Zorgath, not from the target.
Pushes over 0.25 seconds.
After a successful cast, Zorgath will not use abilities for 6 seconds. This is not the same as being Silenced.
Zorgath cannot be attacked from outside his lair. Any attacks attempted from outside his lair will show a pop-up as a Miss, but True Strike will not allow you to damage Zorgath from outside his lair. However, abilities will damage Zorgath, regardless damage type or whether the user is inside or outside the lair.
Zorgath will cast his abilities based on coded behavior. See the Notes on each ability for details.
If Zorgath is lured outside of his lair for more than 3 seconds, he will be forced to return to his lair. When this happens, any debuffs are dispelled from Zorgath, and Zorgath gains Invulnerability, Cliffwalking and Buildingwalking until he returns to his lair.
This page was last edited on 10 October 2017, at 01:27.
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