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Combat Type Neutral
Health 2500
Health Regen 20
Mana 2000
Mana Regen 10
Damage 39
Armor 3.5
Magic Armor 5.5
Movement Speed 270
Sight Range 1400/1400
Attack Range 500 (Ranged)
Missile Speed 900
Base Attack Time 1.0
Attack Animation 0.3/0.7
Turn Rate 320
Gold 200 Gold.png
Experience 715

Zorgath is the Boss Neutral of Watchtower and Mid Wars. Zorgath is always assisted by Transmutanstein. On death, he drops a Power Rune.

Abilities[edit | edit source]

In addition to these abilities, every 20 seconds, Zorgath gains 1 Damage, 50 Max Health, and 0.1 Armor. Zorgath stops gaining bonus stats after 40 minutes. Zorgath is also immune to Armor reduction effects (but not Magic Armor reductions).

Zorgath Q
[ Q ]
Zorgath Zorgath Q.jpg
Cast Time: 0 / 0 seconds
Target Unit Enemy Units
Range: 600
Mana Cost: 200
Cooldown: 18 seconds
Channeling Time: 10 seconds
Has a chance to channel an AoE spell at the location of whoever Zorgath attacks; chance is proportional to the amount of nearby enemy units around that target. The channeling spell deals continuous Physical Damage to all units within 300 radius of the targeted area; the damage dealt per second is equal to Zorgath's total Attack Damage. Cannot use another spell for 13 seconds.
  • Zorgath's chance of casting this ability is based on how many enemy units are within 300 radius of his target. Has a 10% chance of casting with 1 enemy, 20% chance with 2 enemies, and 100% chance with 3+ enemies.
  • After a successful cast, Zorgath will not use abilities for 13 seconds. This is not the same as being Silenced.
  • Channel is broken if Zorgath is moved more than 700 units from the affector.

Zorgath W
[ W ]
Zorgath Zorgath W.jpg
Cast Time: 0.3 / 0.3 seconds
Target Unit Enemy Units
Range: 600
Radius: 200
Mana Cost: 250
Cooldown: 17 seconds
If a visible enemy unit is within 400 radius of Zorgath, then spawn an AoE spell on that target. 2 seconds later, it deals 200 Magic Damage to units within 250 radius of the area and knocks them back by 200 units. Cannot use another spell for 6 seconds.
  • Zorgath will cast this ability on the closest enemy unit.
  • Enemies hit by the ability are pushed away from Zorgath, not from the target.
  • Pushes over 0.25 seconds.
  • After a successful cast, Zorgath will not use abilities for 6 seconds. This is not the same as being Silenced.

Mechanics[edit | edit source]

Spawning[edit | edit source]

Unlike other Neutrals, Zorgath will spawn as soon as the game starts.

When Zorgath is killed, he will respawn exactly 10 minutes after his death. It is impossible to prevent Zorgath from spawning.

Lair[edit | edit source]

Zorgath cannot be attacked from outside his lair. Any attacks attempted from outside his lair will show a pop-up as a Miss, but True Strike will not allow you to damage Zorgath from outside his lair. However, abilities will damage Zorgath, regardless damage type or whether the user is inside or outside the lair.

AI[edit | edit source]

Zorgath will cast his abilities based on coded behavior. See the Notes on each ability for details.

If Zorgath is lured outside of his lair for more than 3 seconds, he will be forced to return to his lair. When this happens, any debuffs are dispelled from Zorgath, and Zorgath gains Invulnerability, Cliffwalking and Buildingwalking until he returns to his lair.

Zorgath will never attack Towers.

Bounty[edit | edit source]

When Zorgath is killed, the killer will receive 200 gold. In addition, the killer's teammates will receive 150 gold. The killer does not receive this gold.

In addition, Zorgath will drop a Power Rune on death.

Changelog[edit | edit source]

Version 4.2.4

  • Max Health decreased from 3000 to 2500.
  • Ability 2: Magic Damage decreased from 300 to 200.