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Adrenaline
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==Changelog== {{changelog| {{hi|Adrenaline}} '''[[Version 4.10.1]]''' * '''Starting Attack Damage''' increased from 43-53 to 51-57. *{{si|Adrenaline|Shard Blast}} ** Base Magic Damage reduced from 80/115/150/185 to 75/110/145/180. ** Duration for maintaining charges on Shard Blast (after hitting 2+ enemy heroes) reduced from 10 seconds to 7 seconds. *{{si|Adrenaline|Rush}} ** Range reduced from 575/650/725/800 to 530/570/610/650. ** Movement Speed bonus when dashing through an enemy hero reduced from 16/24/32/40% to 10/12/14/16%. ** Movement Speed bonus from Rush can now stack up to 2 times (max of 20/24/28/32% Movement Speed). :{{si|Adrenaline|Ember Shard}} * Max pull distance reduced from 800 to 700. * Pull speed reduced from 1600 to 1400 units per second. **There is no overall change in the max amount of time in which affected enemies are pulled (they are stunned while being pulled). * Leash distance reduced from 750 to 650. :{{si|Adrenaline|Death's Halo}} * Max duration reduced from 5/6/7 seconds to 4/4.5/5 seconds. * Bonuses are now capped at 7 charges (i.e., 3 enemy heroes and yourself). * Magic Armor per charge reduced from 1.5 to 1. * Strength per charge reduced from 4/5/6 to 3/4/5. '''[[Version 4.9.3.1]]''' * {{si|Adrenaline|Shard Blast}} ** Base cooldown reduced from 3 seconds to 2.4 seconds. ** When 2 or more enemy heroes are hit, cooldown is now reduced by 0.6 seconds (instead of 0.75 seconds). *** Overall, possible cooldown values from this ability are now reduced from 3/2.25/1.5 seconds to 2.4/1.8/1.2 seconds with respect to hitting 2 or more enemy heroes 0/1/2 times within the last 10 seconds. * {{si|Adrenaline|Death's Halo}} ** Now also grants 5 Attack Speed per real hero inside the area (still 2x the value for enemy heroes). '''[[Version 4.9.3]]''' * {{si|Adrenaline|Shard Blast}} ** Base Magic Damage increased from 65/105/145/185 to 80/115/150/185. ** Mana Cost reduced from 65/80/95/110 to 60/75/90/105. ** Cast Range increased from 575/650/725/800 to 650/700/750/800. * {{si|Adrenaline|Death's Halo}} ** Bonus Strength per real hero caught increased from 3/4/5 to 4/5/6. *** Still 2x the value for enemy heroes. '''[[Version 4.9.2.1]]''' * {{si|Adrenaline|Shard Blast}} ** Cast Range rescaled from 800 to 575/650/725/800. ** Base Magic Damage rescaled from 80/115/150/185 to 65/105/145/185. ** Mana Cost changed from 50/70/90/110 to 65/80/95/110. '''[[Version 4.9.2]]''' * {{si|Adrenaline|Shard Blast}} ** Mana Cost changed from 55/70/85/100 to 50/70/90/110. ** Base Magic Damage reduced from 80/120/160/200 to 80/115/150/185. ** Cooldown reduced from 4 seconds to 3 seconds. ** Cooldown reduction for {{si|Adrenaline|Rush}} decreased from 1.5 seconds to 1 second per enemy hero hit. ** When the Shard hits 2 or more enemy heroes, the mechanics have changed. *** Old mechanic: ***: Cooldown is reduced to 0.5 seconds and 60% of the Mana Cost is refunded. *** New mechanic: ***: Cooldown is now reduced by 0.75 seconds, and Mana Cost on the ability is reduced by 10/15/20/25. ***: This effect stacks up to 2 times and lasts for 10 seconds. * {{si|Adrenaline|Ember Shard}} ** Max pull distance reduced from 1000 units to 800 units. ** Regular distance at which the enemy unit stops from [[#Adrenaline|Adrenaline]] (when travelling to him) increased from 100 units to 150 units. * {{si|Adrenaline|Death's Halo}} ** Bonus Strength per real hero caught reduced from 4/6/8 to 3/4/5. *** Still 2x the value for enemy heroes. ** No longer gains 2 bonus Attack Damage per real hero trapped. '''[[Version 4.9.1]]''' * Primary attribute changed from '''Agility''' to '''Strength'''. * '''Base Armor''' increased from 2.36 to 3. * '''Base Strength''' increased from 20 to 24. * '''Strength Growth''' increased from 2 per level to 2.5 per level. * '''Base Agility''' reduced from 24 to 18. * '''Agility Growth''' reduced from 2.4 per level to 1.6 per level. * '''Base Intelligence''' increased from 18 to 20. * '''Intelligence Growth''' increased from 1.5 per level to 1.8 per level. * {{si|Adrenaline|Shard Blast}} ** Bonus damage is now based on Strength (instead of Agility). ** Mana Cost reduced from 80/90/100/110 to 55/70/85/100. ** Base Magic Damage increased from 80/115/150/185 to 80/120/160/200. ** Bonus Magic Damage based on your primary attribute increased from 20/30/40/50% to 30/40/50/60%. ** Touch radius increased from 90 to 100 (120 on tooltip for cast indicator accuracy). ** Cooldown is now reduced to 0.5 seconds (from 0.6 seconds) when hitting 2 or more enemy heroes with this ability. * {{si|Adrenaline|Rush}} ** Now behaves like a regular dash/charge with pathing (i.e. does not force the destination to be at the very end, like {{hi|The Dark Lady}} {{si|The Dark Lady|Charging Strikes}}). ** No longer cuts trees along its path. ** Cooldown reduced from 14/13/12/11 seconds to 13/12/11/10 seconds. ** Range rescaled from 700 to 575/650/725/800. ** No longer has a Dread Stack mechanic. ** Magic Damage changed from 20 + (10 Magic Damage per Dread Stack consumed) to 80/120/160/200 + 30/40/50/60% of your Strength. * {{si|Adrenaline|Ember Shard}} ** Tether duration changed from 1.8/2.2/2.6/3 seconds to 2/2.5/3/3.5 seconds. ** Self state duration increased from 4 seconds to 8 seconds. ** Now refreshes attack cooldown on cast. ** Enemies now also receive a 25% Movement Speed Slow (in addition to being Restrained) after being pulled. ** Restrain/Movement Speed Slow state duration changed from 1 second to 0.8/1.2/1.6/2 seconds. * {{si|Adrenaline|Death's Halo}} ** Duration is reduced by 1 second for every cumulative damage taken by self equal to 25% of Max Health (from 20%). ** No longer grants an Agility bonus per real hero trapped. ** Now grants 4/6/8 bonus Strength, 2 bonus Attack Damage, and 1 bonus Armor per real hero trapped (x2 for enemy heroes). ** Magic Armor bonus per real hero caught increased from 1 to 1.5. ;'''[[Version 4.9.0]]''' '''Reworked''' * '''Attack Range''' changed from 450 to 150. ** Now considered a Melee hero. * '''Movement Speed''' increased from 290 to 310. * '''Base Strength''' increased from 19 to 20. * '''Strength Growth''' increased from 1.9 to 2. * '''Agility Growth''' reduced from 2.5 to 2.4. * '''Base Intelligence''' increased from 10 to 18. * '''Intelligence Growth''' increased from 1 to 1.5. * '''Model Size''' increased by approximately 30%. * {{si|Adrenaline|Shard Blast}} (Reworked) : Range: 800 : Mana Cost: 80/90/100/110 : Touch Radius: 90 (110 on tooltip for cast range indicator accuracy) : Cooldown: 4 seconds * Target a direction to throw a fast piercing Shard, dealing Magic Damage equal to 80/115/150/185+ 20/30/40/50% of your Agility to enemy units hit (0.75x damage to non-hero units). ** The Shard applies a base 15% Movement Speed Slow that lasts 2 seconds. Each Shard increases the slow by 5%, stacking up to 1/2/3/4 times. ** If the Shard hits 2 or more enemy heroes, the cooldown is reduced to 0.6 seconds and 60% of the Mana Cost is refunded. ** Reduces the cooldown of Rush by 1.5 seconds for each enemy hero hit. * {{si|Adrenaline|Rush}} (Reworked) : Range: 700 : Mana Cost: 70 : Cooldown: 14/13/12/11 seconds * Passive: ** Applies 4 Dread Stacks with autoattacks and 5/6/7/8 Dread Stacks from Shard Blast when hitting an enemy unit. Dread Stacks last 6 seconds and refresh on hit. ** Max of 12/16/20/24 Dread Stacks applied on an enemy unit. * Active: ** Target a location to charge towards it, destroying trees and consuming all Dread Stacks from enemies you pass through and dealing Magic Damage equal to (20 + 10 Magic Damage per Dread Stack consumed). ** Adrenaline gains 16/24/32/40% Movement Speed for 3 seconds upon dashing through an enemy hero. * {{si|Adrenaline|Ember Shard}} (Reworked) : Mana Cost: 70/80/90/100 : Cooldown: 15 seconds * Activate to empower your next attack within 4 seconds with your Ember Shard, cleaving for 100% of your Attack Damage in a 250/300/350/400 radius, and Restrains + tethers affected enemy heroes for the next 1.8/2.2/2.6/3 seconds. * If the distance between a tethered enemy hero and Adrenaline exceeds 750 units, the hero is pulled to Adrenaline. The enemy hero is Stunned & Restrained while being pulled towards Adrenaline, then Restrained for 1 second afterwards. ** Max pull distance of 1000 units. * {{si|Adrenaline|Death's Halo}} (Reworked) : Mana Cost: 100/150/200 : Cooldown: 100/90/80 seconds : Radius: 750 * Activate to spawn shard walls surrounding the area around Adrenaline for 5/6/7 seconds. * All units caught within the area cannot escape its area (including teleportation or "blink" skills of any kind). ** Units who do end up outside of the area will be forcefully teleported to a point back inside it within half of this ability's radius. * While active, Adrenaline gains 100% Slow Resistance, 100% Movement Speed, and 6/8/10 Agility and 1 Magic Armor per real hero caught (2x for enemy heroes). * Adrenaline can cancel the shard walls prematurely 2 seconds after it is cast. * The shard walls are destroyed if Adrenaline dies. * Duration of the shard walls are reduced by 1 second every time Adrenaline receives cumulative damage equal to 20% of his Max Health. '''[[Version 4.8.3]]''' *{{si|Adrenaline|Rush}} ** Max number of Dread Stack reduced from 12/20/28/36 to 15/20/25/30. *{{si|Adrenaline|Death's Halo}} ** Number of Dread Stack applied changed from 12/24/36 to 14/22/30. '''[[Version 4.8.2]]''' *{{si|Adrenaline|Shard Blast}} ** Cooldown reduced from 7.5/5/2.5/1 second(s) to 6/4/2/0 second(s). '''[[Version 4.8.1]]''' * {{ii|Nome's Wisdom}} gives 30% less heal and shield to [[#Adrenaline|Adrenaline]]. *{{si|Adrenaline|Shard Blast}} ** Cooldown increased from 0 second to 7.5/5/2.5/1 second(s). ** Catching the {{si|Adrenaline|Shard Blast|Shard}} reduces this ability cooldown by 2 seconds. '''[[Version 4.8.0]]''' *{{si|Adrenaline|Death's Halo}} ** Stun duration increased from 1.25 seconds to 1.6 seconds. ** Number of Dread Stack applied increased from 10/20/30 to 12/24/36. '''[[Version 4.7.8]]''' *{{si|Adrenaline|Rush}} ** True Damage dealt by this ability is reduced by 30% if the target has immunity either magic or physical. *{{si|Adrenaline|Death's Halo}} ** Stun duration reduced from 2 seconds to 1.25 seconds. '''[[Version 4.7.2]]''' * '''Base Strength''' increased from 16 to 19. * '''Strength gain per level''' lowered from 2 to 1.9. *{{si|Adrenaline|Ember Shard}} ** Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana. '''[[Version 4.4.2]]''' *{{si|Adrenaline|Rush}} * Mana Cost reduced from 45% to 40% of his Max Mana Pool. '''[[Version 4.4.0]]''' * '''Strength gain per level''' increased from 1.5 to 2.0. * '''Agility gain per level''' increased from 2.0 to 2.5. *{{si|Adrenaline|Shard Blast}} ** The secondary (bounce-back) projectile will now land at most 350 range away from Adrenaline under normal circumstances. ** The secondary projectile will at most travel 1200 distance away from the target. *** This is relevant when Adrenaline teleports away before the projectile hits. '''[[Version 4.3.0]]''' * '''Base Strength''' reduced from 18 to 16. * '''Strength gain per level''' lowered from 2 to 1.5. * '''AgiIity gain per level''' lowered from 3.0 to 2.0. '''[[Version 4.1.2]]''' *Ember Shards are now treated as illusions once again. '''[[Version 4.1.1]]''' *{{si|Adrenaline|Death's Halo}} ** Now grants Adrenaline terrain-walking for 2 seconds upon use. * Ember Shard visual assets have been updated. ** As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory. ** Still deals 10% of Adrenaline's damage and receives 400% damage. '''[[Version 4.1.0]]''' *{{si|Adrenaline|Shard Blast}} (Renamed from '''Fracture Burst''') ** Fractures have been replaced with Ember Shards. ** Ember Shards are illusions which have a distinctive look, take 400% of Damage, deal 10% of your Base Damage, have 1800 Attack Range but cannot move and only attack up to 3 times. ** Ember Shards also have vision of the target they're attacking. *{{si|Adrenaline|Death's Halo}} ** Cooldown increased from 80/70/60 seconds to 100/80/60 seconds. ** Fractures have been replaced with Ember Shards. '''[[Version 4.0.0.3]]''' *{{si|Adrenaline|Ember Shard}} ** Mana Regeneration decreased from 4.5/5.5/6/6.5/7% to 3/4/5/6/7% of Adrenaline's Max Mana per second. *{{si|Adrenaline|Death's Halo}} ** Stun duration decreased from 2.5 seconds to 2 seconds. '''[[Version 3.9.14]]''' *Hero Added }}
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