Attack Range determines how far a unit can use their standard autoattacks on. Attack ranges are split into two categories: Melee and Ranged.
Melee vs. Ranged[ | ]
Melee units, as their name suggests, have a short attack range. Almost all melee heroes have an attack range of 150. Sir Benzington is the only melee hero who can extend his attack range. Melee units' attacks do not have a travel time, and strike instantly once their startup animation ends.
Ranged units have attacks that attack further away. All ranged heroes have at least 350 range (just slightly above Sir Benzington without Lance-A-Long active), most of them possessing an Attack Range between 500 and 600. Ranged attacks have a missile speed associated with their attacks, determining how fast their attack projectiles move, and in turn, how long it takes for their attacks to connect. In addition, a Faux Bow increases a range hero's attack range by 100, and a Wingbow by 150.
While ranged attacks are inherently superior the melee attacks, there are a few benefits that only melee heroes can receive. A handful of items have better effects on melee heroes such as Logger's Hatchet and Frostwolf's Skull, and gain more benefits from certain effects, such as Abyssal Skull's Lifesteal aura. However, a few abilities benefit only ranged units, such as Moon Queen's Lunar Glow aura.
Ranged autoattacks are also subjected to uphill miss chance, which gives them a 25% chance to miss their attack if they target a unit that is standing in higher terrain (except when attacking a Ward of Sight or Ward of Revelation). Ranged attacks can also be disjointed by certain abilities while the projectile is in motion.
List Hero Attack Ranges[ | ]
Abilities that modify attack range[ | ]
Hero/Item | Ability | Increased range | Notes |
---|---|---|---|
Andromeda | Dimensional Link | +1000 | Requires Staff of the Master; Applies against enemies hit by Andromeda's ability within the last 4 seconds |
Faux Bow | Passive | +100 | Ranged heroes only |
Flint Beastwood | Dead Eye | +75/150/225/300 | |
Flux | Polarity Swap | +0/50/100/150/200 | |
Gunblade | Lethal Range | -400 | Changes user hero type to Melee |
Master of Arms | Bulldozer | +150 | |
Sir Benzington | Heart Piercer | +50/100/150/200 | |
Sir Benzington | Lance-A-Long | +250 | Requires Staff of the Master |
Sir Benzington | Lance-A-Long (Active) | +150 | Lasts 1 attack or 6 seconds |
Wingbow | Passive | +150 | Ranged Heroes only |
Overrides[ | ]
These abilities transform the hero and override their default Attack Range.
Hero/Item | Ability | Attack Range | Attack Type | Duration |
---|---|---|---|---|
Geomancer | Geo Stalk | 150 | Melee | Up to 30 seconds |
Goldenveil | Perch | 450 | Ranged | N/A |
Maliken | Possession | 550 | Ranged | 30 seconds |
Myrmidon | Forced Evolution | 150 | Melee | 15 seconds (Toggle) |
Shadowblade | Soul's Sight | 550 | Ranged | 15 seconds |
Wildsoul | Bear Form | 150 | Melee | Toggle (Max 30/40/50 seconds) |
Changelog[ | ]
- Melee Hero Attack Range increased from 128 to 150.
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