Info
Lore: | When news of the war in Newerth reached the Berzerker, he hastily left his frozen homeland in the North. Though he holds no allegiance to the Legion, the chance to face hell's demons is one the Berzerker could not pass up. An incredible warrior with an indomitable will, the Berzerker's reckless disregard for his own life gives him strength and power seemingly beyond measure, albeit at a risk. Once he has steeled himself, only death will stop him from killing his foes. |
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Abilities
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Alt Avatars
Berzerker Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Magic Armor increased from 3 to 4.
- Base Strength Reduced from 24 to 21.
- Strength gain per level increased from 2.7 to 3.0.
- Magic Armor decreased from 5.75 to 3.
- Mark for Death
- Debuff duration increased from 8 to 10 seconds.
- Attack speed buff increased from 10/20/30/40 to 40 at all levels.
- Mark of Death now expires properly when the marked target dies.
- Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.
- Carnage
- Staff of the Master effect removed.
- Can now be activated while stunned or silenced.
- Crowd control reduction reduced from 40/60/80% to 30/50/70%.
- Now gains 100% Slow Resistance.
- Bonus damage rescaled from 6/7/8% to 5/7/9% of Berzerker’s Max Health.
- Incoming damage amplification increased from 15% to 20%.
- Hero kills add 5 seconds to the duration of Carnage.
- Chain Spike
- Primary activation now restrains the target for the duration.
- Strength Sap
- Now has an instant effect instead of an effect that takes place over time (for non-hero units only).
- Strength Sap
- Damage to creeps increased from 20/0.5s to 25/0.5s.
- Mark for Death
- Cast time lowered from 100 to 0, no longer interrupts actions
- Carnage
- Staff of the Master functionality added.
- Chain Spike
- No longer gets removed by Magic Immunity, but will be removed by Physical Immunity
- Chain Spike
- Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5
- Damage increased 35/70/105/140 to 45/80/115/150 on both initial and activation
- Carnage
- Damage Taken decreased from 20% to 15%
- Now allowed in Tournament Rules
- Mark for Death
- Cast Range lowered from 1000 to 800
- Carnage
- Physical Damage rescaled from 8% to 6/7/8%
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Chain Spike fixed so it can no longer deal more than intended damage
- Fixed a Berserker bug where he could do double damage with Chain Spike
- Carnage
- Bonus damage is now applied to all attacks instead of just enemy units
- Base Health Regen corrected from 0.25 to 1.25
- This is a part of a global change to all melee heroes.
- Hero Added
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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