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Channeling requires the unit to remain still in order for the channeling ability to either persist through the channel duration or fully complete in order for it to activate. Moving, attacking, or using another ability or item will cancel channeling, although some abilities and items can be used without canceling channeling. While channeling, a bar will show in the screen indicating the current remaining channel duration. (The bar isn't exclusive to channeling abilities, however.)

The fundamental difference between abilities with channeling time and abilities with a long cast time is that channeling abilties cannot be sped up or slowed down with Cast Speed modifiers. In addition, for most startup-type channeling, the ability will go on cooldown and spend its Mana Cost as soon as it is activated, which means if the user is interrupted mid-channel the ability is wasted. While most forms of Stealth do not interrupt channeling when activated, using a channeling ability will break stealth (unlike abilities with long cast times).

Channeling can be interrupted with Stuns or Silences (or Perplex in case of Homecoming Stone). Mini-stuns, stuns with a very short duration, exist mainly for the purpose of interrupting channeling. Most single-target channeling abilities will be cancelled if the distance between the channeler and its target is past a certain distance.

Charging abilities such as Rampage's Stampede are not considered channeling, although they function similarly. These abilities end when your hero reaches a certain distance to the target unit (rather than at a set time) and are also cancelled by issuing any other command and can be stopped with Immobilize or Restrain effects as well.

Channeling abilities[ | ]

Startup[ | ]

These abilities requires a channeling time before it activates.

Hero/item Source Channel Range Duration Notes
Circe Circe Circe Twisted Visage Twisted Visage 1500 2 seconds Cannot be cancelled with Magic Immunity or Invulnerability
Deadlift Deadlift Deadlift Resurrection Resurrection N/A 3 seconds
Draconis Draconis Draconis Draconic Defense Draconic Defense Global 2 seconds No channeling required if targeting a Draconis Cataclysm Volcano
Flint Beastwood Flint Beastwood Flint Beastwood Money Shot Money Shot 2300/2550/2800 1.7 seconds Does not go on cooldown or spend Mana if cancelled early
Homecoming Stone Homecoming Stone Activation N/A 3-4 seconds 4 seconds when teleporting to Tier 1 towers, 3.5 seconds for Tier 2 towers, 3 seconds for other buildings
Magmus Magmus Magmus Eruption Eruption N/A 2 seconds
Moira Moira Moira Ephemeral Forge Ephemeral Forge N/A 2 seconds Delay before the Spirit Mimic can be controlled
Nymphora Nymphora Nymphora Teleport Teleport N/A 4 (3) seconds
Post Haste Post Haste Activation N/A 3 seconds
Riftwalker Riftwalker Riftwalker Wormhole Wormhole N/A 2 seconds
Scout Scout Scout Marksman Shot Marksman Shot 1800/2300/2800 (3800) 1.5 seconds Does not go on cooldown or spend Mana if cancelled early
Solstice Solstice Solstice Breath of Sol Pure Light N/A 4 seconds Final damage and cone size is based on channel time

Persistent[ | ]

These abilities will be in effect at long as the unit is channeling.

Unit Source Channel Range Duration Notes
Apex Apex Apex The Burning Ember The Burning Ember N/A 60 seconds
Artillery Artillery Artillery LRM LRM N/A Varies Lasts 0.25 seconds + 0.15 seconds per rocket fired
Bubbles Bubbles Bubbles Take Cover Take Cover N/A 0.5/1/1.75/2.5 seconds
Devourer Devourer Devourer Devour Devour 400 3 seconds Immobilizes target
Glacius Glacius Glacius Glacial Downpour Glacial Downpour N/A 4 seconds
Magmus Magmus Magmus Steam Bath Steam Bath N/A 60 seconds
Martyr Martyr Martyr Hand in Hand Hand in Hand Global 1.5 seconds
Moira Moira Moira Ephemeral Forge Ephemeral Forge N/A 10/14/18/22 seconds Requires channeling to control the Spirit Mimic
Pandamonium Pandamonium Pandamonium Face Smash Face Smash 350 4.5 seconds Immobilizes target
Pollywog Priest Pollywog Priest Pollywog Priest Tongue Tied Tongue Tied 550 2.5/3.25/4/4.75 seconds Immobilizes target
Rhapsody Rhapsody Rhapsody Protective Melody Protective Melody N/A 4/5/6 (5/6/7) seconds Boosted version allows movement
Succubus Succubus Succubus Cursed Embrace Cursed Embrace 725 5 seconds Immobilizes target
Tempest Tempest Tempest Elemental Void Elemental Void N/A 4 seconds
Voodoo Jester Voodoo Jester Voodoo Jester Spirit Ward Spirit Ward N/A 8 seconds
Vulture Lord Vulture Lord Zephyr Cyclones Tornado N/A 30 seconds
Warchief Warchief Warchief Spirit Walk Spirit Walk N/A 3 seconds
Witch Slayer Witch Slayer Witch Slayer Power Drain Power Drain 900 4 seconds

Pseudo-channel[ | ]

These abilities are considered Channeling abilities, but certain actions will not break channeling. Stuns and Silences will stop these abilities.

Unit Source Type Channel Range Duration Notes
Artesia Artesia Artesia Dance of Death Dance of Death Persistent N/A 4.5/6/7.5/9 seconds Allows movement, ability, and item use
Electrician Electrician Electrician Static Grip Static Grip Persistent 700 2/2.6/3.2/3.8 seconds Allows movement, attacking, ability, and item use
Rhapsody Rhapsody Rhapsody Protective Melody Protective Melody Persistent N/A 5/6/7 seconds Requires SotM; Allows movement
Succubus Succubus Succubus Cursed Embrace Cursed Embrace Persistent 1200 6 seconds Requires SotM; Allows movement, attacking, ability, and item use
Voodoo Jester Voodoo Jester Voodoo Jester Spirit Ward Spirit Ward Persistent N/A 8 seconds Requires SotM; Allows movement, attacking, ability, and item use

Abilities that do not interrupt channeling[ | ]

Abilities[ | ]

Items[ | ]

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