Channeling requires the unit to remain still in order for the channeling ability to either persist through the channel duration or fully complete in order for it to activate. Moving, attacking, or using another ability or item will cancel channeling, although some abilities and items can be used without canceling channeling. While channeling, a bar will show in the screen indicating the current remaining channel duration. (The bar isn't exclusive to channeling abilities, however.)
The fundamental difference between abilities with channeling time and abilities with a long cast time is that channeling abilties cannot be sped up or slowed down with Cast Speed modifiers. In addition, for most startup-type channeling, the ability will go on cooldown and spend its Mana Cost as soon as it is activated, which means if the user is interrupted mid-channel the ability is wasted. While most forms of Stealth do not interrupt channeling when activated, using a channeling ability will break stealth (unlike abilities with long cast times).
Channeling can be interrupted with Stuns or Silences (or Perplex in case of Homecoming Stone). Mini-stuns, stuns with a very short duration, exist mainly for the purpose of interrupting channeling. Most single-target channeling abilities will be cancelled if the distance between the channeler and its target is past a certain distance.
Charging abilities such as Rampage's Stampede are not considered channeling, although they function similarly. These abilities end when your hero reaches a certain distance to the target unit (rather than at a set time) and are also cancelled by issuing any other command and can be stopped with Immobilize or Restrain effects as well.
Channeling abilities[ | ]
Startup[ | ]
These abilities requires a channeling time before it activates.
Hero/item | Source | Channel Range | Duration | Notes |
---|---|---|---|---|
Circe | Twisted Visage | 1500 | 2 seconds | Cannot be cancelled with Magic Immunity or Invulnerability |
Deadlift | Resurrection | N/A | 3 seconds | |
Draconis | Draconic Defense | Global | 2 seconds | No channeling required if targeting a Volcano |
Flint Beastwood | Money Shot | 2300/2550/2800 | 1.7 seconds | Does not go on cooldown or spend Mana if cancelled early |
Homecoming Stone | Activation | N/A | 3-4 seconds | 4 seconds when teleporting to Tier 1 towers, 3.5 seconds for Tier 2 towers, 3 seconds for other buildings |
Magmus | Eruption | N/A | 2 seconds | |
Moira | Ephemeral Forge | N/A | 2 seconds | Delay before the Spirit Mimic can be controlled |
Nymphora | Teleport | N/A | 4 (3) seconds | |
Post Haste | Activation | N/A | 3 seconds | |
Riftwalker | Wormhole | N/A | 2 seconds | |
Scout | Marksman Shot | 1800/2300/2800 (3800) | 1.5 seconds | Does not go on cooldown or spend Mana if cancelled early |
Solstice | Pure Light | N/A | 4 seconds | Final damage and cone size is based on channel time |
Persistent[ | ]
These abilities will be in effect at long as the unit is channeling.
Unit | Source | Channel Range | Duration | Notes |
---|---|---|---|---|
Apex | The Burning Ember | N/A | 60 seconds | |
Artillery | LRM | N/A | Varies | Lasts 0.25 seconds + 0.15 seconds per rocket fired |
Bubbles | Take Cover | N/A | 0.5/1/1.75/2.5 seconds | |
Devourer | Devour | 400 | 3 seconds | Immobilizes target |
Glacius | Glacial Downpour | N/A | 4 seconds | |
Magmus | Steam Bath | N/A | 60 seconds | |
Martyr | Hand in Hand | Global | 1.5 seconds | |
Moira | Ephemeral Forge | N/A | 10/14/18/22 seconds | Requires channeling to control the Spirit Mimic |
Pandamonium | Face Smash | 350 | 4.5 seconds | Immobilizes target |
Pollywog Priest | Tongue Tied | 550 | 2.5/3.25/4/4.75 seconds | Immobilizes target |
Rhapsody | Protective Melody | N/A | 4/5/6 (5/6/7) seconds | Boosted version allows movement |
Succubus | Cursed Embrace | 725 | 5 seconds | Immobilizes target |
Tempest | Elemental Void | N/A | 4 seconds | |
Voodoo Jester | Spirit Ward | N/A | 8 seconds | |
Vulture Lord | Tornado | N/A | 30 seconds | |
Warchief | Spirit Walk | N/A | 3 seconds | |
Witch Slayer | Power Drain | 900 | 4 seconds |
Pseudo-channel[ | ]
These abilities are considered Channeling abilities, but certain actions will not break channeling. Stuns and Silences will stop these abilities.
Unit | Source | Type | Channel Range | Duration | Notes |
---|---|---|---|---|---|
Artesia | Dance of Death | Persistent | N/A | 4.5/6/7.5/9 seconds | Allows movement, ability, and item use |
Electrician | Static Grip | Persistent | 700 | 2/2.6/3.2/3.8 seconds | Allows movement, attacking, ability, and item use |
Rhapsody | Protective Melody | Persistent | N/A | 5/6/7 seconds | Requires SotM; Allows movement |
Succubus | Cursed Embrace | Persistent | 1200 | 6 seconds | Requires SotM; Allows movement, attacking, ability, and item use |
Voodoo Jester | Spirit Ward | Persistent | N/A | 8 seconds | Requires SotM; Allows movement, attacking, ability, and item use |
Abilities that do not interrupt channeling[ | ]
Abilities[ | ]
- Aluna's Deja Vu
- Aluna's Emerald Red
- Artillery's LRM (Turn)
- Artillery's Mortar Shot
- Berzerker's Strength Sap
- Berzerker's Carnage
- Devourer's Decay
- Draconis's Blazing Flight
- Draconis's Cataclysmic Assault
- Electrician's Electric Shield
- Fayde's Reflection
- Klanx's H.A.W.K.
- Klanx's Goon Squad
- Pearl's Soothing Presence
- Prisoner 945's Prison Break
- Rally's Demoralizing Roar
- Ravenor's Electrical Feedback
- Rhapsody's Staccato (Not initial cast)
- Scout's Electric Eye (Detonate)
- Abilities that be toggled (to turn off/on or change scheme or units affected)
- Wild Hunter's On The Hunt
Items[ | ]
- Assassin's Shroud
- Astrolabe
- Bananas
- Barrier Idol
- Blood Chalice
- Bound Eye
- Bottle
- Dust of Revelation
- Elder Parasite
- Energizer
- Frostfield Plate
- Genjuro
- Ghost Marchers
- Plated Greaves
- Puzzlebox
- Restoration Stone
- Ring of Sorcery
- Shield of the Five
- Shrunken Head
- Symbol of Rage
- Void Talisman
- Any items that can be toggled
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