Info
Lore: | Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land. |
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Abilities
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Alt Avatars
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Changelog
- Maddening Revenge
- Damage multiplier to non-hero units decreased from 2.5x to 2x.
- Maddening Revenge
- Damage multiplier against creeps reduced from 3x to 2.5x.
- Strength gain per level increased from 2.8 to 3.5.
- Trample
- Mana Cost increased from 115 to 120.
- Cooldown increased from 12 seconds to 15 seconds.
- No longer stops when Cthulhuphant touches a cliff.
- Magic Damage from launched non-hero units changed from 15/20/25/30 to 20.
- Travel speed increased from 800 units per second to 1000 units per second.
- Obliterate (Reworked)
- Range: 600
- Radius: 200
- Mana Cost: 90/100/110/120
- Cooldown: 25 seconds
- Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds.
- Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}.
- Can damage Siege units.
- Ability 3: Maddening Revenge (Reworked)
- Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units).
- Dreams of Madness (Reworked)
- Radius: 700
- Mana Cost: 200
- Cooldown: 140/120/100 seconds
- Activate to gain an aura for 6 seconds that applies a {20/30/40}% Movement Speed Slow to enemy units.
- Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds.
- Magic Armor decreased from 5 to 4.
- Armor decreased from 4.24 to 4.0.
- Obliterate
- Now destroys trees.
- First wave now applies a 20/40/60% Movement Speed Slow to enemies for 2 seconds.
- Hook 'em
- Increased damage to heroes removed; now does 15/20/25/30 Magic Damage to all enemy units for each pulse
- Dream of Madness
- Cooldown increased from 32/30/28/26 to 40/35/30/25 seconds
- Insanity aura now applies in a 180 degree arc in front of Cthulhuphant, rather than applying 360 degrees around him
- Both the radius of the Insanity cone and the search radius for someone to attack when you go insane are set to 1000 units now
- Dream of Madness
- No longer goes through Magic Immunity
- Insanity is now purgable
- Increased cooldown from 32/28/24/16 seconds to 32/30/28/26 seconds
- Trample
- Launch distance increased from 600 to 900 units
- Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds
- Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30
- Hook 'em
- Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP
- Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant
- The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units
- Duration lowered from 30 seconds to 25 seconds
- Mortifying Presence renamed to Dream of Madness
- Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
- 2 Charges are removed per second whenever looking away from Cthulhuphant
- Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower
- Obliterate
- Duration increased from 4 to 5 seconds
- Damage of the ultimate starts lower and increases after each pulse
- Damage increased from 400/600/800 to 490/690/900
- Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
- Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
- Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage
- Trample
- increased the speed from 700 to 800
- Hook 'em
- Mana Cost reduced from 80 to 75
- Cooldown reduced from 60/50/40/30 to 40/35/30/25
- Base Damage lowered from 56-60 to 52-56
- Base Intelligence lowered from 20 to 18
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Mortifying Presence
- Bonus from a creep kill reduced from 2x to 1.5x
- Bonus from a hero kill reduced from 3x to 2x
- Obliterate
- Damage reduced from 80/140/200 to 80/130/180
- Hook 'em
- Can now target Allied creeps only at level 2 and above
- Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points
- Fixed Trample so it doesn't hit behind him in the initial cast position
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Hero Added
Legacy Abilities
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No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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