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Deadlift
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{{Hero infobox |team = Hellbourne |mainstat = str |strength = 22 |strperlevel = 2.5 |agility = 15 |agiperlevel = 1.3 |intelligence = 25 |intperlevel = 2.8 |mindamage = 52 |maxdamage = 60 |basearmor = 3.9 |movespeed = 310 |magicarmor = 4 |attacktype = Melee |attackpoint = 0.45 |backswing = 0.55 |bat = 1.7 |turnrate = 450 }} '''Deadlift''' is a [[melee]] [[strength]] [[hero]] in ''Heroes of Newerth''. ==Info== {{Hero bio | melee = 5 | ranged = | solo = 4 | jungler = | carry = | support = | ganker = 3 | initiator = | pusher = 3 | lore = Deadlift was human once, a prisoner of the Hellbourne named Eckol who was forced to turn his fellow prisoners into feed for the Fright Hounds. He had forsaken all hope when his long-lost wife, Reena, appeared next to him--she was next in line for the slaughter. Eckol found hope again, and courage. He fought to save Reena and escape the prison camp just as Calamity shattered Newerth closer to the Third Corruption. Reena was consumed by the spreading evil and pulled into the underworld while Eckol was torn apart by shrapnel and cursed with the power to raise the dead. He gathered the molten scraps of metal and used them to hold his ruined body together, vowing to fill the underworld with souls until he found Reena once again. | role = Deadlift is a melee teamfighter that specializes in bringing back dead units with his Resurrection ability. Using Onslaught, Deadlift is capable of devastating both heroes and structures, while Soul Syphon grants him bonus health whenever a nearby unit falls in battle. }} ==Abilities== {{Ability infobox|Q |name = Unholy Strength |image = Deadlift Unholy Strength.jpg |action = Target Position |target = Enemy Units |type = Magic |castactiontime = 0.3 |castbackswing = 0 |range = 500 |radius = 350 |manacost = 80 |cooldown = 10/8/6/4 ({{sotm|8.5/6.5/4.5/2.5}}) |channeltime = |description = Deals damage to nearby enemies and steals strength from enemy heroes. |effects = Deals {{sc|25/50/75/100}} Magic Damage to enemies within radius of target position, stealing 4 {{sotm|(8)}} Strength from enemy heroes caught for 30 seconds. This effect stacks, and each stack is independent. Non-hero enemies take {{sc|50/100/150/200}} Magic Damage instead. |status1 = |status1-effects = |flavortext = I'll just take that if you're not using it, thanks. |notes = * Maximum amount of Strength gained/lost from this ability is capped at 80. }} {{Unit infobox |name = Undead |image = Undead.jpg |duration = 6 seconds |combattype = Melee |health = 200 |mindamage = 30 |armor = 2 |magicarmor = 0 |movespeed = 325 |sightrangeday = 1000 |sightrangenight = 600 |attacktype = Melee |attackrange = 90 |bat = 1.6 |attackpoint = 0.35 |backswing = 0.35 |turnrate = 320 |goldbounty = 10 |expbounty = 10 |notes = }} {{Ability infobox|W |name = Onslaught |image = Deadlift Onslaught.jpg |action = Target Unit |target = Enemy Units & Towers |type = Physical |castactiontime = 0 |castbackswing = 0 |range = 1000 |radius = |manacost = 75/90/105/120 |cooldown = 30/26/22/18 |description = Runs to the target with bonus movement and attack speed, forcing nearby ally creeps to attack the target. |effects = Target an enemy unit or structure to run to them with 550 Movement Speed and Unitwalking, applying a 50% Movement Speed Slow for 2 seconds to the target and forcing all nearby allied non-hero units to do the same. Also summons {{sc|2/3/4/5}} Undead to help you upon use. Undead have 30 Attack Damage with a 1.6 second attack cooldown. Affected ally units gain {{sc|20/40/60/80}} Attack Speed and will be forced to attack the target for 6 seconds. During this time they deal 150% damage to structures, but deal 50% damage to all other units. |status1 = |status1-effects = |flavortext = Have you lost your mind? |notes = * Non-hero allied units that come within 1000 units will be affected by Onslaught. * Units affected by Onslaught also have +10000% Movement Speed, 100% Movement Slow Reduction, and Unitwalking. * Onslaught is cancelled if the target moves more than 1100 units away from Deadlift. }} {{Ability infobox|E |name = Soul Syphon |image = Deadlift Soul Syphon.jpg |action = Passive |target = |type = |castactiontime = |castbackswing = |range = |radius = 900 |manacost = |cooldown = |description = Deadlift revels in death, gaining health as nearby units fall in battle. |effects = Passively regains {{sc|1/1.5/2/2.5%}} of Max Health for every creep and {{sc|4/6/8/10%}} of Max Health for every hero that dies nearby. |flavortext = Newerth will be reborn! |notes = }} {{Unit infobox |name = Gravestone |image = Deadlift Resurrection.jpg |health = 3 Hits |goldbounty = 10 |gadgetimmunity = y }} {{Ability infobox|R |name = Resurrection |sotmname = Immortality |image = Deadlift Resurrection.jpg |action = Self Position |target = |type = Superior Magic |castactiontime = 0.3 |castbackswing = 0 |range = |radius = 1500 |manacost = 250 |cooldown = 160/120/80 |channeltime = 3 |description = Gives the ability to raise ally heroes and minions from the dead. |effects = Revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided between the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds. Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = Sometimes the hand of fate must be forced! |notes = * Ally heroes must have a standing gravestone in order to be revived. * The number of gravestones within radius will be shown as a charge counter on the skill icon. * While a recently revived hero does not lose gold on death, enemies can still gain gold and experience for killing them. }} ==Alt Avatars== {{Deadlift Alt Avatars}} ==Changelog== {{changelog| '''[[Version 4.10.1]]''' :{{si|Deadlift|Unholy Strength}} * Max amount of Strength stolen reduced from 100 to 80. ** Staff of the Master effect changes (to pre-existing): ***Cooldown is now reduced by 1.5 seconds (was previously reduced by 2 seconds). ***Strength stolen increased from 4 Strength to 8 Strength (was previously increased from 4 Strength to 10 Strength). '''[[Version 4.9.2]]''' *{{si|Deadlift|Onslaught}} ** Cast effect type changed from Magic to Physical. '''[[Version 4.7.3]]''' *{{si|Deadlift|Unholy Strength}} ** Casting scheme changed from self position to target position. ** Has 500 Cast Range and 300ms Cast Action Time. ** Magic Damage changed from 20/40/60/80 to 25/50/75/100. ** Damage multiplier against enemy non-hero units reduced from 3x to 2x. '''[[Version 4.4.2]]''' * '''Base Intelligence''' decreased from 27 to 25. '''[[Version 4.4.0.2]]''' *{{si|Deadlift|Unholy Strength}} ** Now has a {{ii|Staff of the Master}} effect: cooldown is decreased by 2 seconds, and the Strength steal is increased to 10. *{{si|Deadlift|Onslaught}} ** Now applies a 50% Movement Speed Slow to the target for 2 seconds. *{{si|Deadlift|Resurrection}} ** {{ii|Staff of the Master}} effect has been removed. '''[[Version 4.4.0]]''' *Attributes: **Strength: 22 + 2.5 **Agility: 15 + 1.3 **Intelligence: 27 + 2.8 * Starting Armor increased from 3 to 6. * Base Damage rescaled from 47-62 to 52-60. :Ability 1: {{si|Deadlift|Unholy Strength}} ::Radius: 350 ::Mana Cost: 80 ::Cooldown: 10/8/6/4 seconds * Upon use, deals 20/40/60/80 Magic Damage to nearby enemies, stealing 4 Strength from nearby enemy heroes for 30 seconds. This effect stacks. * Non-hero enemies take 60/120/180/240 Magic Damage instead. :Ability 2: {{si|Deadlift|Onslaught}} ::Range: 1000 ::Mana Cost: 75/90/105/120 ::Cooldown: 30/26/22/18 seconds * Target an enemy hero or structure to gain Max Movement Speed and charge towards your target. All nearby ally units and units under your control do the same. * Also summons 2/3/4/5 Undead upon use to help you for the duration. Undead have 30 Attack Damage with a 1.6 second attack cooldown. * All units gain 20/40/60/80 Attack Speed and are forced to attack the target for 6 seconds. * Deals 150% damage to structures and 50% damage to other units * If the target moves beyond 1100 units the effect is cancelled. :Ability 3: {{si|Deadlift|Soul Syphon}} (Reworked) ::Radius: 900 * Passively regains 1/1.5/2/2.5% of Max Health for every creep and 4/6/8/10% of Max Health for every hero that dies nearby. :Ability 4: {{si|Deadlift|Resurrection}} ::Radius: 1500 ::Mana Cost: 250 ::Cooldown: 160/120/80 seconds * Upon use, revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided among the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds. * Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds. * {{ii|Staff of the Master}} effect: Upon death, automatically triggers the ability after a 3 second delay if it is off cooldown, reviving yourself in the process as well with 100% Health and Mana. If it is on cooldown, Deadlift leaves behind his own Gravestone and revives after a 3 second delay. Own Gravestone dies in 3 hits. '''[[Version 4.0.2]]''' *{{si|Deadlift|Onslaught}} ** Movement Speed Slow changed from a non-tapering 15% + 5% per nearby ally unit to tapering 70% Movement Speed Slow. *** Previously, only the base Movement Speed Slow was tapering, which caused the skill to apply a much stronger Movement Speed Slow than intended. ** Damage modifier on affected units against heroes decreased from 0.75x to 0.5x. *{{si|Deadlift|The Dead Shall Rise}} ** Number of Undead units spawned when casting Onslaught changed from 1/2/3/4 to 2. ** Max number of Undead units changed from 3/5/7/9 to 4. ** Received Damage multiplier for Undead units changed from 350/300/250/200% to 400/300/200/100%. ** Undead units' damage dealt is now properly set to 50/75/100/125% (was incorrectly set to 75/100/125/150%). '''[[Version 4.0.1]]''' *{{si|Deadlift|Onslaught}} ** Range decreased from 1000 to 400/600/800/1000. ** Duration decreased from 8 seconds to 6 seconds. '''[[Version 4.0.0]]''' *{{si|Deadlift|Death Grip}} ** Damage increased from 75/150/225/300 to 80/160/240/320. ** Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero). ** Projectile speed increased to 700. ** Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result) ** Now applies a 30% Movement Speed Slow instead of Immobilizing. ** Slow magnitude scales based on the channel duration, going from 30% to 90%. *** Slow duration also scales based on the channel time (similar to how the Immobilize did before). *{{si|Deadlift|Onslaught}} ** Duration increased from 5 to 8 seconds. ** Range increased from 450/550/650/750 to 1000. ** Now forces all allied non-hero units within a 1000 unit radius around you to attack the target. *** Was all enemy non-hero units within 700 unit radius of target. ** Attack Speed boost on affected units increased from 0/25/50/75 to 20/40/60/80. ** Damage modifier on affected units against heroes increased from 0.5x to 0.75x. *{{si|Deadlift|The Dead Shall Rise}} ** Ability is now passive. The active portion of this ability has been removed. ** Duration is now a flat 60 seconds at all levels. ** Number of revived minions you can have active increased from 3/4/5/6 to 3/5/7/9. ** Now passively causes Onslaught (W) to spawn 1/2/3/4 undead minions when used. *{{si|Deadlift|Resurrection}} ** No longer has two charges. ** Now has a 180/120/60 second cooldown. ** Channel duration rescaled from 4/3/2 to 3 seconds at all levels. ** While channeling, both Deadlift and the targeted gravestone are revealed. ** Number of hits to kill a gravestone reduced from 3 to 2. ** Targeted tombstone doubles its health during the revival process. ** HP & Mana that heroes are resurrected with increased from 50/60/70 to 60/80/100%. '''[[Version 3.8.6]]''' *{{si|Deadlift|Death Grip}} ** Projectile Speed decreased from 600 to 500. *{{si|Deadlift|The Dead Shall Rise}} ** Revived petsβ receive-damage multiplier increased from 200% to 350/300/250/200%. '''[[Version 3.8.0]]''' * {{si|Deadlift|Death Grip}} ** Channel duration reduced from 4.6 to 4.5 seconds. ** Missile speed decreased from 700 to 600. As a result, its max travel distance was decreased from 3300 to 2800. *{{si|Deadlift|Onslaught}} ** Increased the target radius (creeps affected around the target) from 700 to 700/800/900/1000. *** This change makes it so that your creeps from The Dead Shall Rise will be within range most of the time. Otherwise, your own creeps on the edge of Onslaught's cast range would not be affected. ** Damage on creeps affected changed from "enemy creeps only deal 30% of damage" to "all units affected only deal 50% of damage against heroes." ** Attack Speed bonus reduced from 20/50/80/110 to 0/25/50/75. * {{si|Deadlift|Resurrection}} ** Now has 2 charges. Gains 1 charge every 120 seconds. ** Now revives the target with 50/60/70% of Health and Mana (decreased from 50/75/100%). ** Heroes that die with the Death Protection state (the 30 second state which prevents them losing gold upon death) no longer leave a Gravestone. ** Cooldown reduced from 140 to 5 seconds. ** You can now target ally hero portraits in the top left. '''[[Version 3.7.10]]''' *{{si|Deadlift|Death Grip}} ** Increased the max channel duration from 2.6 seconds to 4.6 seconds so it can travel further. *** Still requires a channel time of 2 seconds to receive the max immobilize duration. ** Only travels up to a maximum of 1000 units if the channel is canceled. ** You no longer need to activate the ability a second time for it to be able to travel the full 3300 range. *{{si|Deadlift|Onslaught}} ** Cooldown decreased from 25 to 25/23/21/19. ** Attack speed reduced from 50/75/100/125 to 20/50/80/110. *{{si|Deadlift|The Dead Shall Rise}} ** Damage reduced on active from 90/110/130/150 to 75/100/125/150. '''[[Version 3.7.0]]''' *{{si|Deadlift|Onslaught}} ** No longer deals a high amount of damage when you kill someone *{{si|Deadlift|The Dead Shall Rise}} ** Health Cost removed, added a Mana Cost of 60 instead '''[[Version 3.6.4]]''' * Hero added. }} ==Legacy Abilities== {{Ability infobox|Q |name = Death Grip |image = Deadlift Unholy Strength.jpg |action = Target Position |target = |type = Magic |castactiontime = 0.3 |castbackswing = 0.7 |range = 1000 |radius = |manacost = 95/110/125/140 |cooldown = 15 |channeltime = 3.571 |description = Sends a wave in the target direction that damages and slows the first hero hit. |effects = Target a location to begin channeling, sending a wave that deals {{sc|80/160/240/320}} Magic Damage to enemies in a line. Enemy heroes receive a 30% Movement Speed Slow for {{sc|0.5/1/1.5/2}} seconds. Channelling further increases the slow strength by up to 60% and duration by up to 2 seconds, reaching full strength after 2 seconds of channeling. Activate again while channelling to turn the wave toward your cursor. The wave will not travel further than 1000 range if the channel is cancelled. |status1 = |status1-effects = |flavortext = Lockedown! |notes = * Removed in [[Version 4.4.0]]. * Slow strength duration scales linearly from 30% to 90% with channel time. * The wave has a projectile speed of 700. * The wave is not removed immediately when channel is cancelled. Instead, the wave will travel its maximum distance before expiring. * When Death Grip is first cast, the wave will travel 2500 units in the target direction until a Turn is issued. * Each time a Turn is issued, the current Death Grip wave will expire and another wave projectile is created, which travels up to 1000 units in that direction. }} {{Ability infobox|Q |name = Turn |image = Deadlift Death Grip.jpg |subskill = y |action = |target = |type = |castactiontime = 0 |castbackswing = 0 |range = 2100 |radius = 100 |cooldown = 0.1 |description = Activate to turn the wave. |effects = Turns projectile toward your cursor while using Death Grip. |flavortext = |notes = }} {{Ability infobox|W |name = Onslaught (Pre-4.4.0) |image = Deadlift Onslaught.jpg |action = Target Unit |target = Enemy Units & Towers |type = Physical |castactiontime = 0 |castbackswing = 0 |range = 400/600/800/1000 |radius = 1000 |manacost = 75/90/105/120 |cooldown = 25/23/21/19 |description = Forces nearby units to attack the target. |effects = Target an enemy unit or structure to force all allied non-hero units within 1000 radius of yourself to attack the target for 6 seconds. The target receives a 70% tapering Movement Slow 1.5 seconds. Affected units gain max Movement Speed, Unitwalking, and {{sc|20/40/60/80}} Attack Speed for the duration. Units affected deal 50% of their normal damage to heroes. Kills made by affected units are credited to you. |status1 = |status1-effects = |flavortext = Have you lost your mind? |notes = * Onslaught actually grants +522 Movement Speed to non-hero units, which means they can be reduced below max movespeed with enough Movement Slow effects. }} {{Unit infobox |name = Undead |image = Undead.jpg |duration = 60 seconds |combattype = Melee |health = 300 |mindamage = 30 |armor = 2 |magicarmor = 0 |movespeed = 325 |sightrangeday = 1000 |sightrangenight = 600 |attacktype = Melee |attackrange = 90 |bat = 1.6 |attackpoint = 0.35 |backswing = 0.35 |turnrate = 320 |goldbounty = 10 |expbounty = 10 |notes = Unitwalking, Silenced }} {{Ability infobox|E |name = The Dead Shall Rise |image = Deadlift Soul Syphon.jpg |action = Passive |target = |type = |castactiontime = 0.1 |castbackswing = 0.1 |range = |radius = |manacost = |cooldown = |description = Activate to consume health to summon an undead and Passively raise nearby units from the dead |effects = Passively revives Creeps and Neutrals that die nearby and has them assist you for 60 seconds. Revived units deal {{sc|50/75/100/125%}} damage and take {{sc|400/300/200/100%}}. Maximum of 4 undead units. Leveling this ability causes [[#Onslaught|Onslaught]] to spawn 2 Undead to attack the target. |flavortext = Newerth will be reborn! |notes = * Removed in [[Version 4.4.0]]. * All undead units die when Deadlift dies. * There is a 2 second delay before a unit revives after dying. * When the maximum unit count is reached but other units are resurrected or spawned, the unit that has the lowest uptime will be killed. * Both summoned and revived units count towards the undead cap. * Undead units have Unitwalking and are Silenced. * Revived {{ui|Minotaur}}, {{ui|Large Snotter}}, {{ui|Vagabond Leader}} still gain their auras. * While revived units can be selected, they cannot be directly controlled and since they are silenced, they cannot cast abilities. * If an undead units gets more than 375 units away from Deadlift, they will be commanded to follow Deadlift and gain 200 Movement Speed until they get close to Deadlift. * Summoned undead units and revived undead units behave slightly differently from each other. While revived undead units copy Deadlift's commands and only attack whatever Deadlift is attacking, summoned undead units will continuously attack any nearby unit unless they become too far away from Deadlift. }} {{Unit infobox |name = Gravestone |image = Deadlift Resurrection.jpg |health = 2 Hits |goldbounty = 10 |gadgetimmunity = y }} {{Ability infobox|R |name = Resurrection (Pre-4.4.0) |image = Deadlift Resurrection.jpg |action = Target Dual |target = |type = Superior Magic |castactiontime = 0.5 |castbackswing = 0.5 |range = 99999 |manacost = 100/125/150 |cooldown = 180/120/60 |channeltime = 3 |description = Gives the ability to raise ally heroes from the dead. |effects = Target a Gravestone that was left by a dead ally to revive them with {{sc|60/80/100%}} Health and Mana after a 3 second channel. You and the targeted gravestone are revealed while channeling and the gravestone's health is doubled. Normally they die in 2 hits. Allies revived will not leave a Gravestone nor lose gold from dying for 30 seconds. |status1 = |status1-effects = |status2 = |status2-effects = |flavortext = Sometimes the hand of fate must be forced! |notes = * When you are being targeted for a Resurrection, an option to accept or reject the Resurrection will pop up. Players have 20 seconds to decide and will revive as soon as either the channel completes or when Resurrection is accepted if it is. * If an ally rejects Resurrection, this ability will not be put on cooldown, provided their Gravestone is still standing. * While a recently revived hero does not lose gold on death, enemies can still gain gold and experience for killing it. }} {{Unit infobox |name = Undead |image = Undead.jpg |duration = {{sc|20/30/40/50}} seconds |combattype = Melee |health = 300 |mindamage = 30 |armor = 2 |magicarmor = 0 |movespeed = 325 |sightrangeday = 1000 |sightrangenight = 600 |attacktype = Melee |attackrange = 90 |bat = 1.6 |attackpoint = 0.35 |backswing = 0.35 |turnrate = 320 |goldbounty = 10 |expbounty = 10 |notes = Unitwalking }} {{Ability infobox|E |name = The Dead Shall Rise (Pre-4.0.0) |image = Deadlift The Dead Shall Rise.jpg |action = Target Position |target = Enemy Heroes |type = |castactiontime = 0.1 |castbackswing = 0.1 |range = 700 |radius = 150 |manacost = 60 |cooldown = 10 |description = Activate to consume health to summon an undead and Passively raise nearby units from the dead |effects = Activate to deal {{sc|75/100/125/150}} Magic Damage to enemy heroes in radius and summon 2 undead units that assist you for {{sc|20/30/40/50}} seconds. Undead units have 300 Health, 30 Attack Damage. Passively revives NPC Creeps and Neutrals (except mechanical units, Ancients, Bosses) that die within 1000 radius and have them assist you for {{sc|20/30/40/50}} seconds. Revived units deal {{sc|50/75/100/125%}} damage and take {{sc|350/300/250/200%}} damage. Maximum of {{sc|3/4/5/6}} undead units. Units will not revive if the undead limit is reached. Undead units give 10 Gold and Experience to its killer. |flavortext = Newerth will be reborn! |notes = * All undead units die when Deadlift dies. * There is a 2 second delay before a unit revives after dying. * When the maximum unit count is reached but other units are resurrected or spawned, the unit that has the lowest uptime will be killed. * Both summoned and revived units count towards the undead cap. * Undead units have Unitwalking and are Silenced. * While revived units can be selected, they cannot be directly controlled and since they are silenced, they cannot cast abilities. * If an undead units gets more than 375 units away from Deadlift, they will be commanded to follow Deadlift and gain 200 Movement Speed until they get close to Deadlift. * Summoned undead units and revived undead units behave slightly differently from each other. While revived undead units copy Deadlift's commands and only attack whatever Deadlift is attacking, summoned undead units will continuously attack any nearby unit unless they become too far away from Deadlift. }} {{Heronav}}
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