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Fayde
Fayde
Hellbourne Hellbourne
Attributes
Strengthlogo 20 Agilitylogo 18 Intelligencelogo 18
(+2.2) (+2.1) (+2.3)
Stats
Level 1 16 25
Health 530 1195 1898
Mana 234 702 1209
Damage 46-52 82-88 121-127
Armor 4 8.62 13.8
Attack Speed 0.69 0.87 1.05
Movement Speed 290
Magic Armor 5
Base Health Regen 1.00
Attack Range 150 (Melee)
Missile Speed Instant
Base Attack Time 1.7
Attack Animation 0.4/0.6
Turn Rate 540

Fayde is a melee intelligence hero in Heroes of Newerth.

Info[ | ]

Lore: A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.
 
  Fayde's gameplay is centered around ganking after using Reflection. Her invisibility in that state allows her to travel unnoticed before striking with a combination of her three damage abilities, dealing mortal damage to weaker opponents.

Abilities[ | ]

Cull
[ Q ]
Fayde Cull
Cast Time: 0.2 / 0.4 seconds
Self Position Enemy Units
Type - Magic
Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in its wake, destoying their mana instantly.
Radius: 300
Mana Cost: 100
Cooldown: 10 seconds
Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained.
I need my personal space.
 
Notes
  • Cull gives positive net Mana if enemies have more than 2858/1572/1143/929 total Max Mana (and with sufficient current Mana).


Burning Shadows
[ W ]
Fayde Burning Shadows
Cast Time: 0.3 / 0.7 seconds
Target Dual All Other Units
Type - Magic
Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time. Shadows grant 200 day and night clearvision while alive.
Range: 500
Radius: 150
Mana Cost: 85/100/115/130
Cooldown: 14 seconds
Creates Burning Shadows in a 800 unit line in the target direction. Enemy heroes hit by the Burning Shadow are Stunned for 1.6/1.9/2.2/2.5 seconds and has a Shadow Copy of themselves created. The Shadow Copy is an uncontrollable, invulnerable illusion with max movement speed. The Shadow Copy deals 70 Magic Damage per attack and lasts until it attacks 1/2/3/4 times or 8 seconds.
The darkness can put you beside yourself...
 
Notes
  • Burning Shadows projectile has a touch radius of 150 and travels its maximum distance over 0.5 seconds.
  • Burning Shadows projectile has 200 day and night clearvision.
  • Units are sighted as long as their Shadow Copy is alive.
  • A Shadow Copy will expire if their target hero dies.
  • Shadow Copies are actually illusions that deal 0% damage. They inherit the same abilities as illusions do.
  • Shadow Copies have Unitwalking, Treewalking, Buildingwalking, and Cliffwalking.
  • Shadow Copies attack at 55% the rate of their target's Attack Speed. In other words, they attack as fast as as if their target has a 45% Attack Speed Slow applied to them.


Shadow Walk
[ E ]
Fayde Shadow Walk
Cast Time: 0 / 0 seconds
Self
Fayde cloaks herself in shadow, becoming untargetable and leaving a trail of smoke.
Mana Cost: 50
Cooldown: 22/19/16/13 seconds
Shrouds Fayde in darkness, disjointing projectiles and single-target attacks on use. Fayde has Single Target Immunity and unitwalking for 2.5 seconds after activation.

During this time, you leave a trail of shadows that applies 8/12/16/20% Movement Speed Slow to enemies in the path.

I was born in the dark; molded by it...
 
Notes
  • Path has a width of 150 and 2.5 seconds lifetime.


Reflection (Umbral Dance)
[ R ]
Fayde Reflection
Cast Time: 0 / 0 seconds
Self
Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.
Range: 700
Mana Cost: 150/175/200
Cooldown: 80/70/60 seconds
Applies Reflection to self for 22/40/55 seconds. First on-attack effects is preserved for 5 seconds if it expires without applying the effect.

Umbral Dance is the state after the usage of Reflection consuming 1 of 3 charges of Umbral Dance.

Target an enemy to consume a charge of Umbral Dance and teleport to them through the shadows, applying Shadow Walk to self for 1 second and applies 0.6x of the original DoT effect to the target (does not stack with the original DoT or itself)

the usage of Umbral Dance resets its 5 seconds' timer, starting at the first charge consumption.

My shadow is my best friend...
 

Reflection Effects
+15% Movement Speed
Stealth with 0 second fade time
Unitwalking
Treewalking
Grants 800/1000/1200 radius Clearvision
Next attack deals Magic Damage to attacked target equal to 150/200/250 + 10/15/20% of target's Current Health over 2 seconds.
Next attack reduces Healing Received and Health Regeneration by 20/40/60% for 4 seconds to attacked target.

Notes
  • Damage is dealt in 3 ticks. The first tick is dealt instantly with the next 2 ticks after each seconds.
  • Clearvision lingers for 2 seconds after leaving stealth.
  • Can be used while channeling.
  • Damage overtime doesn't go through Magic Immunity but heal & regeneration reduction does.
  • The very first charge consumption of Umbral Dance applies Reflection DoT, regardless using auto-attack or Umbral Dance's teleportation.


Alt Avatars[ | ]

Fayde Alt Avatars
Gypsy Fayde
Gypsy Fayde

200 Gold coins
500 Silver coins
Glorious Fayde
Glorious Fayde
Icon Community Avatar
200 Gold coins
500 Silver coins
Scarecrow Fayde
Scarecrow Fayde
Icon Heroes of Oz
400 Gold coins
3000 Silver coins
Fayde
POG Fayde

100 Gold coins
750 Silver coins
Vanish
Vanish
Icon The Shroud
400 Gold coins
3000 Silver coins
Trophy Fayde
Trophy Fayde
Icon War Effort
Quests Only
Red Mist Fayde
Red Mist Fayde
Icon War Effort
Quests Only
Persephone
Persephone

390 Gold coins
2500 Silver coins
Shadowkiller
Shadowkiller

Unlock me!
Ascension Fayde
Ascension Fayde
Icon Ascension
Codex Only
Reaper
Reaper
Icon Ultimate Avatar
975 Gold coins

Cyber Fayde
Cyber Fayde
Icon Cyber
550 Gold coins

Contessa Raze
Contessa Raze

390 Gold coins
2500 Silver coins
Bloodshadow
Bloodshadow
Icon Limited Edition
450 Gold coins
3500 Silver coins
[Edit] [Edit Info]

Changelog[ | ]

Version 4.10.0.1

  • Fayde Burning Shadows Burning Shadows
    • Stun duration reduced from 1.6/2/2.4/2.8 seconds to 1.6/1.9/2.2/2.5 seconds.
  • Fayde Reflection Reflection
    • Magic Damage dealt based on the target's current Health reduced from 10/17/24% to 10/15/20%.

Version 4.10.0

  • Fayde Reflection Reflection
    • Magic Damage dealt based on the target's current Health reduced from 10/20/30% to 10/17/24%.

Version 4.9.3.1

  • Attack Damage reduced from 48-54 to 46-52.
  • Fayde Reflection Reflection
    • Movement Speed bonus reduced from 20% to 15%.

Version 4.9.3

  • Base Damage increased from 46-50 to 48-54.
  • Base Strength increased from 18 to 20.
  • Fayde Reflection Reflection
    • Movement Speed bonus increased from 10% to 20%.
    • Staff of the Master Staff of the Master effect addition (new):
      • Fayde Reflection Reflection's first on-attack effects is preserved for 5 seconds if Fayde Reflection Reflection expires without applying the effect.
      • After using Fayde Reflection Reflection, the ability becomes Fayde Reflection Umbral Dance.
      • Fayde Reflection Umbral Dance has 3 charges. 1 charge of Fayde Reflection Umbral Dance is lost when the Fayde Reflection Reflection state expires.
      • Target an enemy to consume a charge and teleport to them through the shadows, applying Fayde Shadow Walk Shadow Walk to self for 1 second and applies 0.6x of the original DoT effect to the target (does not stack with the original DoT or itself).
      • Also refreshes the timer on Fayde Reflection Umbral Dance, given the timer is 5 seconds starting at the first charge consumption.
      Range: 700

Version 4.9.1

  • Fayde Reflection Reflection
    • Now reduces the target's Healing Received and Health Regeneration by 20/40/60% for 4 seconds.

Version 4.7.6

  • Fayde Shadow Walk Shadow Walk
    • Cooldown increased from 20/16/12/8 seconds to 22/19/16/13 seconds.

Version 4.7.4

  • Fayde Reflection Reflection
    • Duration changed from 25/40/55 seconds to 22/40/55 seconds.

Version 4.7.3

  • Fayde Reflection Reflection
    • Duration changed from 20/40/60 seconds to 25/40/55 seconds.

Version 4.5.4

  • Fayde Shadow Walk Shadow Walk
    • Mana cost increased from 40 to 50.
    • Movement Speed Slow reduced from 10/15/20/25% to 8/12/16/20%.

Version 4.5.3

  • Fayde Shadow Walk Shadow Walk
    • Mana Cost reduced from 70 to 40.
    • Cooldown reduced from 25/20/15/10 seconds to 20/16/12/8 seconds.
    • Movement Speed Slow increased from 15% to 10/15/20/25%.
    • Now also grants unitwalking.
  • Fayde Reflection Reflection
    • Duration decreased from 40/50/60 seconds to 20/40/60 seconds.

Version 4.5.0

Ported from PBT
  • Strength: 18 + 2.2 per level
  • Agility: 18 + 2.1 per level
  • Intelligence: 18 + 2.3 per level (Primary)
  • Movement Speed: 290
  • Attack Range: Melee
  • Starting Attack Damage: 46-50
  • Starting Armor: 4.0
  • Ability 1: Fayde Cull Cull
    Radius: 300
    Mana Cost: 100
    Cooldown: 10 seconds
    • Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained.
  • Ability 2: Fayde Burning Shadows Burning Shadows
    Range: 500
    Mana Cost: 85/100/115/130
    Cooldown: 14 seconds
    • Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies in an 800 unit line and create mirror images of affected enemy heroes. Images deal 70/140/210/280 Magic Damage to their owners.
  • Ability 3: Fayde Shadow Walk Shadow Walk
    Mana Cost: 70
    Cooldown: 25/20/15/10 seconds
    • Activate to shroud yourself with darkness, disjointing on use and granting Single Target Immunity to yourself for 2.5 seconds.
    • During this time, you leave a trail of shadows that applies a 15% Movement Speed Slow to nearby enemies.
  • Ability 4: Fayde Reflection Reflection
    Mana Cost: 150/175/200
    Cooldown: 80/70/60 seconds
    • Activate to become Invisible for 40/50/60 seconds.
    • While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800/1000/1200 Clearvision.
    • Your first attack out of Invisibility inflicts Magic Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds.

Version 4.2.6

  • Fayde Reflection Reflection
    • Duration reduced from 30/40/50 seconds to 30/35/40 seconds.
    • Movement Speed bonus reduced from 15% to 10%.

Version 4.2.1

  • Fayde Reflection Reflection
    • Clearvision rescaled from 1000 to 800/1000/1200.

Version 4.1.1

  • Fayde Reflection Reflection
    • Magic Damage lowered from 300/400/500 to 250/350/450.
    • Clearvision lowered from 1200 to 1000.

Version 4.0.0

  • Magic Armor decreased from 5.5 to 5.
  • Fayde Burning Shadows Burning Shadows
    • Total Magic Damage increased from 60/120/180/240 to 70/140/210/280.
  • Fayde Reflection Reflection
    • Cooldown decreased from 90/75/60 seconds to 80/70/60 seconds.
    • Movement Speed bonus changed from 10/15/20% to 15% at all levels.
    • Duration increased from 20/35/50 to 30/40/50 seconds.
    • Clearvision increased from 800/1000/1200 to 1200 at all levels.
    • Total Magic Damage dealt increased from 200/325/450 to 300/400/500.

Version 3.2.4

  • Fayde Burning Shadows Burning Shadows
    • Damage decreased from 70/140/210/280 to 60/120/180/240
  • Fayde Reflection Reflection
    • Damage decreased from 225/375/525 to 200/325/450

Version 3.1.0

Version 2.6.4

  • Agility Gain decreased from 2.15 to 2.1

Version 2.5.20

  • Health regen reduced from 1.25 to 1
    • This is a part of a global change to all melee heroes.

Version 2.5.13

  • Fixed her Alt Avatar getting Clearvision correctly

Version 2.5.12

Version 2.5.2

Version 2.2.0

  • Health regen increased from 0.25 to 1.25 health per second
    • This is a part of a global change to all melee heroes.
  • Fayde Burning Shadows Burning Shadows
    • Stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds
  • Fayde Reflection Reflection
    • Clearvision radius changed from 1200 to 800/1000/1200

Version 2.0.34

  • Attach Range now 128 units
    • This is a part of a global change to all melee heroes.

Version 2.0.30

  • Fayde Cull Cull Reworked
    • Now always manaburns
    • Damage increased from 100/150/200/250 to 100/160/220/280
    • Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
  • Fayde Burning Shadows Burning Shadows Reworked
    • Now always stuns
    • Manacost lowered from 85/105/125/145 to 85/100/115/130
    • Damage and stun are the same
  • Fayde Scythe Stance Scythe/Shadow Stance replaced by Fayde Shadow Walk Deep Shadows
    • Target an area, summoning shadows there for 5 seconds
    • Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
    • Movespeed modifiers linger for 1 second
  • Fayde Reflection Reflection
    • Now has treewalking
    • No grants Fayde 1200 clearvision while stealthed by Reflection
    • This sight lingers for 2 seconds after exiting stealth

Version 2.0.26

  • Fayde Burning Shadows Burning Shadows
    • Added cliffwalking, treewalking and buildingwalking to illusions. allowing them to chase without being blocked by obstacles
  • Fayde Reflection Reflection
    • Sped up her attack time when under the effects so you do not stand there after attacking out of stealth

Version 1.0.1

Version 0.3.6

  • Fayde Cull Slice renamed Fayde Cull Cull
  • Fayde Burning Shadows Burning Shadows
    • Illusions now attacks much faster
    • Illusions are back to full size
    • Illusions can no longer be selected or show healthbars
  • Fayde Scythe Stance Scythe/Shadow Stance
    • Cooldown on switching between Scythe and Shadow Stance removed
    • Now starts in Shadow Stance
    • Charges on Shadow/Scythe Stance increased to 2/3/4/5
  • Fayde Reflection Reflection
    • Manacost increased to 150/175/200 from 150
    • Duration changed to 30/35/40 from 40 at all levels
    • Reflection stealth state will no longer have charges that do nothing
    • Shadow Cripple now reduces all healing on the target by 50% while it's active
    • Shadow Cripple is no longer dispellable

Version 0.3.5

  • Fayde Cull Guillotine renamed to Fayde Cull Slice
    • The mana destruction is now reduced based on the number of hero targets hit.
    • Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
    • (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
    • Shadow Mode: Stuns for 1/1.5/2/2.5 s
    • Scyth Mode: Burns Mana
  • Fayde Burning Shadows Burning Shadows
    • Now travels 160 units farther
    • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
    • Illusions are now smaller so they don't stack over heroes
    • Illusions will now chase heroes properly
    • Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
    • Scythe Mode: Stuns
  • Fayde Shadow Walk Dark Shield replaced with Fayde Scythe Stance Scythe Stance and Fayde Shadow Walk Shadow Stance
    • On use, switches between Shadow and Scythe mode
    • Starts in Scythe Mode
    • No Manacost. 48/36/24/12s cooldown.
    • Cannot switch modes if either Fayde Cull Slice or Fayde Burning Shadows Burning Shadows are in cooldown
    • Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
    • Blocks magic in shadow mode. Blocks physical in scythe mode
      • Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke.
      • All charges removed and nuke damage lowered to 100.
  • Fayde Reflection Reflection Reworked
    • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
    • Illusion no longer gives experience to Fayde
    • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
    • DoT no longer snares
    • DoT damage set to 75/125/175 DPS.
    • Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
    • Invibility from the ult is not removed when changing between Shadow/Scythe modes

Version 0.3.4

  • Hero Added


Legacy Abilities[ | ]

Deep Shadows (pre-4.5.0)
[ E ]
Fayde Shadow Walk
Cast Time: 0.3 / 0.5 seconds
Target Position Enemy Units
Type - Magic
Fayde summons pure blackness in a target area, causing enemies to be wary and have to slow down while Fayde feels right at home, moving faster...
Range: 600
Radius: 300
Mana Cost: 75/80/85/90
Cooldown: 10 seconds
Creates a Deep Shadow in target area for 5 seconds.

The Deep Shadow grants 15/20/25/30% Movement Speed to Fayde and applies a 15/20/25/30% Movement Speed Slow to enemies. Effects have a 1 second lingering time.

Black as night.
 


Scythe Stance
[ E ]
Fayde Scythe Stance
Cast Time: 0 / 0 seconds
No Target
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Shadow Stance.

Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.

This ability may be toggled without breaking Reflection's stealth.

Scythe Stance:
- Deflection blocks Physical Damage
- Cull stuns
- Burning Shadows destroys mana
- Reflection's Shadow Cripple effect deals Physical Damage

Choose wisely.
 
Notes


Shadow Stance
[ E ]
Fayde Shadow Walk
Cast Time: 0 / 0 seconds
No Target
Fayde becomes a master at using her Scythe or bending the Shadows around her, protecting her from damage and enhancing her other abilities. Fayde starts in Scythe Stance.
Toggles to Scythe Stance.

Fayde gains a Deflection charge every 10 seconds with a maximum of 1/2/3/4 charges. Each charge blocks up to 40 damage from player-controlled units.

This ability may be toggled without breaking Reflection's stealth.

Shadow Stance:
- Deflection blocks Magic Damage
- Cull destroys mana
- Burning Shadows stuns
- Reflection's Shadow Cripple effect deals Magic Damage

Choose wisely.
 
Notes


Dark Shield
[ E ]
Fayde Shadow Walk
Cast Time: 0 / 0 seconds
Self
Surrounds Fayde in shadows, protecting her from physical attacks.
Mana Cost: 40
Cooldown: 45/34/23/12 seconds
Applies Dark Shield to self for 3 seconds. Instantly disjoints self on use.
 

Dark Shield Effects
Unitwalking
+10/20/30/40 Movement Speed
100% Evasion

Notes


No Filters Melee All Solo Jungle Carry Support Initiator Ganker Pusher
Low Resolution Ranged All Solo Jungle Carry Support Initiator Ganker Pusher
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