Fear causes afflicted units to lose control and move around randomly. It essentially functions the same way as a stun. Immobilize will prevent feared units from moving.
Fear effects also Silence, Disarm, Perplex, and grant Unitwalking to affected units.
Sources[ | ]
Hero | Ability | Target | Duration | Additional Effects | Notes |
---|---|---|---|---|---|
Dampeer | Terrorize | Enemy Units | 1-2 seconds | 50% Movement Slow | Base duration of 1 second; duration increases by 0.25 seconds per Essence (Max 2 seconds) |
Hellbringer | Demon Strike | Enemy Units | 1 second | 50% Movement Slow | |
King Klout | Parade of Power | Enemy Units | 0.5 to 1.5/2/2.5 seconds | 70% Movement Slow | Duration increases with distance traveled |
Maliken | Possession | Enemy Units | 1.5/1.75/2 seconds | +40% Movement Speed | |
Sand Wraith | Mirage | Enemy Units | 2 seconds | 50% Movement Slow | Boosted version only; Applies when teleporting to an illusion |
Solstice | Lunar Judgment | Enemy Units | 1.5 seconds | 50% Movement Slow |
See Also[ | ]
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