The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster's mastery over time itself.
While frail early, a Chronos can become one of the most feared heroes in the late game after amassing a hefty amount of wealth through farming. Chronofield is best paired with ranged damagers, as it can lock down an unsuspecting team in a split second.
Abilities[ | ]
Time Leap
[ Q ]
Cast Time: 0.1 / 0 seconds
Target Position
Enemy Units
Type - Magic
Chronos teleports himself through space and time to a target location, slowing enemies in target location upon arrival.
Range: 700/900/1100/1300 Radius: 300 Mana Cost: 80/90/100/110 Cooldown: 14/13/12/11 seconds
Teleports self to target position. Upon arrival, deals 80/120/160/200 Magic Damage in radius and applies Time Sap to enemies in radius for 3 seconds.
It's all about the flux capacitor!
Time Sap Effects 20/25/30/35% Movement Slow
Notes
Chronos is invulnerable during Time Leap.
Rewind
[ W ]
Passive
Chronos steps back through time when damaged, giving him a chance to undo damage taken quickly.
10/15/20/25% chance to heal 80% of damage taken. Heal occurs at a rate of 10% of maximum Health per second.
Rewind does not protect Chronos from lethal damage nor disables.
Rewind can trigger from DoT damage, but in most cases the amount healed will be almost negligible.
Curse of Ages
[ E ]
Passive
Chronos can steal time from any enemy hero he hits, eventually locking them in time for a brief moment.
Cooldown: 1.3 seconds
Passively gives your attacks a 10/15/20/25% chance to deal 45/70/95/120 bonus Magic Damage and apply a 1 second Stun to enemy units.
Enjoy the space-time continuum.
Notes
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Cooldown is changed to 0 seconds while Chronos is inside his Chronofield.
Proc chance is increased by 3x while the target is inside Chronos' Chronofield.
Curse of Ages uses pseudo-random RNG to determine proc chance, resulting in the ability being less likely to proc early or late.
Proc chance starts at 1.48/3.22/5.57/8.48%, and whenever an attack does not proc Curse of Ages, it adds 1.48/3.22/5.57/8.48% to proc chance. On proc, the chance resets to its base value.
Illusions deal 33% of the damage and do not apply stun.
Can stun Magic Immune units, but does not deal damage to them.
Chronofield (Chronofield Deluxe)
[ R ]
Cast Time: 0.2 / 0.3 seconds
Target Position
All Other Units
Type - Superior Magic
Chronos creates a field of energy that exists outside of time. Non-owned units caught inside the field are frozen. Chronos is immune to the rift's effects.
Creates a field in radius for 4/5/6 seconds. The field applies Chronofield to enemy units and Time Dilation to allied units (except Chronos & his own units) inside it.
Chronos also gains Unitwalking and 1000 Movement Speed while within the Chronofield.
Welcome to the Thunderdome!
Chronofield Effects
Stunned Revealed
Time Dilation Effects 80% Movement Slow 80% Attack Speed Slow -80 Cast Speed
Notes
Affects buildings, including the Fountain.
The Chronofield Reveals all enemy units within it, including Wards.
While Chronos is inside his Chronofield, Curse of Ages cooldown is changed to 0 seconds.
Curse of Ages proc chance is increased by 3x when attacking enemy units inside of Chronos' Chronofield.
Gameplay-wise, Chronofield does not actually stop time. Persistent effects, status effect timers and spawn times will function normally within the Chronofield.
The Chronofield applies a +478 Maximum Movement Speed, +10000% Movement Speed, 100% Slow Resistance, and Unitwalking buff to Chronos.
Only Chronos gains max movespeed inside the Chronofield. Other owned units will move at normal speed.
Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.
Will automatically remove one charge every 5 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking.