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Geomancer
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==Changelog== {{Changelog| '''[[Version 4.9.0]]''' * {{si|Geomancer|Earth's Grasp}} ** Magic Damage per proc increased from 30/35/40/45 to 35/40/45/50. * {{si|Geomancer|Geo Stalk}} ** Radius increased from 1200/1500/1800/2100 to 1200/1800/2400/3000. '''[[Version 4.8.5]]''' * {{si|Geomancer|Dig}} ** Magic Damage changed from 100/150/200/250 to 80/140/200/260. * {{si|Geomancer|Geo Stalk}} ** Tremor-sense pulses frequency improved from every 3 seconds to every 2 seconds. '''[[Version 4.8.4]]''' * {{si|Geomancer|Geo Stalk}} ** Bonus Movement Speed reduced from 25 to 5/10/15/20. ** Sensor mechanic reworked: No longer shows moving enemies in fog within the radius. ** Geo Stalk now emits a tremor-sense pulse every 3 seconds, showing the location of enemy units in fog at that particular instance in time. ** Radius increased from 1200/1400/1600/1800 to 1200/1500/1800/2100. '''[[Version 4.8.3]]''' * {{si|Geomancer|Crystal Field}} ** {{ii|Staff of the Master}} effect change (to pre-existing): Also applies a 35% Movement Slow to enemies within 600 radius before the initial explosion occurs. '''[[Version 4.7.3]]''' * {{si|Geomancer|Earth's Grasp}} ** Magic Damage on initial impact reduced from 80/100/120/140 to 65/85/105/125. ** Magic Damage per tick changed from 15/30/45/60 to 30/35/40/45. ** Mana Cost reduced from 125 to 110/115/120/125. ** Duration changed from 4 seconds to 2/3/4/5 seconds. ** Cooldown changed from 19/16/13/10 seconds to 17/15/13/11 seconds. * {{si|Geomancer|Crystal Field}} (Reverted to Version Pre-4.2.0) ** Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. **: Cast Range: 1000 **: Radius: 350 **: Mana Cost: 200/250/300 **: Cooldown: 100/90/80 ** New {{ii|Staff of the Master}} effects: Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Slow for 4 seconds in a 600 radius. '''[[Version 4.3.0]]''' * '''Movement Speed''' decreased from 315 to 300. * '''Attack range''' decreased from 600 to 500. * {{si|Geomancer|Geo Stalk}} ** Now grants a bonus 25 Movement Speed while active. '''[[Version 4.2.4]]''' * '''Base Movement Speed''' decreased from 325 to 315. * '''Starting Damage''' decreased from 51-59 to 47-55. ** '''Base Damage''' decreased from 29-37 to 25-33. '''[[Version 4.2.0]]''' * Reworked. * Ability 1: {{si|Geomancer|Dig}} ** Magic Damage changed from 70/140/210/280 to 100/150/200/250. * Ability 2: {{si|Geomancer|Earth's Grasp}} (Reworked) : Range: 900 : Radius: 150 : Mana Cost: 125 : Cooldown: 19/16/13/10 seconds :* Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earths Grasp to units hit for 4 seconds. :* Earths Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving. :* Earth's Grasp also Sights and Reveals affected targets for the duration. * Ability 3: {{si|Geomancer|Geo Stalk}} (Reworked) : Radius: 1200/1400/1600/1800 : Cooldown: 75 seconds :* Upon use, Geomancer burrows into the ground for the next 30 seconds. :* This allows him to see moving enemies (including stealthed units) as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his Attack Range to Melee. :* Geomancer is also invisible while burrowed, but is revealed to enemies within 400 radius of him. :** Geomancer can unburrow after Geo Stalk is cast. * Ability 4: {{si|Geomancer|Crystal Field}} (Reworked) : Range: 600 : Radius: 350 : Mana Cost: 150/200/250 : Cooldown: 120/100/80 seconds :* Upon use immobilizes target enemy for 2.5 seconds. :* When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target. :** The original target is not affected by this. :* Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field. :* Has the same {{ii|Staff of the Master}} effect: Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' increased from 5.75 to 6. '''[[Version 3.9.9]]''' *{{si|Geomancer|Crystal Field}} ** Radius increased from 300 to 350. '''[[Version 3.6.0]]''' * {{si|Geomancer|Dig}} ** Range increased from 1000 to 1250 '''[[Version 3.4.0]]''' * {{si|Geomancer|Dig}} ** Range increased from 700/800/900/1000 to 1000 '''[[Version 3.2.5]]''' *{{Si|Geomancer|Earth's Grasp}} **Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid) '''[[Version 3.1.0]]''' *{{Si|Geomancer|Crystal Field}} **Delay normalized from 3/2.75/2.5 to 2.5 at all levels **Radius increased from 300 at all levels to 350 '''[[Version 2.6.32]]''' *{{Si|Geomancer|Dig}} **Mana Cost lowered from 120 to 90/100/110/120 '''[[Version 2.6.10]]''' *{{Si|Geomancer|Quicksand}} **Movement Slow rescaled from 12/16/24/30% to 12/18/24/30% '''[[Version 2.5.20]]''' *'''Health regen''' reduced from 1.25 to 1 **This is a part of a global change to all melee heroes. '''[[Version 2.5.12]]''' *Fixed the Alt Avatar's model from playing {{Si|Geomancer|Earth's Grasp}} animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp *{{Si|Geomancer|Quicksand}} **Won't draw on the minimap anymore **Now a status debuff, meaning it can be dispelled and stolen/transferred *{{Si|Geomancer|Crystal Field}} **Added {{ii|Staff of the Master}} effect: **Adds a bonus 100/120/140 Magic Damage **Bonus 4 Second 50% Movement Speed Slow in a 600 radius to the explosion '''[[Version 2.5.8]]''' *{{Si|Geomancer|Dig}} **No longer usable while Immobilized **Can use Items while in Dig *{{Si|Geomancer|Crystal Field}} **Decreased time till explosion from 3 to 3/2.75/2.5 '''[[Version 2.2.7]]''' *{{Si|Geomancer|Earth's Grasp}} **Radius increased from 170 to 180 **Fixed Earth's Grasp radius to be correct '''[[Version 2.2.0]]''' *'''Health regen''' increased from 0.25 to 1.25 health per second **This is a part of a global change to all melee heroes. *{{Si|Geomancer|Crystal Field}} **Magic Damage from 250/350/450 to 300/450/600 '''[[Version 2.1.6]]''' *Hero Added }}
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