Health (or HP) determines a unit's life force. Simply put, every unit has a certain amount of Health they can have at one time (Max Health), Health is depleted when a unit takes damage and once a unit's Health reaches 0, it dies. Health can be restored with Health Regeneration (measured in Health gained/second) or healing abilities.
Heroes have a base Max Health of 150 plus 19 per each point of Strength.
Max Health Sources[ | ]
Items[ | ]
Abilities[ | ]
Unit | Source | +Max Health | Duration | Notes |
---|---|---|---|---|
Bramble | Chomp! | 15% + 1% per charge | Passive | Requires SotM; grants 1 charge per kills and assists |
Myrmidon | Forced Evolution | 150/300/450 | 20 seconds (Toggle) | |
Ophelia | Command | 40/120/160/200 | N/A | Grants bonus Max Health to owned units |
War Beast | Metamorphosis | 100/200/300 | 16 seconds (Passive) |
Health Regeneration Sources[ | ]
Base Health Regeneration[ | ]
All Melee heroes have a Base Health Regeneration of +1 Health/sec, and all Ranged heroes have a Base Health Regeneration of +0.25 Health/sec. Each point of Strength increases a hero's Health Regeneration by 0.03. Many non-hero units have some amount of Health Regeneration as well.
Items[ | ]
(Excludes Health Regeneration from Strength)
Item | +Health Regen |
---|---|
Behemoth's Heart | 0.75% of Max Health |
Barrier Idol | 10 |
Shaman's Headdress | 10 |
Helm of the Black Legion | 6 |
Null Stone | 6 |
Runed Cleaver | 6 |
Insanitarius | 5 |
Restoration Stone | 5 |
Sustainer | 5 |
Lifetube | 4.5 |
Astrolabe | 3 (from Aura) |
Helm of the Victim | 3 |
Refreshing Ornament | 3 (from Aura) |
Symbol of Rage | 3 |
Whispering Helm | 3 |
Lex Talionis | 3 |
Icon of the Goddess | 2 + 0.5 per charge |
Trinket of Restoration | 2 |
Post Haste | 0.5 per charge (Max 4) |
Striders | 0.5 per charge (Max 4) |
Abilities[ | ]
Unit | Source | Target | +Health Regen | Duration | Notes |
---|---|---|---|---|---|
Amun-Ra | Ashes to Ashes | Passive | 1/2/3/4 | N/A | |
Apex | The Burning Ember | Self | 4/5/6/7% Max Health | N/A (Channeling) | |
Artesia | Essence Projection | Aura (Ally Units) | 20/30/40 | N/A | Applies to units around the Projection; Healing Mode only; Projection lasts 20 seconds |
Bottle | Activation | Self | 41.6666 | 3 seconds | Dispels on damage taken |
Drunken Master | Drink | Passive | 3/6/9/12 | N/A | Disabled while on cooldown |
Empath | Synergy | Aura (Ally Units) | 1/2/3/4 + 0.05/0.1/0.15/0.2% of Max Health | N/A | |
Goldenveil | Recluse | Passive | 10/20/30/40 | Applies while not being seen by enemies | |
Health Potion | Activation | Ally Units | 40 | 10 seconds | Dispels on damage taken from non-creep units |
Icon of the Goddess | Passive | Self | 10 | 15 seconds | Applies Gift of the Goddess whenever user gains charges |
Kane | Defensive Might | Ally Heroes (Aura) | 1/2.5/4/5.5% of missing Health | N/A | Applies after not taking damage for 8 seconds |
Keeper of the Forest | Nature's Guidance | Ally Unit | 1/2/3/4 | 15/30/45/60 seconds | |
Lord Salforis | Dark Lord's Presence | Self | Varies | N/A | Gains 50% of enemy units' Health Regeneration |
Lord Salforis | Mors Certissima | Enemy Units | Varies | 5 seconds | Enemies gain Health Regeneration equal to 8% of damage taken (total 40% damage taken regenerated) |
Martyr | Sol's Conviction | Self | Up to 4/8/12/16 | N/A | Gains +0.04/0.08/0.12/0.16 + 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing |
Pearl | Preservation | Ally Units | 20/40/60 | Up to 7/8.5/10 seconds | Applies to units inside the bubble |
Refreshing Ornament | Aura | Ally Units | 3 | N/A | |
Rejuvenation Potion | Activation | Ally Units | 60 | 20 seconds | Dispels on damage taken from non-creep units |
Salomon | Wish for Revenge | Self | 50/75/100 | 30 seconds | |
Soultrap | Activation | Ally Unit | 33.33 | 12 seconds | Dispels on damage taken |
Vagabond Leader | Presence of a Leader | Aura (Ally Units) | 3 | N/A | |
Wildsoul | Natural Attunement | Self | 2/3/4/5 | N/A |
Reduced Health Regeneration[ | ]
- Slither's Toxicity applies a 20/40/60/80% Reduced Health Regeneration debuff.
- Lord Salforis's Dark Lord's Presence applies a 30/45/60/75% Reduced Health Regeneration to nearby enemies. Lord Salforis will also gain the reduced Health Regen for himself.
- Lord Salforis's The Undying negates Health Regeneration rather than directly reducing it, which allows Lord Salforis to steal the full amount of Health Regeneration with Dark Lord's Presence from the enemy affected by The Undying.
- Spell Sunder's DoT effect applies 75% Reduced Health Regeneration.
Heal[ | ]
Healing effects restore Health to units. Heals may be applied instantly or over time, depending on the ability.
The primary difference between Heals and Health Regeneration is that Healing is affected -X% Healing Received effects. Lord Salforis's Mors Certissima and The Undying reduces the amount of Health restored. In addition, a unit Cycloned by Stormspirit's active effect cannot be healed for the duration.
Healing abilities & items[ | ]
Instant[ | ]
Unit | Source | Target | Amount healed | Notes |
---|---|---|---|---|
Accursed | Cauterize | Other Ally Unit | 100/150/200/250 | |
Accursed | Flame Consumption | Self | 100% of damage taken | Lasts 3/4/5 (5/6/7) seconds |
Amun-Ra | Path of Destruction | Self | 5% Max Health per hit | Heals for each enemy hero or self hit |
Artesia | Arcane Missile | Other Ally Units | 40/50/60/70 | In Healing Mode |
Artesia | Arcane Bolts | Other Ally Units | 0/8/12/16/20 | In Healing Mode |
Astrolabe | Activation | Ally Units | 200 | |
Balphagore | Corpse Conversion | Self | 15/20/25/30 | Heals when walking over a corpse |
Blood Chalice | Activation | Self | 150 | Applies when an enemy hero within 700 radius die 15 seconds within use |
Blood Hunter | Feast | Self | Varies | Heals equal to 15/30/45/60% Max Health of enemy heroes or 10/15/20/25% of non-hero units |
Bramble | Fungal Spit | Ally Units | 60/90/120/150 | |
Deadlift | Soul Syphon | Self | 1/1.5/2/2.5% Health or 4/6/8/10% Health | Applies when non-hero unit or hero that dies nearby, respectively |
Dampeer | Vampiric Flight | Self | 10/20/30/40 + 10 per Essence | |
Dampeer | Consume | Self | Varies | Heals equal to post-migitation damage; Deals 200/300/400 Magic Damage + 35/55/75 per Essence |
Defiler | Unholy Expulsion | Self (or Ally Hero) | Varies | Heals self equal to 100% of damage dealt by Spirits to self after expiring; Boosted version can target an ally hero to heal equal to 50% of damage dealt by Spirits and consume Spirits |
Demented Shaman | Healing Wave | Ally Units | 80/100/120/140 | |
Gawain | Forest's Touch | Emerald Warden | 200 | Activates when Emerald Warden falls below 40% Health |
Hellbringer | Evil Presence | Self | 5/10/15/20% of damage dealt | Does not heal while on cooldown; does not heal from damage dealt to non-organic units |
Ichor | Life Leech | Ally Units | 15/25/35/45 + 2% missing Health | Applies when allies deal non-DoT damage to target enemy unit |
Jade Spire | Passive | Ally Units (Aura) | 45% of Mana spent | Does not stack with Nome's Wisdom's Aura |
Jeraziah | Inner Light | Ally Unit | 90/180/270/360 | |
Keeper of the Forest | Entmoot | Self | 0.3% Max Health per charge | Heals on attack; gains a charge per tree within 375 units; max 2/3/4/5 charges |
Maliken | Sword Throw | Self | 10/20/30/40 per hit | Applies in Life Essence mode; Max 300 Health healed per cast |
Maliken | Life Essence | Self | 10/20/30/40 + 5% Attack Damage | Heals on attack |
Mana Battery | Activation | Self | 10 per charge | Gains a charge per enemy ability use within 1200 radius; Max 10 charges |
Moira | Arcane Vortex | Ally Units | 125/250/375 | Boosted version only |
Monarch | Chrysalis | Ally Hero | 90 | Heals an additional 45/105/165/225 Health over 3 seconds afterwards |
Nome's Wisdom | Passive | Ally Units (Aura) | 30% of Mana spent | Does not stack with Jade Spire's Aura |
Nymphora | Volatile Pod | Ally Units | 75/135/195/255 | |
Ophelia | Ophelia's Touch | Player-Controlled Units | 200/300/400 | Heals 600/900/1200 Health to non-hero units |
Parasite | Consume | Self | Varies | Heals equal to 30/40/50/60% of Infested unit's remaining Health |
Pearl | Bubble Pop | Ally Units | 75/125/175/225 | |
Power Supply | Activation | Self | 10 per charge | Gains a charge per enemy ability use within 1200 radius; Max 15 charges |
Predator | Carnivorous | Self | Varies | Heals on attack; heals equal to post-mitigation damage; deals 2/4/6/8% of target's remaining Health in Physical Damage |
Soul Reaper | Judgment | Ally Units | 55/80/105/130 | |
Succubus | Heartache | Self | 90/160/230/300 | |
Warchief | Sacred Totems (Healing Totem) | Ally Hero | x/30/45/60 | Heals up to 4 times, once per second |
Zephyr | Cyclones | Self | 20 | Applies when a Cyclone is consumed or expires |
In addition, all Lifesteal effects are considered a heal.
Over time[ | ]
Unit | Source | Target | Amount healed per second | Duration | Notes |
---|---|---|---|---|---|
Chronos | Rewind | Self | Varies | Varies | Heals equal to 100% of damage taken at a rate of 50% Max Health per second |
Defiler | Unholy Expulsion | Self | Varies | 6 seconds | Heals equal to 30% of damage taken that exceeds 140 post-mitigation damage |
Devourer | Devour | Self | 75/125/175 | Up to 3 seconds | Heals while channeling |
Empath | Essence Link | Self/Ally Hero | 20/30/40/50 | Up to 5 seconds | Heals while linked to target; heals As One target while bound |
Monarch | Chrysalis | Ally Hero | 15/35/55/75 | 3 seconds | |
Rhapsody | Disco Inferno | Ally Units | 15/30/45/60 | 6 seconds | Applies to units not moving within the circle; heals 75% to non-hero units |
Voodoo Jester | Mojo | Ally Units | 15/25/35/45 | 8 seconds |
Ticks[ | ]
These abilities heal over time not at every frame, but in intervals.
Unit | Source | Target | Amount healed | Healing interval | Duration | Notes |
---|---|---|---|---|---|---|
Skrap | Scavenge | Ally Heroes & Vorax | 5/10/15/20 | 1 second | While toggled | Heals once per second; Requires 1 Morsel per second; Heals Vorax 15/35/55/75 Health per second instead |
|