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Beastheart

Health (or HP) determines a unit's life force. Simply put, every unit has a certain amount of Health they can have at one time (Max Health), Health is depleted when a unit takes damage and once a unit's Health reaches 0, it dies. Health can be restored with Health Regeneration (measured in Health gained/second) or healing abilities.

Heroes have a base Max Health of 150 plus 19 per each point of Strength.

Max Health Sources[ | ]

Items[ | ]

Item +Max Health +Health from STR Total Health increase
Behemoth's Heart Behemoth's Heart 350 665 1015
Bloodborne Maul Bloodborne Maul 0 855 855
Frostwolf's Skull Frostwolf's Skull 0 494 494
Axe of the Malphai Axe of the Malphai 0 475 475
Insanitarius Insanitarius (toggled) 0 475 475
Symbol of Rage Symbol of Rage 0 475 475
Icon of the Goddess Icon of the Goddess 450 0 450
Master's Legacy Master's Legacy 200 190 390
Staff of the Master Staff of the Master 200 190 390
Helm of the Black Legion Helm of the Black Legion 350 0 350
Dawnbringer Dawnbringer 0 342 342
Frostburn Frostburn 0 304 304
Frozen Light Frozen Light 0 304 304
Icebrand Icebrand 0 304 304
Barbed Armor Barbed Armor 0 285 285
Beastheart Beastheart 215 0 215
Puzzlebox Puzzlebox 0 209/247/285 209/247/285
Glowstone Glowstone 200 0 200
Null Stone Null Stone 200 0 200
Spell Sunder Spell Sunder 200 0 200
Blessed Orb Blessed Orb 0 190 190
Geometer's Bane Geometer's Bane 0 190 190
Grimoire of Power Grimoire of Power 0 190 190
Mighty Blade Mighty Blade 0 190 190
Shrunken Head Shrunken Head 0 190 190
Steamboots Steamboots (Strength) 0 190 190
Sacrificial Stone Sacrificial Stone (charged) 0 171 171
Astrolabe Astrolabe 0 152 152
Brutalizer Brutalizer 0 152 152
Energizer Energizer 0 133 133
Bolstering Armband Bolstering Armband 0 114 114
Fortified Bracer Fortified Bracer 0 114 114
Grave Locket Grave Locket (charged) 0 114 114
Sacrificial Stone Sacrificial Stone (uncharged) 0 114 114
Void Talisman Void Talisman 0 114 114
Barrier Idol Barrier Idol 0 95 95
Sand Scepter Sand Scepter 0 95 95
Soultrap Soultrap 0 95 95
Grave Locket Grave Locket (uncharged) 0 76 76
Major Totem Major Totem 0 76 76
Amulet of Exile Amulet of Exile 0 57 57
Blood Chalice Blood Chalice 0 57 57
Crushing Claws Crushing Claws 0 57 57
Madfred's Brass Knuckles Madfred's Brass Knuckles 0 57 57
Plated Greaves Plated Greaves 0 57 57
Power Supply Power Supply 0 57 57
Ring of Sorcery Ring of Sorcery 0 57 57
Soulscream Ring Soulscream Ring 0 57 57
Pretender's Crown Pretender's Crown 0 38 38
Refreshing Ornament Refreshing Ornament 0 38 38
Shield of the Five Shield of the Five 0 38 38
Orb of Zamos Orb of Zamos 0 38 38
Minor Totem Minor Totem 0 19 19

Abilities[ | ]

Unit Source +Max Health Duration Notes
Bramble Bramble Bramble Chomp Chomp! 15% + 1% per charge Passive Requires SotM; grants 1 charge per kills and assists
Myrmidon Myrmidon Myrmidon Forced Evolution Forced Evolution 150/300/450 20 seconds (Toggle)
Ophelia Ophelia Ophelia Command Command 40/120/160/200 N/A Grants bonus Max Health to owned units
War Beast War Beast War Beast Metamorphosis Metamorphosis 100/200/300 16 seconds (Passive)

Health Regeneration Sources[ | ]

Base Health Regeneration[ | ]

All Melee heroes have a Base Health Regeneration of +1 Health/sec, and all Ranged heroes have a Base Health Regeneration of +0.25 Health/sec. Each point of Strength increases a hero's Health Regeneration by 0.03. Many non-hero units have some amount of Health Regeneration as well.

Items[ | ]

(Excludes Health Regeneration from Strength)

Item +Health Regen
Behemoth's Heart Behemoth's Heart 0.75% of Max Health
Barrier Idol Barrier Idol 10
Shaman's Headdress Shaman's Headdress 10
Helm of the Black Legion Helm of the Black Legion 6
Null Stone Null Stone 6
Runed Cleaver Runed Cleaver 6
Insanitarius Insanitarius 5
Restoration Stone Restoration Stone 5
Sustainer Sustainer 5
Lifetube Lifetube 4.5
Astrolabe Astrolabe 3 (from Aura)
Helm of the Victim Helm of the Victim 3
Refreshing Ornament Refreshing Ornament 3 (from Aura)
Symbol of Rage Symbol of Rage 3
Whispering Helm Whispering Helm 3
Lex Talionis Lex Talionis 3
Icon of the Goddess Icon of the Goddess 2 + 0.5 per charge
Trinket of Restoration Trinket of Restoration 2
Post Haste Post Haste 0.5 per charge (Max 4)
Striders Striders 0.5 per charge (Max 4)

Abilities[ | ]

Unit Source Target +Health Regen Duration Notes
Amun-Ra Amun-Ra Amun-Ra Ashes to Ashes Ashes to Ashes Passive 1/2/3/4 N/A
Apex Apex Apex The Burning Ember The Burning Ember Self 4/5/6/7% Max Health N/A (Channeling)
Artesia Artesia Artesia Essence Projection Essence Projection Aura (Ally Units) 20/30/40 N/A Applies to units around the Projection; Healing Mode only; Projection lasts 20 seconds
Bottle Bottle Activation Self 41.6666 3 seconds Dispels on damage taken
Drunken Master Drunken Master Drunken Master Magic Brew Drink Passive 3/6/9/12 N/A Disabled while on cooldown
Empath Empath Empath Synergy Synergy Aura (Ally Units) 1/2/3/4 + 0.05/0.1/0.15/0.2% of Max Health N/A
Goldenveil Goldenveil Goldenveil Recluse Recluse Passive 10/20/30/40 Applies while not being seen by enemies
Health Potion Health Potion Activation Ally Units 40 10 seconds Dispels on damage taken from non-creep units
Icon of the Goddess Icon of the Goddess Passive Self 10 15 seconds Applies Gift of the Goddess whenever user gains charges
Kane Kane Kane Defensive Might Defensive Might Ally Heroes (Aura) 1/2.5/4/5.5% of missing Health N/A Applies after not taking damage for 8 seconds
Keeper of the Forest Keeper of the Forest Keeper of the Forest Nature's Guidance Nature's Guidance Ally Unit 1/2/3/4 15/30/45/60 seconds
Lord Salforis Lord Salforis Lord Salforis Dark Lord's Presence Dark Lord's Presence Self Varies N/A Gains 50% of enemy units' Health Regeneration
Lord Salforis Lord Salforis Lord Salforis Mors Certissima Mors Certissima Enemy Units Varies 5 seconds Enemies gain Health Regeneration equal to 8% of damage taken (total 40% damage taken regenerated)
Martyr Martyr Martyr Sol's Conviction Sol's Conviction Self Up to 4/8/12/16 N/A Gains +0.04/0.08/0.12/0.16 + 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing
Pearl Pearl Pearl Preservation Preservation Ally Units 20/40/60 Up to 7/8.5/10 seconds Applies to units inside the bubble
Refreshing Ornament Refreshing Ornament Aura Ally Units 3 N/A
Rejuvenation Potion Rejuvenation Potion Activation Ally Units 60 20 seconds Dispels on damage taken from non-creep units
Salomon Salomon Salomon Wish for Revenge Wish for Revenge Self 50/75/100 30 seconds
Soultrap Soultrap Activation Ally Unit 33.33 12 seconds Dispels on damage taken
Vagabond Leader Vagabond Leader Ophelia Ophelia's Touch Presence of a Leader Aura (Ally Units) 3 N/A
Wildsoul Wildsoul Wildsoul Natural Attunement Natural Attunement Self 2/3/4/5 N/A

Reduced Health Regeneration[ | ]

  • Slither Slither's Slither Toxicity Toxicity applies a 20/40/60/80% Reduced Health Regeneration debuff.
  • Lord Salforis Lord Salforis's Lord Salforis Dark Lord's Presence Dark Lord's Presence applies a 30/45/60/75% Reduced Health Regeneration to nearby enemies. Lord Salforis will also gain the reduced Health Regen for himself.
  • Lord Salforis Lord Salforis's Lord Salforis The Undying The Undying negates Health Regeneration rather than directly reducing it, which allows Lord Salforis to steal the full amount of Health Regeneration with Dark Lord's Presence from the enemy affected by The Undying.
  • Spell Sunder Spell Sunder's DoT effect applies 75% Reduced Health Regeneration.

Heal[ | ]

Healing effects restore Health to units. Heals may be applied instantly or over time, depending on the ability.

The primary difference between Heals and Health Regeneration is that Healing is affected -X% Healing Received effects. Lord Salforis Lord Salforis's Lord Salforis Mors Certissima Mors Certissima and Lord Salforis The Undying The Undying reduces the amount of Health restored. In addition, a unit Cycloned by Stormspirit Stormspirit's active effect cannot be healed for the duration.

Healing abilities & items[ | ]

Instant[ | ]

Unit Source Target Amount healed Notes
Accursed Accursed Accursed Cauterize Cauterize Other Ally Unit 100/150/200/250
Accursed Accursed Accursed Flame Consumption Flame Consumption Self 100% of damage taken Lasts 3/4/5 (5/6/7) seconds
Amun-Ra Amun-Ra Amun-Ra Path of Destruction Path of Destruction Self 5% Max Health per hit Heals for each enemy hero or self hit
Artesia Artesia Artesia Arcane Missile Arcane Missile Other Ally Units 40/50/60/70 In Healing Mode
Artesia Artesia Artesia Arcane Bolts Arcane Bolts Other Ally Units 0/8/12/16/20 In Healing Mode
Astrolabe Astrolabe Activation Ally Units 200
Balphagore Balphagore Balphagore Corpse Conversion Corpse Conversion Self 15/20/25/30 Heals when walking over a corpse
Blood Chalice Blood Chalice Activation Self 150 Applies when an enemy hero within 700 radius die 15 seconds within use
Blood Hunter Blood Hunter Blood Hunter Feast Feast Self Varies Heals equal to 15/30/45/60% Max Health of enemy heroes or 10/15/20/25% of non-hero units
Bramble Bramble Bramble Fungal Spit Fungal Spit Ally Units 60/90/120/150
Deadlift Deadlift Deadlift Soul Syphon Soul Syphon Self 1/1.5/2/2.5% Health or 4/6/8/10% Health Applies when non-hero unit or hero that dies nearby, respectively
Dampeer Dampeer Dampeer Vampiric Flight Vampiric Flight Self 10/20/30/40 + 10 per Essence
Dampeer Dampeer Dampeer Consume Consume Self Varies Heals equal to post-migitation damage; Deals 200/300/400 Magic Damage + 35/55/75 per Essence
Defiler Defiler Defiler Unholy Expulsion Unholy Expulsion Self (or Ally Hero) Varies Heals self equal to 100% of damage dealt by Spirits to self after expiring; Boosted version can target an ally hero to heal equal to 50% of damage dealt by Spirits and consume Spirits
Demented Shaman Demented Shaman Demented Shaman Healing Wave Healing Wave Ally Units 80/100/120/140
Emerald Warden Summon Gawain Gawain Gawain Forest's Touch Forest's Touch Emerald Warden 200 Activates when Emerald Warden falls below 40% Health
Hellbringer Hellbringer Hellbringer Evil Presence Evil Presence Self 5/10/15/20% of damage dealt Does not heal while on cooldown; does not heal from damage dealt to non-organic units
Ichor Ichor Ichor Life Leech Life Leech Ally Units 15/25/35/45 + 2% missing Health Applies when allies deal non-DoT damage to target enemy unit
Jade Spire Jade Spire Passive Ally Units (Aura) 45% of Mana spent Does not stack with Nome's Wisdom's Aura
Jeraziah Jeraziah Jeraziah Inner Light Inner Light Ally Unit 90/180/270/360
Keeper of the Forest Keeper of the Forest Keeper of the Forest Entmoot Entmoot Self 0.3% Max Health per charge Heals on attack; gains a charge per tree within 375 units; max 2/3/4/5 charges
Maliken Maliken Maliken Sword Throw Sword Throw Self 10/20/30/40 per hit Applies in Life Essence mode; Max 300 Health healed per cast
Maliken Maliken Maliken Life Essence Life Essence Self 10/20/30/40 + 5% Attack Damage Heals on attack
Mana Battery Mana Battery Activation Self 10 per charge Gains a charge per enemy ability use within 1200 radius; Max 10 charges
Moira Moira Moira Arcane Vortex Arcane Vortex Ally Units 125/250/375 Boosted version only
Monarch Monarch Monarch Chrysalis Chrysalis Ally Hero 90 Heals an additional 45/105/165/225 Health over 3 seconds afterwards
Nome's Wisdom Nome's Wisdom Passive Ally Units (Aura) 30% of Mana spent Does not stack with Jade Spire's Aura
Nymphora Nymphora Nymphora Volatile Pod Volatile Pod Ally Units 75/135/195/255
Ophelia Ophelia Ophelia Ophelia's Touch Ophelia's Touch Player-Controlled Units 200/300/400 Heals 600/900/1200 Health to non-hero units
Parasite Parasite Parasite Infest Consume Self Varies Heals equal to 30/40/50/60% of Infested unit's remaining Health
Pearl Pearl Pearl Bubble Pop Bubble Pop Ally Units 75/125/175/225
Power Supply Power Supply Activation Self 10 per charge Gains a charge per enemy ability use within 1200 radius; Max 15 charges
Predator Predator Predator Carnivorous Carnivorous Self Varies Heals on attack; heals equal to post-mitigation damage; deals 2/4/6/8% of target's remaining Health in Physical Damage
Soul Reaper Soul Reaper Soul Reaper Judgment Judgment Ally Units 55/80/105/130
Succubus Succubus Succubus Heartache Heartache Self 90/160/230/300
Warchief Warchief Warchief Sacred Totems Sacred Totems (Healing Totem) Ally Hero x/30/45/60 Heals up to 4 times, once per second
Zephyr Zephyr Zephyr Cyclones Cyclones Self 20 Applies when a Cyclone is consumed or expires

In addition, all Lifesteal effects are considered a heal.

Over time[ | ]

Unit Source Target Amount healed per second Duration Notes
Chronos Chronos Chronos Rewind Rewind Self Varies Varies Heals equal to 100% of damage taken at a rate of 50% Max Health per second
Defiler Defiler Defiler Unholy Expulsion Unholy Expulsion Self Varies 6 seconds Heals equal to 30% of damage taken that exceeds 140 post-mitigation damage
Devourer Devourer Devourer Devour Devour Self 75/125/175 Up to 3 seconds Heals while channeling
Empath Empath Empath Essence Link Essence Link Self/Ally Hero 20/30/40/50 Up to 5 seconds Heals while linked to target; heals Empath As One As One target while bound
Monarch Monarch Monarch Chrysalis Chrysalis Ally Hero 15/35/55/75 3 seconds
Rhapsody Rhapsody Rhapsody Disco Inferno Disco Inferno Ally Units 15/30/45/60 6 seconds Applies to units not moving within the circle; heals 75% to non-hero units
Voodoo Jester Voodoo Jester Voodoo Jester Mojo Mojo Ally Units 15/25/35/45 8 seconds

Ticks[ | ]

These abilities heal over time not at every frame, but in intervals.

Unit Source Target Amount healed Healing interval Duration Notes
Skrap Skrap Skrap Scavenge Scavenge Ally Heroes & Vorax 5/10/15/20 1 second While toggled Heals once per second; Requires 1 Morsel per second; Heals Vorax 15/35/55/75 Health per second instead
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