During the war against the Beasts, many humans became experts in summoning daemons to fight alongside the Legion. Some became addicted to this unholy act, and even when the Hellbourne turned against their masters, continued to invoke the dark rituals. One such warlock is known only as Hellbringer, now a captain in the Hellbourne army and perhaps the most despised man on Newerth.
The Hellbringer can constantly heal himself with repeated casts of Demonic Wave and Demon Strike. If need be, he may Summon Malphas, stunning opponents in a huge area and calling forth a massive demon with powerful fire magic.
Abilities[ | ]
Demon Strike
[ Q ]
Cast Time: 0.2 / 0.55 seconds
Target Vector
Enemy Units
Type - Magic
Hellbringer summons a destructive demon that severely damages enemies in its path.
Range: 600 Mana Cost: 100 Cooldown: 1 second
Target a location and drag in a direction to summon a demon that will deal 80/120/120/160 Magic Damage and apply Demon Strike for 1 second to enemy units in a line after a 0.6 second delay.
Charges refresh every 15 seconds. Max of 1/1/2/2 charges.
Pure Evil
Demon Strike Effects
Silenced Perplexed Disarmed Unitwalking 50% Movement Slow Loses character control, running around in fear.
Notes
The vector is a 600 unit line.
The demon travels 600 units over 0.5 seconds.
The demon has a touch radius of 120.
Demonic Wave
[ W ]
Cast Time: 0.2 / 0.55 seconds
Target Dual
Enemy Units
Type - Magic
Hellbringer sends a wave that inflicts enemies with a disease that causes their very insides to boil, dealing increasing damage over time.
Range: 1000 Mana Cost: 100/120/140/160 Cooldown: 15 seconds
Sends a wave of doom that applies Death Boil to enemies hit for 5/6/7/8 seconds in a 1200 unit line. Radius of line starts out at 110 and ends at 300.
The 11th plague!
Death Boil Effects 5/6/7/8 ticks of Magic Damage, once every second, starting at 10 and increasing by 10 for each tick.
Notes
The wave is a cone that starts at 110 radius, travels 760 units over 0.95 seconds, and ends at 300 radius.
Demonic Wave can hit enemies up to 1170 units away.
Deals a total of 150/210/280/350 Magic Damage.
Evil Presence
[ E ]
Cast Time: 0.2 / 0.55 seconds
Target Position
Enemy Units
Type - Magic
Hellbringer summons a minion that feeds him the pain of his foes and slows his enemies upon request.
Range: 800 Radius: 325 Mana Cost: 65/80/95/110 Cooldown: 11 seconds
Target a position to send your minion at it at 600 speed. Upon reaching the destination the minion explodes, applying Demonic Touch to enemies in a 325 radius for 5/6/7/8 seconds.
The demon passively heals Hellbringer for 4/8/12/16% of all damage dealt to organic enemy units while it is alive.
Gotta go fast!
Demonic Touch Effects -20/-30/-40/-50 Attack Speed 25% Movement Slow for first 5 seconds -1/-2/-3-/-4 Magic Armor 15/20/25/30% of Damage taken heals Hellbringer
Notes
Passive of this this ability is disabled when on cooldown.
The minion has a base movespeed of 150, which increases with distance from Hellbringer (Distance^3 / 32000). Max movement speed is capped at 1000, which is achieved when the minion is 301 units away from Hellbringer.
When sending the minion to the target, the minion gains free pathing. Once it's with in 150 units of the target, the minion explodes.
Summon Malphas
[ R ]
Cast Time: 0 / 0.75 seconds
Target Position
Enemy Units and Trees
Type - Superior Magic
Summon a large demon and Stuns all enemies in an area around where he is summoned.
Range: 1200 Radius: 600 Mana Cost: 200/300/400 Cooldown: 160/140/120 seconds
Deals 100 Magic Damage to enemies in radius, Stuns for 1 second and applies Hellfire for 3 seconds. Summons Malphas at target position. Applies the very same second instance of the effects on the same location 0.25 second later.
Malphas is limited by 3 units at any given time, has 900/1350/1800(675/1013/1350) Health, 10/14/18 Health Regen, 5/10/15 Armor, 17 Magic Armor, deals 80/120/160(60/90/120) Physical Damage per attack with an attack cooldown of 1.5 seconds and has a lifetime of 60 seconds.
Malphas knows Immolate, Burning Sword and Destruction.
I summon thee dark rulers.
Hellfire Effects
Takes 50/100/150 Magic Damage over 3 seconds
Notes
Destroys trees.
Hellfire deals 16.66/33.33/50 Magic Damage per second.
There is a 0.5 second delay before stunning and summoning Malphas.
Summon Malphas deals 150/200/250 Magic Damage by itself.
A second instance of this ability occurs at the target destination 0.75 seconds after the initial cast, applying all effects on the second instance includes a second Malphas.
Malphas Max Health and Attack Damage are reduced by 25%, limiting to 3 Malphas at any given time.
Charge based ability: 2 charges max, restores 1 charge every 15 seconds, 100 mana cost
Vector targeting: click location and drag
Upon use, summons a demon at the target location that slowly lands on the ground (takes 0.6 seconds) and rapidly charges in the target direction, dealing 100/150/200/250 magic damage and applying fear for 1 second to enemies in a line.
Summons a passive minion that follows you around and heals you for 15/20/25/30% of all damage dealt to organic enemy units
Can be activated for 50 mana to send the minion towards a target enemy at max movement speed. Upon reaching the enemy (or after 5 seconds) the minion explodes, slowing enemies in an AoE by 20/30/40/50% and reducing their magic armor by 1/2/3/4 for 5 seconds
Cast Range of 1200
This ability has a 15 second cooldown and the healing passive does not work until the minion is revived at the end of the cooldown
When Hellbringer dies the minion (if present) will explode and apply the effect as well
Hellbringer casts a Life Void over a targeted area, causing enemies hit to have reduced Magic Armor. Additionally, damage those targets take will heal Hellbringer.
Range: 600 Radius: 250 Mana Cost: 80/100/120/140 Cooldown: 10 seconds
Applies Life Void to target for 7/8/9/10 seconds.
Get your head out of the clouds.
Life Void Effects -3/-4/-5/-6 Magic Armor 15/20/25/30% of damage taken heals the inflictor of Life Void