Ichor

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Ichor
Ichor.jpg
Legion.png Legion
Attributes
Strengthlogo.gif 26 Agilitylogo.gif 20 Intelligencelogo.gif 19
(+2.4) (+1.4) (+1.5)
Stats
Level 1 16 25
Health 644 1366 2107
Mana 247 559 975
Damage 51-57 89-95 128-134
Armor 4.5 7.72 11.92
Attack Speed 0.77 0.91 1.11
Movement Speed 295
Magic Armor 4
Base Health Regen 0.25
Attack Range 350 (Ranged)
Missile Speed 900
Base Attack Time 1.55
Attack Animation 0.4/0.4
Turn Rate 540


Info[edit | edit source]

Role:  
Ranged
5
Solo
3
Support
4
Ganker
2
Lore:  
N/A

Abilities[edit | edit source]

Life Leech
[ Q ]
Ichor Life Leech.jpg
Cast Time: 0.2 / 0.6 seconds
Target Unit Enemy Units
Type - Magic
Spits a blood leech at the targeted hero that explodes on impact, slowing them and seeping into their marrow. Allies who attack the target gain a portion of their health back.
Range: 600
Mana Cost: 80/90/100/110
Cooldown: 12 seconds
Target enemy unit to deal 80/120/160/200 magic damage and apply a 30% movement speed slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for 15/25/35/45 + 2% of their Missing Health.

 
Notes
  • Projectile has 1100 speed.
  • All instances of non-DoT damage on the target affected by Life Leech will trigger the heal effect.


Transfusion
[ W ]
Ichor Transfusion.jpg
Cast Time: 0.2 / 0 seconds
Target Unit Other Ally Units
Type - Magic
Linking himself to an ally, Ichor dashes to their location, reducing the damage they take for a duration and dealing damage to enemies on impact.
Range: 800
Radius: 400
Mana Cost: 80/90/100/110
Cooldown: 26/22/18/14 seconds
Target an ally unit to jump to them and transfer all non-channeled debuffs and unpurgeable debuffs on them to Ichor, dealing 70/140/210/280 Magic Damage to enemies around them.

Ichor will absorb 50/60/70/80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally in the remaining timeframe. Deals no damage on the second jump.

 
Notes
  • The damage redirection effects lasts up to 6 seconds.
  • There is a 3 second cooldown before you can activate the second jump.
  • Ichor will leap to the target at 2500 speed.
  • Transfusions deals damage and grants damage redirection to the target unit when Ichor reaches the target's location.
  • Ichor will take the transferred damage as the same damage type as the attack absorbed. For example, if the target gets hit with Lodestone Headsmash.jpg Headsmash, Ichor will take a percent of the damage in Mixed Damage.
  • The second jump will not deal damage, but will change the target ally which Ichor redirects damage from.


Saint's Blood
[ E ]
Ichor Saint's Blood.jpg
Passive
The holy blood of the martyr that was sapped to create Ichor can withstand any pain, reducing the damage taken from all sources.
Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10/15/20/25%.

Each debuff on Ichor reduces the damage by an additional 10%.

 
Notes
  • Saint's Blood reduces Superior Magic Damage and Mixed Damage, but not True Damage.
  • Each debuff on Ichor adds 10% to the total damage reduction. For example, a Level 4 Saint's Blood with 3 debuffs on Ichor results in 55% damage reduction.
  • Damage reduction is capped at 100%.


Bloodrush
[ R ]
Ichor Bloodrush.jpg
Cast Time: 0 / 0.45 seconds
Self Ally Units
Type - Superior Magic
A surge of power rushes through Ichor, flooding the area with enchanted blood that slows the pulses of nearby enemies and hastens those of allies.
Radius: 600
Mana Cost: 120
Cooldown: 90/75/60 seconds
Activate to create an aura around Ichor for 10 seconds.

Allied heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius. Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.

 



Alt Avatars[edit | edit source]

Changelog[edit | edit source]

Version 4.0.0

  • Magic Armor decreased from 5.5 to 4.
  • Armor increased from 2.8 to 4.5.

Version 3.9.6

  • Added.


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