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Kinesis
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==Changelog== {{changelog| '''[[Version 4.10.0]]''' * {{si|Kinesis|Telekinetic Control}} ** Lifted objects now teleport to {{hi|Kinesis}} if they are too far away. '''[[Version 4.9.3]]''' * '''Base Movement Speed''' increased from 290 to 300. '''[[Version 4.8.4]]''' * {{si|Kinesis|Telekinetic Control}} ** Magic Damage per object reduced from 70 to 60. '''[[Version 4.8.0]]''' * {{si|Kinesis|Thoughtsteal}} ** Mana Cost increased from 0 to 100/120/140/160. * {{si|Kinesis|Telekinetic Control}} ** No longer lifts player-controlled allied units if No-Help option is flagged on them. '''[[Version 4.7.8]]''' * {{si|Kinesis|Stasis Smash}} ** Lift duration (stun duration) reduced from 3/3.5/4 seconds to 2.5/3/3.5 seconds. '''[[Version 4.6.0]]''' * {{si|Kinesis|Thoughtsteal}} ** Cast Range reduced from 1000 to 800. '''[[Version 4.5.2]]''' * {{si|Kinesis|Telekinetic Control}} ** Magic Damage per object increased from 60 to 70. '''[[Version 4.4.1]]''' *{{si|Kinesis|Telekinetic Control}} ** Cooldown increased from 3 seconds to 4 seconds. *{{si|Kinesis|Stasis Smash}} ** Damage Reduction decreased from 30% to 20%. '''[[Version 4.3.7]]''' * {{si|Kinesis|Stasis Smash}} ** The affected target now receives 30% Damage Reduction from all sources while Stasis Smash is active. *** Prior to the changes in 4.3.5, the Damage Reduction on the target applied to all sources except from Kinesis. Now, the Damage Reduction on the target applies to all sources, including Kinesis. '''[[Version 4.3.6]]''' * {{si|Kinesis|Telekinetic Control}} ** Magic Damage per unit thrown reduced from 80 to 60. ** Movement Speed Slow reduced from 20% to 15%. '''[[Version 4.3.5]]''' * {{si|Kinesis|Thoughtsteal}} ** Now silences the target for 2 seconds upon stealing the target's ability. ** The stolen ability is now permanent until Kinesis chooses to forget the stolen ability. *** Forgetting the ability can be done by activating Ability 3 (default hotkey "E"). *** Forgetting an ability now puts Thoughtsteal on cooldown. * {{si|Kinesis|Telekinetic Control}} ** Magic Damage per unit lifted increased from 60 to 80. * {{si|Kinesis|Stasis Smash}} ** Magic Damage increased from 150/250/350 to 200/300/400. ** No longer grants opponents Damage Reduction. '''[[Version 4.3.3]]''' * '''Movement Speed''' lowered from 300 to 290. * '''Attack range''' lowered from 600 to 550. * '''Base Strength''' increased from 18 to 20. * '''Strength gain per level''' lowered from 1.8 to 1.6. * '''Base Agility''' lowered from 16 to 15. * '''Agility gain per level''' lowered from 1.8 to 1.5. * '''Base Intelligence''' increased from 25 to 30. * '''Intelligence gain per level''' lowered from 2.7 to 2.0. *{{si|Kinesis|Thoughtsteal}} (Reworked) ** Cast Range: 1000 ** Mana Cost: 0 ** Cooldown: 16/14/12/10 seconds ** Activate to steal the first ability from the target hero. *** Your first (Q) ability turns into the target's first (Q) ability. Target gets to keep their ability. ** The stolen ability will last for a single cast or until you die and costs the same as it would for the enemy at that level. Level of the stolen ability is equivalent to the level of Thoughtsteal. *{{si|Kinesis|Telekinetic Control}} (Reworked) ** Range: 800 ** Mana Cost: 60/80/100/120 ** Cooldown: 3 seconds ** Activate to lift the 1/2/3/4 closest trees or creeps for up to 8 seconds. If not enough are present, pieces of ground are lifted instead. Lifted objects are invulnerable and will follow Kinesis at 450 speed during the effect. ** Activate again by targeting an enemy to throw all lifted objects at it, dealing 60 Magic Damage per object and applying a 20% Movement Speed Slow for 2 seconds. ** Objects must be within 1500 range to be thrown. *{{si|Kinesis|Stasis Smash}} (Reworked) ** Range: 600 ** Radius: 400 ** Mana Cost: 100/150/200 ** Cooldown: 100/80/60 seconds. ** Target enemy unit to place it in a stasis and lift non-hero units around it for up to 3/3.5/4 seconds. Target gains 50% Damage Reduction from sources other than Kinesis and is Stunned while in stasis. ** When stasis expires, the target takes 150/250/350 Magic Damage and an additional 20/30/40 bonus Magic Damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% Movement Speed Slow if they are caught in the blast. ** Ability can be activated again to end the effect early. ** Creeps thrown with {{si|Kinesis|Telekinetic Control}} at a target lifted with Stasis Smash will get caught and contribute to the effect as well. ** {{ii|Staff of the Master}} Effect: Increases the radius to 600 and allows you to choose where the target lands. Cannot throw further than 1200 distance. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Magic Armor''' increased from 5.5 to 6. '''[[Version 3.9.0]]''' *{{Si|Kinesis|Stasis Smash}} ** Target damage reduction reduced from 50% to 40% ** Can now manually cancel Stasis Smash on self. '''[[Version 3.3.0]]''' * {{si|Kinesis|Telekinetic Control}} ** Charge refresh interval decreased from 4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds ** Increased the radius in which he can pick up trees from 600 to 800 ** Cast action time on throw decreased from 200 to 0 ** Can now lift and throw while moving and Attacking * {{si|Kinesis|Inherent Defense}} ** Now grants +0.25 Movement Speed per point of shield value. Always a base of 10 Movement Speed ** Inherent Defense: Shield per Damage generation re-scaled from 12.5/25/37.5/50% to 20/30/40/50% of damage attempted * {{si|Kinesis|Mass Control}} ** For the duration of the first activation, all lifted objects will follow Kinesis at 522 speed '''[[Version 3.2.0]]''' *{{Si|Kinesis|Stasis Smash}} **Will now deal the full Magic Damage to the primary target when activating it again to drop them early *{{Si|Kinesis|Mass Control}} **On use, will pick up the closest 3,5,7 things in 1,000 radius rather than the target area **Cast Range of second activation increased from 600 to 750 '''[[Version 2.6.4]]''' * '''Intelligence Gain''' decreased from 3.0 to 2.7 *{{Si|Kinesis|Stasis Smash}} ** Can now be ended early by using the ability again ** Damage and stun time are directly proportional to how long the affected unit has been in the air *{{Si|Kinesis|Telekinetic Control}} ** Slow reduced from 25% to 10/15/20/25% '''[[Version 2.6.3]]''' *{{Si|Kinesis|Inherent Defense}} ** No longer gain strength from DOT damage Kinesis does *** This means items like [[Mock of Brilliance]] will no longer increase the shield strength '''[[Version 2.5.22]]''' *{{Si|Kinesis|Inherent Defense}} ** Now work with Harkon's Blade, no longer works with Barbed Armor '''[[Version 2.5.14]]''' *{{Si|Kinesis|Telekinetic Control}} ** Can no longer lift gadgets ** Can no longer throw stuff at Kongor '''[[Version 2.5.13]]''' *Hero Added }}
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