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Mystic Vestments

Magic Armor reduces the amount of damage you take from Magic Damage. Having a positive amount of Magic Armor will reduce Magic damage by a percentage, while negative Magic Armor amplifies it. Magic Armor is independent from Armor, and does not reduce Physical or True damage.

Formula[ | ]

Damage reduction = ((0.06 * MA) / (1 + 0.06 * MA)) * 100 if Magic Armor ≥ 0

Damage increase = 1 − 0.94−MA if Magic Armor < 0

Magic Armor is calculated the same way as Armor.

Base Magic Armor[ | ]

All heroes have a base amount of Magic Armor, which does not change with levels.

A majority of heroes have a base Magic Armor of 5.5, a 24.8% reduction. Prior to Version 2.6.24, all heroes had a Magic Armor of 5.5.

Hero Base Magic Armor Damage Reduction
Aluna, Andromeda, Artesia, Blacksmith, Blitz, Bombardier, Bubbles, Circe, Defiler, Demented Shaman, Doctor Repulsor, Ellonia, Empath, Engineer, Geomancer, Glacius, Goldenveil, Gravekeeper, Hellbringer, Kinesis, Martyr, Moira, Monarch, Myrmidon, Nymphora, Oogie, Ophelia, Parallax, Parasite, Pearl, Plague Rider, Pollywog Priest, Prophet, Puppet Master, Pyromancer, Revenant, Riftwalker, Rhapsody, Skrap, Slither, Soul Reaper, Succubus, Tempest, The Chipper, Thunderbringer, Torturer, Vindicator, Voodoo Jester, Warchief, Witch Slayer, Wretched Hag 6 26.5%
All Other Heroes 5.5 24.8%
Arachna, Blood Hunter, Bushwack, Calamity, Chronos, Dampeer, Emerald Warden, Fayde, Flint Beastwood, Forsaken Archer, Gemini, Grinex, Gunblade, Klanx, Magebane, Master of Arms, Moon Queen, Monkey King, Night Hound, Nitro, Riptide, Sand Wraith, Scout, Shadowblade, Silhouette, Sir Benzington, Soulstealer, Swiftblade, Tarot, The Dark Lady, The Madman, Tremble, Valkyrie, Wildsoul, Zephyr 5 23.1%
Accursed, Amun-Ra, Apex, Armadon, Balphagore, Behemoth, Berzerker, Bramble, Cthulhuphant, Deadlift, Deadwood, Devourer, Draconis, Drunken Master, Electrician, Flux, Gauntlet, Hammerstorm, Ichor, Jeraziah, Kane, Keeper of the Forest, King Klout, Kraken, Legionnaire, Lodestone, Lord Salforis, Magmus, Maliken, Midas, Moraxus, Nomad, Pandamonium, Pebbles, Pestilence, Pharaoh, Prisoner 945, Rally, Rampage, Ravenor, Salomon, Shellshock, Solstice, Tundra, The Gladiator, War Beast 4 19.4%
Predator 3 15.3%

Sources[ | ]

Magic Armor Modifier[ | ]

Only one of these modifiers will be in effect. The highest Magic Armor modifier will take priority.

Item Magic Armor given
Barrier Idol Barrier Idol 10
Shaman's Headdress Shaman's Headdress 10
Mystic Vestments Mystic Vestments 5
Nome's Wisdom Nome's Wisdom 3
Jade Spire Jade Spire 3

Abilities[ | ]

Unit/Item Source Target Magic Armor given Duration Notes
Arachna Arachna Arachna Hardened Carapace Hardened Carapace Self 10/20/30/40 5 seconds
Wildsoul Summon Booboo Booboo Booboo Frenzy Frenzy Passive 3 N/A Requires Level 4 Wildsoul Summon Booboo Summon Booboo; also applies to Wildsoul in Wildsoul Bear Form Bear Form
Devourer Devourer Devourer Cadaver Armor Cadaver Armor Passive 0/1/2/3/4 N/A
Jade Spire Jade Spire Aura Ally Units 2.5 N/A Does not stack with Nome's Wisdom
Legionnaire Legionnaire Legionnaire Terrifying Charge Terrifying Charge Self 0/2/4/6 While charging Buff lingers for 1 second after a successful charge
Magebane Magebane Magebane Master of the Mantra Master of the Mantra Passive 4/8/12/16 N/A
Maliken Maliken Maliken Hellbourne Zeal Hellbourne Zeal Passive 0.1 per charge N/A Gain 1 charge per 1% Health missing
Myrmidon Myrmidon Myrmidon Forced Evolution Forced Evolution Self 3/5/7 20 seconds (Toggle)
Nome's Wisdom Nome's Wisdom Aura Ally Units 2 N/A Does not stack with Jade Spire
Shadowblade Shadowblade Shadowblade Gargantuan's Blast Gargantuan's Blast Self 1/2/3/4 15 seconds Applies while in Gargantuan Form
Shellshock Shellshock Shellshock Sanctuary Stone Sanctuary Stone Ally Units (Aura) 1/2/3/4 N/A
Solstice Solstice Solstice Blinding Rush Blinding Rush Self 1/2/3/4 While charging Buff lingers for 3 second after a successful charge

Magic Armor Reduction[ | ]

Hero/Item Source Target Magic Armor reduced Duration Notes
Blacksmith Blacksmith Blacksmith Flaming Hammer Flaming Hammer Enemy Units 1/2/3/4 7.5 seconds Decays after 2 seconds over remaining duration
Harkon's Blade Harkon's Blade Toggle On Attack 5 3 seconds
Hellbringer Hellbringer Hellbringer Evil Presence Evil Presence Enemy Units 1/2/3/4 5 seconds
King Klout King Klout King Klout Conscription Conscription Enemy Units 0.4/0.6/0.8/1 per charge 3 seconds Max 5 charges
Myrmidon Myrmidon Myrmidon Wave Form Wave Form Enemy Units 1/2/3/4 6 seconds
Plague Rider Plague Rider Plague Rider Earthblight Earthblight Enemy Units 1/2/3/4 Up to 4 seconds Applies while tethered
Revenant Revenant Revenant Mortification Mortification Enemy Units 1/2/3/4 6 seconds
Shellshock Shellshock Shellshock Sanctuary Stone Sanctuary Stone Enemy Units (Aura) 1/2/3/4 N/A
Void Talisman Void Talisman Activation Self 5.5 4 seconds

Magic Armor Penetration[ | ]

Magic Armor Penetration causes Magic Damage to ignore a certain amount of Magic Armor. Unlike Magic Armor reduction, Magic Armor Penetration benefits only the user. Magic Armor Penetration will only ignore up to how much Magic Armor the target has, and has no effect if Magic Armor value is negative.

Unit/Item Source Target Magic Armor penetration Duration Notes
Lodestone Lodestone Lodestone Shatterstorm Shatterstorm Enemy Units & Self 100% 5 seconds
Rhapsody Rhapsody Rhapsody Arcane Hymn Arcane Hymn Ally Heroes (Aura) 0.5/1/1.5/2 N/A
Sir Benzington Sir Benzington Sir Benzington Heart Piercer Heart Piercer Passive 1/2/3/4 N/A Does not apply to items
Spellshards Spellshards Passive Enemy Units 60% N/A
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