Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.
Martyr is a support hero who's all about brinkmanship. Knowing exactly how much enemies can deal and what you can take and dish out at all times is key to playing a successful Martyr. Unlike some supports, Martyr scales well with tank items, and can be a big threat if left unchecked. A combination of healing, health swing, and protective skills makes Martyr a versatile and dangerous support.
Abilities[ | ]
Retribution
[ Q ]
Cast Time: 0.3 / 0.3 seconds
Target Unit
Enemy Units
Type - Magic
Range: 600 Radius: 250 Mana Cost: 90/100/110/120 Cooldown: 10 seconds
Target an enemy to deal a minimum 75/100/125/150, up to a maximum of 175/300/425/550 Magic Damage to target and enemies around the target, according to the the percentage of lost health on self. Every 1 Intelligence on self reduces the percentage lost health required to get full effects by 0.2%.
Also applies Retribution to all targets hit for 3 seconds.
Apply cold water to burned area.
Retribution Effects
15% Movement Slow, up to 50% according to the percentage of health lost on self
Notes
Maximum percentage health lost required to give full effects with no intelligence involved is 100%.
Guardian Angel
[ W ]
Cast Time: 0.5 / 0.3 seconds
Target Hero
Ally Heroes
Range: 700 Mana Cost: 75/80/85/90 Cooldown: 23/20/17/14 seconds
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds. While Guardian Angel is active, 55/70/85/100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Health Loss based on Magic Armor.
Effect can be Dispelled and Purged, but not Transferred
Martyr gives you wings!
Guardian Angel Effects 55/70/85/100% of Damage taken is absorbed. All absorbed Damage is dealt as Health Loss based on Magic Armor upon expiration
Notes
Absorbs pre-mitigated damage.
The Guardian Angel buff will display charges equal to the amount of damage absorbed equal to the target's Health percentage.
Charges are capped at 100, although the absorbed damage can exceed 100% Health.
Health Loss can only reduce the target's Health to a minimum of 7% of their max HP.
Sol's Conviction
[ E ]
Cast Time: 0 / 0 seconds
Self (Target Hero)
No Target (Ally Hero)
Range:600 Cooldown: 40/34/28/22 seconds
Activate to swap your current Health and Mana percentages over 6/5/4/3 seconds.
Passively grants you up to 4/8/12/16 Health Regeneration as your health gets lower.
The passive benefits scale linearly as you lose health. Charges on the ability are equal to the percentage of the maximum Health Regeneration bonus you are getting.
Gonna need more painkillers for this one...
Notes
Grants a base +0.04/0.08/0.12/0.16 Health Regeneration at full Health, plus an additional 0.04/0.08/0.12/0.16 Health Regen per 1% of Health missing, maxing out at +4/8/12/16 Health Regeneration at 1% Health remaining.
If you target an Ally, you set yours and your target's Health percentages equal to the higher of the two (100%).
If you target an Enemy, you set yours and your target's Health percentages equal to the lower of the two and Immobilize them for the duration of the channel. Can only take an enemy to a minimum of 40/30/20%(0%) of their Max Health.
What do we say to enemies? Not today!
Notes
With a Staff of the Master, the minimum Health requirement on the target enemy is removed.
Non-lethal Superior-Magic Damage to allies has been changed to Health Loss based on Magic Armor.
This results in no functional change, other than getting the calculations to be correct if there are other damage mitigation/amplification sources on the target.
Health Loss can now only reduce the target's Health to a minimum of 7% of their max HP.
Base Magic Damage increased from 75/100/125/150 to 100/125/150/175.
Max Magic Damage increased from 175/300/425/550 to 210/330/440/550.
Percentage threshold to reach Max Magic Damage & Movement Slow application is also increased by 0.3% for every 1 point intelligence of self (e.g. having 100 intelligence means the threshold is 30% Max Health of self to reach Max Magic Damage & Movement Slow application).
Grants 55/70/85/100% Damage Reduction to the target for 5 seconds. After the effect ends, the target immediately takes all of the damage prevented as non-lethal Superior Magic Damage.
Can now be cast on Enemy Heroes to lower both of your health pools to the lower of the two. Can lower an Enemy's health to a minimum of 40/30/20% of their maximum.
Can still be cast on Allies for the same effect it currently has.
Staff of the Master still heals both yourself and an Ally to full health. Now also removes the minimum cap for lowering Enemy health and Immobilizes any enemy Hero you cast on for the duration of the channel.
[Undocumented change] Range increased from 300/400/500 to 600
[Undocumented change] Cooldown decreased from 120/90/60 to 100/80/60 seconds
Range: 600 Mana Cost: 90/100/110/120 Cooldown: 10 seconds
Target an enemy to deal 75/100/125/150 plus 1/2/3/4 times the percent of Health you are missing in Magic Damage in an area around the target, up to a maximum of 175/300/425/550 Magic Damage.
Also applies a Movement Speed Slow to all targets hit for 3 seconds equal to the percentage of Health you're missing plus 15%, up to 50%.
Movement Slow is increased by 1% per 1% Health missing. Damage is calculated by multiplying damage by % Health missing, and accounts for decimal places.
Movement Slow maxes out at 65% of Health remaining.
Guardian Angel
[ W ]
Cast Time: 0.3 / 0.3 seconds
Target Hero
Other Ally Heroes
Type - Magic
Range: 700 Mana Cost: 75/80/85/90 Cooldown: 8 seconds
Passive Bonuses Passively reduces the damage Martyr takes by .2/.3/.4/.5 times the percentage of Health he is missing.
Target an allied hero to apply Guardian Angel for 8 seconds. While affected, 35/40/45/50% of the damage that the target takes is redirected to Martyr. Cannot take the Martyr below 10% Health.
If Martyr dies while Guardian Angel is active, he gains the same experience that the target does for 30 seconds.
Martyr takes absorbed damage equal to post-mitigation damage.
Passive damage reduction does not decrease the absorbed damage Martyr takes.
The targeted hero will still take reduced damage even if Martyr is below 10% Health or is taken to under 10% Health.
Sol's Conviction
[ E ]
Cast Time: 0.2 / 0.3 seconds
Self
Other Ally Heroes
Type - Magic
Radius: 500 Mana Cost: 100 Cooldown: 6 seconds
While Martyr is alive, he applies 0.2/0.4/0.6/0.8 Attack Speed and 0.2/0.4/0.6/0.8 Movement Speed to allied heroes in a 500 radius per % of health he is missing.
Activate to spend 20% of your current Health and heal nearby allies for 35/40/45/50% of that amount plus an additional 40/60/80/100 HP.