Description
Towers
Number Per Side: 4
Towers are located along the lane, and within the base alongside each of the barracks. They are very sturdy defensive structures that deal a lot of damage early on.
The two in lane must be destroyed before advancing to the enemies base.
The Backdoor Protection System doesn't apply to towers.
Barracks
Number Per Side: 2
These structures are found deep in the base and are useful in aiding the push to destroy your enemies shrine. Destroying a barracks will significantly increase the strength of your team's lane creeps. There is a single pair of barracks (ranged and melee) per side.
The Backdoor Protection System doesn't apply to barracks.
Neutrals
Number: 1
Neutrals are found dormant in the forest. They yield gold and experience like other creeps but can be more dangerous than your average lane creeps.
World Tree/Sacrificial Shrine
Number Per Side: 1
The primary game objective and heart of the legion and hellbourne defenses. The game will end if you can destroy the opposing team's shrine. The Backdoor Protection System applies to Main Base Structures.Health Regeneration mechanics on the Main Base Structures have been removed, and their Health Regeneration has been lowered from 105 to 3.
Fountain of Regeneration
Number Per Side: 1
Fountains provide a safe haven to replenish life and mana without cost and resurrects your hero on death. Enemies that approach your team's fountain will be attacked. The fountain is also home to shopkeepers that allow you to spend gold to purchase powerful items.
Runes
One found at the river
Powerful runes will spawn at one random location every 2 minutes. These runes provide benefits to the player like double damage or invisibility. On Forest's of Caldavar, there are spawnpoints are located in the middle of both rivers.
Bosses
One found at the river
Zorgath and Transmutanstein is found in the bottom river near the middle of the map. He is very dangerous and requires a large amount of items and team effort to kill. Slaying Zorgath will drop two Runes of Power, which provides all rune effects (except Refreshment) at the same time, and Transmutanstein will drop a Token of Sight - an item that provides Clearvision and True Sight and is lost on death.
Balance
Heroes
- These changes were made in Version 4.5.1 & Version 4.5.3 and they aim to address the top strongest and weakest heroes in Midwars to make Midwars a more balanced experience.
- Starting Strength is 19.
- Strength gain per level is 2.1.
- Starting Strength is 22.
- Strength gain per level is 2.5.
- Agility gain per level is 2.8.
- Starting Agility is 18.
- Agility gain per level is 2.3.
- Starting Strength is 20.
- Strength gain per level is 2.3.
- Starting Strength is 20.
- Strength gain per level is 2.8.
- Starting Strength is 23.
- Strength gain per level is 2.2.
- Starting Agility is 27.
- Agility gain per level is 3.6.
- Starting Strength is 20.
- Strength gain per level is 1.5.
- Starting Strength, Agility and Intelligence is 21.
- Agility gain per level is 2.6.
- Intelligence gain per level is 2.6.
- Starting Agility is 19.
- Agility gain per level is 2.5.
- Starting Strength is 21.
- Strength gain per level is 2.8.
- Starting Strength is 19.
- Strength gain per level is 2.5.
- Agility gain per level is 2.0.
- Agility gain per level is 2.8.
- Starting Intelligence is 25.
- Intelligence gain per level is 3.3.
- Starting Strength is 18.
- Strength gain per level is 1.8.
- Agility gain per level is 2.5.
- Starting Strength is 22.
- Strength gain per level is 2.1.
- Starting Agility is 18.
- Starting Strength is 19.
- Strength gain per level is 2.2.
- Starting Agility is 20.
- Agility gain per level is 2.8.
- Starting Intelligence is 20.
- Starting Strength is 19.
- Strength gain per level is 3.
- Strength gain per level is 2.4.
- Agility gain per level is 2.9.
- Intelligence gain per level is 2.6.
- Starting Agility is 22.
- Agility gain per level is 3.4.
- Starting Strength is 20.
- Strength gain per level is 2.3.
- Agility gain per level is 3.1.
- Strength gain per level is 3.2.
- Intelligence gain per level is 3.0.
- Strength gain per level is 3.4.
- Agility gain per level is 2.5.
- Intelligence gain per level is 2.6.
- Starting Strength is 23.
- Strength gain per level is 2.6.
- Starting Strength is 21.
- Strength gain per level is 2.1.
- Strength gain per level reduced from 2.8 to 2.2.
- Starting Strength is 26.
- Strength gain per level is 2.7.
- Agility gain per level is 2.4.
- Starting Strength is 20.
- Strength gain per level is 2.5.
- Agility gain per level is 2.8.
- Starting Strength is 18.
- Starting Intelligence is 26.
- Intelligence gain per level is 2.1.
- Starting Strength is 26.
- Strength gain per level is 3.5.
- Starting Agility is 20.
- Agility gain per level is 3.1.
- Strength, Agility and Intelligence gain per level is 2.0.
- Starting Strength is 19.
- Strength gain per level is 2.5.
- Agility gain per level is 3.1.
- Starting Strength is 19.
- Strength gain per level is 2.6.
- Starting Agility is 24.
- Agility gain per level is 3.2.
- Strength gain per level is 1.7.
- Starting Strength is 20.
- Strength gain per level is 2.5.
- Agility gain per level is 3.5.
- Agility gain per level is 2.5.
- Strength gain per level is 2.9.
- Agility gain per level is 3.7.
- Strength gain per level is 2.2.
- Intelligence gain per level is 2.7.
- Starting Agility is 19.
- Intelligence gain per level is 2.5.
- Starting Strength is 20.
- Strength gain per level is 2.7.
- Starting Agility is 25.
- Agility gain per level is 3.3.
- Agility gain per level is 1.9.
- Intelligence gain per level is 2.5.
- Starting Strength is 26.
- Strength gain per level is 3.2.
- Starting Agility is 20.
- Agility gain per level is 2.3.
- Starting Strength is 23.
- Strength gain per level is 2.8.
- Starting Agility is 27.
- Agility gain per level is 3.6.
- Starting Intelligence is 17.
- Starting Strength is 22.
- Strength gain per level is 2.7.
- Starting Agility is 22.
- Agility gain per level is 2.6.