Heroes of Newerth Wiki
Advertisement
MapMidwars

Description

Towers

FoC Towers


Number Per Side: 4

Towers are located along the lane, and within the base alongside each of the barracks. They are very sturdy defensive structures that deal a lot of damage early on. The two in lane must be destroyed before advancing to the enemies base. The Backdoor Protection System doesn't apply to towers.


Barracks

FoC Barracks


Number Per Side: 2

These structures are found deep in the base and are useful in aiding the push to destroy your enemies shrine. Destroying a barracks will significantly increase the strength of your team's lane creeps. There is a single pair of barracks (ranged and melee) per side. The Backdoor Protection System doesn't apply to barracks.


Neutrals

FoC Neutrals


Number: 1

Neutrals are found dormant in the forest. They yield gold and experience like other creeps but can be more dangerous than your average lane creeps.



World Tree/Sacrificial Shrine

FoC Shrine


Number Per Side: 1

The primary game objective and heart of the legion and hellbourne defenses. The game will end if you can destroy the opposing team's shrine. The Backdoor Protection System applies to Main Base Structures.Health Regeneration mechanics on the Main Base Structures have been removed, and their Health Regeneration has been lowered from 105 to 3.



Fountain of Regeneration

FoC Fountains


Number Per Side: 1

Fountains provide a safe haven to replenish life and mana without cost and resurrects your hero on death. Enemies that approach your team's fountain will be attacked. The fountain is also home to shopkeepers that allow you to spend gold to purchase powerful items.



Runes

FoC Runes


One found at the river

Powerful runes will spawn at one random location every 2 minutes. These runes provide benefits to the player like double damage or invisibility. On Forest's of Caldavar, there are spawnpoints are located in the middle of both rivers.



Bosses

FoC Bosses


One found at the river

Zorgath Zorgath and Transmutanstein Transmutanstein is found in the bottom river near the middle of the map. He is very dangerous and requires a large amount of items and team effort to kill. Slaying Zorgath will drop two Runes of Power, which provides all rune effects (except Refreshment) at the same time, and Transmutanstein will drop a Token of Sight Token of Sight - an item that provides Clearvision and True Sight and is lost on death.



Balance

Heroes

  • These changes were made in Version 4.5.1 & Version 4.5.3 and they aim to address the top strongest and weakest heroes in Midwars to make Midwars a more balanced experience.
Accursed Accursed
  • Starting Strength is 19.
  • Strength gain per level is 2.1.
Adrenaline Adrenaline
  • Starting Strength is 22.
  • Strength gain per level is 2.5.
  • Agility gain per level is 2.8.
Artillery Artillery
  • Starting Agility is 18.
  • Agility gain per level is 2.3.
Bramble Bramble
  • Starting Strength is 20.
  • Strength gain per level is 2.3.
Cthulhuphant Cthulhuphant
  • Starting Strength is 20.
  • Strength gain per level is 2.8.
Dampeer Dampeer
  • Starting Strength is 23.
  • Strength gain per level is 2.2.
  • Starting Agility is 27.
  • Agility gain per level is 3.6.
Devourer Devourer
  • Starting Strength is 20.
  • Strength gain per level is 1.5.
Fayde Fayde
  • Starting Strength, Agility and Intelligence is 21.
  • Agility gain per level is 2.6.
  • Intelligence gain per level is 2.6.
Flint Beastwood Flint Beastwood
  • Starting Agility is 19.
  • Agility gain per level is 2.5.
Flux Flux
  • Starting Strength is 21.
  • Strength gain per level is 2.8.
Geomancer Geomancer
  • Starting Strength is 19.
  • Strength gain per level is 2.5.
  • Agility gain per level is 2.0.
  • Agility gain per level is 2.8.
  • Starting Intelligence is 25.
  • Intelligence gain per level is 3.3.
Goldenveil Goldenveil
  • Starting Strength is 18.
  • Strength gain per level is 1.8.
  • Agility gain per level is 2.5.
Ichor Ichor
  • Starting Strength is 22.
  • Strength gain per level is 2.1.
  • Starting Agility is 18.
Jeraziah Jeraziah
  • Starting Strength is 19.
  • Strength gain per level is 2.2.
Keeper of the Forest Keeper of the Forest
  • Starting Agility is 20.
  • Agility gain per level is 2.8.
  • Starting Intelligence is 20.
Maliken Maliken
  • Starting Strength is 19.
  • Strength gain per level is 3.
Moira Moira
  • Strength gain per level is 2.4.
  • Agility gain per level is 2.9.
  • Intelligence gain per level is 2.6.
Monkey King Monkey King
  • Starting Agility is 22.
  • Agility gain per level is 3.4.
Nomad Nomad
  • Starting Strength is 20.
  • Strength gain per level is 2.3.
  • Agility gain per level is 3.1.
Oogie Oogie
  • Strength gain per level is 3.2.
  • Intelligence gain per level is 3.0.
Pandamonium Pandamonium
  • Strength gain per level is 3.4.
  • Agility gain per level is 2.5.
Pearl Pearl
  • Intelligence gain per level is 2.6.
Pharaoh Pharaoh
  • Starting Strength is 23.
  • Strength gain per level is 2.6.
Predator Predator
  • Starting Strength is 21.
  • Strength gain per level is 2.1.
Prisoner 945 Prisoner 945
  • Strength gain per level reduced from 2.8 to 2.2.
Rampage Rampage
  • Starting Strength is 26.
  • Strength gain per level is 2.7.
  • Agility gain per level is 2.4.
Riptide Riptide
  • Starting Strength is 20.
  • Strength gain per level is 2.5.
  • Agility gain per level is 2.8.
Rhapsody Rhapsody
  • Starting Strength is 18.
  • Starting Intelligence is 26.
  • Intelligence gain per level is 2.1.
Salomon Salomon
  • Starting Strength is 26.
  • Strength gain per level is 3.5.
  • Starting Agility is 20.
  • Agility gain per level is 3.1.
Shadowblade Shadowblade
  • Strength, Agility and Intelligence gain per level is 2.0.
Silhouette Silhouette
  • Starting Strength is 19.
  • Strength gain per level is 2.5.
  • Agility gain per level is 3.1.
Soulstealer Soulstealer
  • Starting Strength is 19.
  • Strength gain per level is 2.6.
  • Starting Agility is 24.
  • Agility gain per level is 3.2.
Soul Reaper Soul Reaper
  • Strength gain per level is 1.7.
Swiftblade Swiftblade
  • Starting Strength is 20.
  • Strength gain per level is 2.5.
  • Agility gain per level is 3.5.
Tarot Tarot
  • Agility gain per level is 2.5.
The Dark Lady The Dark Lady
  • Strength gain per level is 2.9.
  • Agility gain per level is 3.7.
Thunderbringer Thunderbringer
  • Strength gain per level is 2.2.
  • Intelligence gain per level is 2.7.
Torturer Torturer
  • Starting Agility is 19.
  • Intelligence gain per level is 2.5.
Tremble Tremble
  • Starting Strength is 20.
  • Strength gain per level is 2.7.
  • Starting Agility is 25.
  • Agility gain per level is 3.3.
Vindicator Vindicator
  • Agility gain per level is 1.9.
  • Intelligence gain per level is 2.5.
War Beast War Beast
  • Starting Strength is 26.
  • Strength gain per level is 3.2.
  • Starting Agility is 20.
  • Agility gain per level is 2.3.
Wildsoul Wildsoul
  • Starting Strength is 23.
  • Strength gain per level is 2.8.
  • Starting Agility is 27.
  • Agility gain per level is 3.6.
  • Starting Intelligence is 17.
Zephyr Zephyr
  • Starting Strength is 22.
  • Strength gain per level is 2.7.
  • Starting Agility is 22.
  • Agility gain per level is 2.6.
Advertisement