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Minotaur
Stats
Combat Type
Neutral
Health
1100
Health Regen
1
Mana
200
Mana Regen
0
Damage
65
Armor
4
Magic Armor
0
Movement Speed
325
Sight Range
800 /800
Attack Range
100 (Melee)
Missile Speed
Instant
Base Attack Time
1.65
Attack Animation
0.6/0.4
Turn Rate
320
Gold
65-70
Experience
100
Notes
Transfigure Immune
The Minotaur is a Neutral creep.
This creep spawns in a Large camp, in a group containing two Goatars and a Minotaur.
Abilities
Body Slam [ Q ]
Cast Time: 0.25 / 0.25 seconds
No Target
Enemy Units
Type - Magic
Slams the ground, damaging and stunning nearby enemies.
Radius: 250Mana Cost: 100Cooldown: 20 seconds
Deals 25 damage and applies Body Slam to targets in radius, stunning them. Stun lasts 2 seconds for heroes or 3 seconds for any other unit.
Attack Speed Aura [ W ]
Increases the Attack Speed of nearby allies.
Radius: 900
+15 Attack Speed
Changelog
Version 4.9.2
Attack Speed bonus to allies from the aura reduced from 20 to 15.
Version 4.7.8
Version 4.4.4
Neutral Creeps' Movement Speed normalized to 325.
Version 4.2.3
Base values changed:
Gold Bounty: 54-65 -> 65-70
Attack Damage: 60 -> 65
Experience: 101 -> 105
Version 3.6.0
No longer casts its abilities while asleep during night time if not player-controlled
Version 2.6.24
Damage decreased from 69 to 60
Hard camps now spawn an additional Goatar when a Minotaur spawns
Version 0.1.42
Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25
Version 0.1.31
Will no longer use their spells unless there are three valid targets nearby
Neutrals Small Camp Medium Camp Large Camp Ancients Bosses Mid Wars Seasonal