The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.
Pandamonium is unique in that he deals both Physical Damage and physical effects. That means his abilities may be used to counter heroes with magic immunity. By obtaining a Shrunken Head, he not only boosts his attack power but ensures that Face Smash reaches higher potential.
Abilities[ | ]
Flurry
[ Q ]
Cast Time: 0 / 0 seconds
Facing
Enemy Units
Type - Physical
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Range: 100 Radius: 150 Mana Cost: 30
Deals Physical Damage equal to one attack with +15/25/35/45% base damage to targets in front of self, counting as real auto-attack, and destroys trees within its affected area. Targets and self are pushed forward 100 units.
Each use of this ability consumes 1 charge. 1 charge is restored every 3 (2.3) seconds. Maximum of 1/2/3/4(2/3/4/5) charges.
I'm not fat, I'm big boned!
Notes
Flurry deals damage in a 90 degree cone with a radius of 200 in front of Pandamonium.
Flurry follows pathing and does not push through terrain.
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced Armor.
Range: 350 Mana Cost: 60 Cooldown: 16/15/14/13 seconds
Deals 20 Physical Damage and throws target unit behind self. Upon landing, applies Flicked for 6 seconds to target.
You'll go where I tell you!
Flicked Effects -2/-4/-6/-8 Armor Reduces Movement Speed by 40% initially, recovering to full speed over 6 seconds.
Notes
After cast time, Pandamonium will move to the target at 1500 speed, stopping once he gets within 100 units of the target.
Target unit is flicked 0.35 seconds after Pandamonium reaches the target.
Flick is cancelled if target unit moves more than 500 units away from Pandamonium before being flicked.
Target unit is airborne for 1 second, and is stunned while being flicked.
Target unit lands 150 units behind Pandamonium.
The slow is at full strength in the first 2 seconds, and decays over 4 seconds afterwards.
Upon landing, the target unit takes a 0.000001 True Damage, which triggers On Hit effects.
Cannon Ball
[ E ]
Cast Time: 0.2 / 0 seconds
Target Position
Enemy Units
Type - Physical
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned.
Range: 600 Radius: 200 Mana Cost: 85/90/95/100 Cooldown: 14 seconds
Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and stuns them for 1.5/1.75/2/2.25 seconds.
Wish I brought a parachute!
Notes
Can be double-activated to cast the spell on Pandamonium's current location.
Face Smash
[ R ]
Cast Time: 0.35 / 0 seconds
Target Unit
Enemy Organic Units
Type - Physical
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes five extra-powerful attacks on it over several seconds.
Applies Face Smash to target for the duration of the channel. Deals one attack and faces the target every second over the duration, for a total of 5 attacks.
Each attack deals +30/75/120% base damage.
Pandamonium takes 50% less damage while channeling.
Never mess with a panda's cubs.
Face Smash Effects
Stunned Immobilized Revealed
Notes
Face Smash is cancelled if target unit is moved more than 350 units away from Pandamonium.