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Heroes of Newerth Wiki
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Revenant
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Revenant
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==Abilities== {{Ability infobox|Q |name = Defile |image = Revenant Defile.jpg |action = Target Unit |target = Ally Heroes |type = Magic |castactiontime = 0 |castbackswing = 0 |range = 700 |manacost = 90/100/110/120 |cooldown = 11 |description = Enchants target's next two attacks to slow and deal bonus damage. |effects = Target's next 2 attacks deal bonus {{sc|45/80/110/140}} Magic Damage. Enemies affected also receive a stacking 20%, 4 second slow. Buff lasts 5 seconds per attack. |status1 = |status1-effects = |flavortext = Why does everything I touch die... |notes = * Losing the first charge in any way will set the second charge's buff duration to 5 seconds. * Does not affect buildings, but attacking a building will not remove a charge. * Slows Movement Speed. * Each charge of slow has its own duration. * Bypasses Magic Immunity on ally heroes. }} {{Ability infobox|W |name = Mortification |image = Revenant Mortification.jpg |action = Target Unit |target = All Units |type = Magic |castactiontime = 0 |castbackswing = 0 |range = 700 |radius = 300 |manacost = 85/95/105/115 |cooldown = 14 |description = Attaches an area affect DoT to target enemy or ally. |effects = Target an ally or enemy unit to deal {{sc|15/25/35/45}} Magic Damage per second for 6 seconds in a 300 unit radius. Enemies affected suffer {{sc|-1/-2/-3/-4}} Magic Armor. |status1 = |status1-effects = |flavortext = I think this lane is haunted. |notes = * Damage from multiple Mortifications stack. Magic Armor debuff does not stack. * Mortification is considered a Buff if cast on allies or an Debuff if cast on enemies. * Each individual Mortification deals a total of 90/150/210/270 Magic Damage. * Bypasses Magic Immunity on ally heroes. }} {{Ability infobox|E |name = Essence Shroud |image = Revenant Essence Shroud.jpg |action = Target Unit |target = Ally Heroes |type = Magic |castactiontime = 0 |castbackswing = 0 |range = 700 |manacost = 70/80/90/100 |cooldown = 25 |description = Shrouds target's essence, granting them stealth for the duration. |effects = Grants the target a {{sc|12/15/18/21}} second stealth with a 1 second fade time. The first attack out this stealth will reduce the target's armor by {{sc|1/2/3/4}}. This armor reduction can be stacked. |status1 = |status1-effects = |flavortext = What was the tower range again? |notes = * Essence Shroud also applies Unitwalking. * Adds +10% Movement Speed and allows Revenant to cast abilities without breaking Stealth if [[#Manifestation|Manifestation]] is leveled. * Only autoattacks out of Stealth will apply the Armor debuff. * Bypasses Magic Immunity on ally heroes. }} {{Ability infobox|R |name = Manifestation |sotmname = Materialization |image = Revenant Manifestation.jpg |action = Passive |description = Passively changes the way Revenant may cast abilities and gain {{sc|6/12/18}} {{sotm|(12/18/24)}} Intelligence. This ability may be learned and upgraded at levels {{sc|4/8/12}}. |effects = At level 1 of Manifestation: you may cast all of your abilities while affected by Essence Shroud {{sotm|and all abilities now cast to a 2nd and 3rd target in range}}. Essence Shroud also gives a 10% bonus to Movement Speed. At level 2 of Manifestation: all abilities now cast to a 2nd ({{sotm|4th}}) target in range. At level 3 of Manifestation: your abilities cast now cast to a 3rd ({{sotm|5th}}) target in range. |flavortext = But wait, there's more! |notes = * Manifestation causes abilities to chain to targets on the same team as the target's within 700 units. * For [[#Defile|Defile]] and [[#Essence Shroud|Essence Shroud]], Manifestation always targets Revenant first. [[#Mortification|Mortification]] targets enemies first instead. }}
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