In addition to these abilities, every 30 seconds, the Snotter Boss gains 2 Damage, and stops gaining stats after 60 minutes. The Snotter Boss is also immune to Armor reduction effects (but not Magic Armor reductions).
All pre-mitigated damage dealt to the Snotter Boss is capped at 1000. When the Snotter Boss has less than 1000 Health, it loses 120 Armor and 60 Magic Armor, having 60 Armor and 20 Magic Armor with no other modifiers. When attacked, it loses its Health Regeneration until it has not taken damage for 10 seconds.
All abilities (except Ability 5) have a chance to trigger once the Snotter Boss takes damage from an attack.
Spawn Snotlings
[ Q ]
Cast Time: 0.25 / 0 seconds
Target Position
Enemy Units
Range: 700 Mana Cost: 100 Cooldown: 8 seconds
After being attacked, performs a check every 2 seconds. Has a 30% chance to spawn 7 Snotlings at a random target enemy hero's position within 650 radius.
These Snotlings have 250 HP, 20 Attack Damage, 3 Armor, 5.5 Magic Armor and last 7 seconds. When they attack a non-building unit, applies a stacking 1% movement speed slow for 3 seconds.
Notes
When activated, the Snotter Boss will launch a projectile that spawns Snotlings on impact. The snot lands after a 1 second delay.
Snotlings spawn in a 250 radius ring around the target position.
Destroys trees in a 250 radius around target position.
Pieces of Snotter
Stats
Combat Type
Neutral
Health
200
Health Regen
0
Damage
1
Armor
0
Magic Armor
0
Movement Speed
60
Sight Range
1200/800
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.35
Attack Animation
0.4/0.6
Turn Rate
450
Notes
Ignores Pathing
Snotter Jump!
[ W ]
Cast Time: 0.25 / 0 seconds
Target Position
Enemy Units
Type - Magic
Range: 2000 Cooldown: 20 seconds
5 seconds after being attacked, Snotter Boss targets a random enemy hero within 650 radius, becomes invulnerable and jumps into the air for 4 seconds. Snotter Boss' HP gets reduced to 1 during this period.
Upon landing at the target's position, deals 5000 Magic Damage within a 450 radius area. Splits into a maximum of 10 Snotters (200 HP and 60 movement speed with everything-walking and GadgetImmunity) that are 450 units away from the center of the explosion. Each Snotter moves towards the center.
Upon reaching 40 radius of the center, they disappear and grant the Snotter Boss 1000 HP. Once all the remaining alive Snotters reach the center, Snotter Boss gets reformed with the proper HP value (Snotter Boss loses 900 HP per snotter killed). If all the Snotters are killed, then the Snotter Boss revives with 1000 HP.
Notes
The Pieces of Snotter spawn in a 450 radius ring around the target position.
Destroys trees in target area.
Snotter pieces have a maximum (and minimum) Movement Speed of 60.
Snotter pieces have passive 100% Stun and Slow Resistance as well.
If the Snotter Boss had less than 1000 Health when it uses this ability, it will land without spawning any Pieces.
Snotter Charge
[ W ]
Cast Time: 0 / 0 seconds
Target Unit
Enemy Units
Type - Magic
Range: 800 Mana Cost: 100 Cooldown: 8 seconds
After being attacked, performs a check every 2.5 seconds. Has a 30% chance to target a random enemy hero within 800 radius and charges at the target.
Deals 200 Magic Damage, Stuns the target for 0.2 seconds and pushes the target 300 units away from the Snotter Boss. Also applies a 50% Movement Speed Slow to the target for 2 seconds.
Snotter Speed!
[ W ]
Cast Time: 0 / 0 seconds
Self
Ally Units
Type - Magic
Radius: 900 Mana Cost: 25 Cooldown: 8 seconds
After being attacked, performs a check every 2.5 seconds. Has a 30% chance to empower all neutral creeps (Snotter Boss' faction) within 900 radius with +100 movement speed and unitwalking for 8 seconds.
Ability 5
[ W ]
Cast Time: 0.25 / 0 seconds
Target Position
Enemy Units
Range: 700 Mana Cost: 100 Cooldown: 20 seconds
Hurls snot at target position, spawning a random group of Neutrals that patrol around the river.
Starts with 8 charges. Every 5 seconds, the Snotter Boss will check if there is an enemy hero within 800 radius. If there are no heroes in radius, removes a charge. At 0 charges, it will use this ability and reset charges to 8.
If left alone, it will use this ability every 40 seconds.
The snot lands after a 1 second delay.
Destroys trees in a 100 radius around target position.
Spawned Neutrals have a maximum lifetime of 180 seconds.
Snotling[ | ]
Snotling
Stats
Duration
7 Seconds
Combat Type
Neutral
Health
250
Health Regen
0
Damage
20
Armor
3
Magic Armor
5.5
Movement Speed
340
Sight Range
1200/800
Attack Range
90 (Melee)
Missile Speed
Instant
Base Attack Time
1.35
Attack Animation
0.4/0.6
Turn Rate
450
Ability
[ W ]
Passive
On Attack Applies one charge of Snotling Slow for 3 seconds. Maximum of 100 charges.
Snotling Slow Effects
1% Movement Slow per charge
Notes
Does not affect buildings.
Mechanics[ | ]
Spawning[ | ]
Unlike other Neutrals, the Snotter Boss will spawn as soon as the game starts.
When the Snotter Boss is killed, it will respawn exactly 10 minutes after its death. It is impossible to prevent the Snotter Boss from spawning.
Lair[ | ]
The Snotter Boss cannot be attacked from outside its lair. Any attacks attempted from outside its lair will show a pop-up as a Miss, but True Strike will not allow you to damage the Snotter Boss from outside its lair. However, abilities will damage the Snotter Boss, regardless damage type or whether the user is inside or outside the lair.
AI[ | ]
The Snotter Boss will not attempt to use its abilities besides Ability 5 until it has been attacked.
If the Snotter Boss is lured outside of his lair for more than 3 seconds, it will be forced to return to his lair. When this happens, any debuffs are dispelled from the Snotter Boss, and the Snotter Boss gains Invulnerability, Cliffwalking and Buildingwalking until it returns to its lair.
The Snotter Boss will never attack Towers.
Bounty[ | ]
When the Snotter Boss is killed, the killer will receive 350 gold. In addition, the killer's teammates will receive 200 gold. The killer does not receive this gold. If a non-player controlled unit lands the killing blow on the Snotter Boss, it gives 230 gold to the team instead.