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Heroes of Newerth Wiki
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Tarot
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==Legacy Abilities== {{Ability infobox|Q |name = Ricochet |image = Tarot Ricochet.jpg |action = Target Unit |target = Enemy Units |type = Physical |castactiontime = 0.3 |castbackswing = 0.3 |range = 600 |radius = 250 |manacost = 100 |cooldown = 15 |description = Tarot bounces a special shielded explosive projectile off her target, slowing them and then dealing extra damage to nearby enemies as the projectile bounces around. |effects = Target an enemy unit to fire a bolt that deals {{sc|40/60/80/100}} Magic Damage to each target it hits. The bolt will bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate. Creeps take {{sc|70/100/130/160}} Magic Damage per bounce. |status1 = |status1-effects = |flavortext = Diamond chest, here I come. |notes = * Reworked on version 4.7.3. * Projectile will bounce to a random unit within 650 radius. * Can hit the main target up to 5 times and another target up to 4 times. * Tooltip error: Deals Magic Damage. }} {{Ability infobox|W |name = Far Scry |image = Tarot Far Scry.jpg |action = Self |target = |type = Magic |castactiontime = 0.05 |castbackswing = 0 |range = 1000 |manacost = 30/35/40/45 |cooldown = 25/23/21/19 |description = Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage. |effects = Activate to gain 100 Attack Speed for the next {{sc|2/3/4/5}} attacks. These attacks will bounce to the closest enemy hero within 800 units around your target. |status1 = |status1-effects = |flavortext = Now I know how a goldfish feels. |notes = *Reworked on version 4.7.3. * Bounced attacks will apply Attack Modifiers. It also counts as a second autoattack (Ex. reduces the {{ii|Thunderclaw}} attack count twice). }} {{Ability infobox|W |name = Far Scry |image = Tarot Far Scry.jpg |action = Target Unit |target = Enemy Hero |type = Physical |castactiontime = 0.05 |castbackswing = 0 |range = 1000 |manacost = 30/35/40/45 |cooldown = 25/23/21/19 |description = Tarot can tunnel vision on one enemy, being able to hit them from far range and doing bonus damage. |effects = Marks the target for {{sc|8/10/12/14}} seconds. While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate {{sc|20/30/40/50%}} of the Marked target's Armor, and gain True Strike on the Marked target. The Marked target is also Sighted and Revealed for the duration. If [[#Luck of the Draw|Luck of the Draw]] is leveled, you gain a flat +12% Critical Chance against the Marked target. |status1 = |status1-effects = |flavortext = Pick a card. Any card! |notes = * Removed on version 4.2.2 and re-introduce on version 4.7.3. * Armor penetration and True Strike will apply to all allied units. * Bounced attacks will apply Attack Modifiers to the Marked target as well. It also counts as two attacks (Ex. reduces the {{ii|Thunderclaw}} attack count twice). * The Armor reduction is considered [[Armor#Armor Penetration|Armor Penetration]], and has no effect against units with zero or negative Armor. }}
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