Info
Lore: | Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon. |
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Alt Avatars
The Gladiator Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Base Strength increased from 21 to 24.
- Base Agility lowered from 15 to 14.
- Pitfall
- Radius lowered from 250 to 200.
- Mana Cost lowered from 120 to 90/100/110/120.
- Cooldown rescaled from 12 seconds to 16/14/12/10 seconds.
- Magic Damage lowered from 120/180/240/300 to 75/150/225/300.
- Stun duration lowered from 1.53 seconds to 1.5 seconds.
- Showdown
- Cast range rescaled from 650/750/850/900 to 400/600/800/1000.
- Mana Cost lowered from 65/75/85/95 to 60.
- Cooldown lowered from 20 seconds to 20/18/16/14 seconds.
- Duration rescaled from 2/3/4/5 seconds to 4 seconds.
- Call to Arms
- Duration rescaled from 5/6/7 seconds to 6 seconds.
- Chariot speed lowered from 750 to 600.
- Magic Armor increased from 3 to 4.
- Magic Armor decreased from 5.75 to 3.
- Pitfall
- Cast and cast action time reduced from 300ms to 200ms.
- Call to Arms
- Cooldown increased from 70/60/50 seconds to 80/70/60 seconds.
- Damage reduction duration reduced from 10 seconds to 5/6/7 seconds.
- Base Intelligence increased from 16 to 18
- Intelligence per level increased from 1.5 to 2.0
- Pitfall
- Damage changed from 0.15s intervals to frame (0.05s) intervals
- Same total damage, this was just a consistency change
- Damage changed from 0.15s intervals to frame (0.05s) intervals
- Call to Arms
- Targeting mechanic changed: can target anywhere within cast range.
- Chariot still spawns 2000 units behind the targeted position relative to Gladiator. As a result, the Chariot's travel time is unchanged.
- Radius increased from 400 to 450
- Damage from the damage buffer state changed from non-lethal damage to direct HP removal
- Prevents allied Portal Keys from going on cooldown and cancelling Bottle/Health Potion/Mana Potion/Striders, etc.
- Damage buffer duration increased from 5/6/7 seconds to 10 seconds at all levels
- Cooldown increased from 60/50/40 seconds to 70/60/50 seconds
- Targeting mechanic changed: can target anywhere within cast range.
- Pitfall
- Radius increased from 225 to 250
- Showdown
- Range increased from 500/650/800/950 to 650/750/850/950
- Call to Arms
- Cooldown decreased from 100/90/80 seconds to 60/50/40 seconds
- Showdown
- Duration increased from 1/2/3/4 to 2/3/4/5
- Showdown
- Mana Cost decreased from 80/90/100/110 to 65/75/85/95
- Cooldown decreased from 30 seconds to 20 seconds
- Call to Arms
- Cooldown decreased from 100 seconds to 100/90/80 seconds
- Flagellation
- Cooldown reduced from 16/12/8/4 to 10/8/6/4
Version 3.0.1
- Showdown
- Removed the second activation's Mana Cost
- Pitfall
- Cast Speed and animation decreased from .4 to .3 seconds
- Impact delay decreased from 1.6 to 1.5 seconds
- Flagellation
- Now propagates to illusions
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Pitfall
- Effects touched up
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
Version 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Showdown
- Added disjoint upon returning the target
- Re-recorded Gladiator's voice
- Flagellation
- Added a glow to the whip
- Flagellation
- No longer deal double bonus damage to buildings
- Call to Arms
- Damage taken from the buff is now spread over 5/6/7 seconds instead of instant
- Increased speed of the chariot from 650 to 750
- Removed the backswing time on his abilities
- Pitfall
- Lowered the 'trigger time' from 2s to 1.6s
- Showdown
- Now issues a stop command to whoever is teleported back
- Call to Arms
- Now uses the same cast animation as Pitfall
- Now plays no sounds other than at the impact time
- Fixed Showdown so it does not teleport magic immune units
- Hero Added
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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