No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.
Madman is one of the most elusive heroes in the game thanks to Stalk and Barrel Roll, and the two put out incredibly early game Magic Damage, making him perfect for roaming kills. Late game, Madman's Gash and Berserk allow him to hold his own amongst Physical Damage dealers.
Abilities[ | ]
Stalk
[ Q ]
Cast Time: 0 / 0 seconds
Self
The Madman conceals himself for a short time, granting him invisibility and increased Movement Speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed.
Radius: 175 Mana Cost: 60 Cooldown: 9/8/7/6 seconds
Applies Stalk to self for 3.5 seconds. Deals 90/100/110/120 Magic Damage to enemies who pass within radius of self.
Ouch, what hit me?
Stalk Effects +50/75/100/125% Movement Speed Unitwalking Stealth with 0.5 second fade time
Barrel Roll
[ W ]
Cast Time: 0.1 / 0 seconds
Target Position
Enemy Units
Type - Magic
The Madman does a Barrel Roll, smashing into opponents in his path, then rolling back to his original position. Enemy units caught in his wake are damaged and slowed.
Range: 400/465/530/600 Radius: 175 Mana Cost: 110 Cooldown: 13 seconds
Quickly transports self to target position, then back to original position. Enemies who pass within radius of self are damaged for 100/165/230/295 Magic Damage and applies Barrel Rolled for 3.5 seconds.
I think I'm gonna be sick.
Barrel Rolled Effects 30/37/44/50% Movement Slow
Notes
The Madman is invulnerable during Barrel Roll.
Can't be cast when immobilized.
Gash
[ E ]
Passive
The Madman becomes increasingly proficient at gutting his enemies, giving him extra damage the more he attacks them. Max Damage increase 18/28/40/54%.
Passively grants 5/6/7/8% bonus damage when dealing non-DoT Damage.
The Madman flips out, going totally berserk, increasing his Attack Speed and Movement Speed.
Mana Cost: 50/80/110 Cooldown: 55 seconds
Applies Berserk to self for 30 seconds. Upon taking lethal damage, Madman will die 4 seconds later than normal, with each kill delaying the death by an additional 4 seconds.
Quick, grab a straight jacket!
Berserk Effects +80/120/160 (+80/120/160) Attack Speed Upon death, Madman's death is delayed for 4 seconds.