Trees make up the bulk of the map in Heroes of Newerth. They serve to block vision and movement, but can be destroyed with certain abilities.
Mechanics[ | ]
Trees cannot be seen nor moved through. However, Clearvision will allow units to see through trees and Treewalking allows you to walk through trees.
Trees can be destroyed with certain abilities, and some of these abilities interact with them or require trees to be targeted.
All destroyed trees respawn at 5:00 and every 5 minutes afterwards.
Abilities that destroy trees[ | ]
Single target[ | ]
Hero/Item | Source | Range | Notes |
---|---|---|---|
Blight Stones | Activation | 100 | |
Deadwood | Uproot | 100 | Picks up tree, granting bonus damage for 5 attacks and can be thrown |
Deadwood | Oakbolt | 650 | |
Kinesis | Telekinetic Lift | N/A | Lifts nearest unit or tree within 800 radius |
Kinesis | Mass Control | N/A | Lifts nearest units or trees within 1000 radius |
Kraken | Tsunami Charge | N/A | Destroys tree collided onto |
Logger's Hatchet | Activation | 600 | |
Runed Cleaver | Activation | 100 |
Area of effect[ | ]
Hero/Item | Source | Radius | Notes |
---|---|---|---|
Adrenaline | Rush | 100 | |
Aluna | Power Throw | 65 | |
Amun-Ra | Path of Destruction | 200/300 | Destroys trees on path & around meteor |
Amun-Ra | Ignite | 375 | |
Andromeda | Void Rip | 300 | Destroys trees around self & swapped unit |
Bombardier | Air Strike! | 200 | Bombs destroy trees on impact |
Cthulhuphant | Trample | 125/50 | Destroys trees charged through; Destroys trees around launched units |
Deadwood | Clearcutting | 50 | Destroys trees around self while active |
Doctor Repulsor | Ludicrous Speed | 75 | |
Draconis | Cataclysm | 400 | |
Drunken Master | Lunge | 60 | Destroys trees around pushed unit |
Engineer | The Keg | 200 | |
Flux | Discharge | 100 | Destroys trees around pushed heroes |
Gauntlet | Gauntlet Blast | 75 | |
Gemini | Twin Fangs | 70 | |
Hellbringer | Summon Malphas | 600 | |
Homecoming Stone | Activation | 150 | Destroys trees around teleport location |
Kinesis | Mass Control | 350 | Second activation |
Klanx | H.A.W.K. | 100 | Destroys trees around self while active |
Lodestone | Rocket Drill | 200 | First activation |
Midas | Elemental Warp | 250 | Destroys trees around self & target position |
Moira | Arcane Vortex | 150-400 | |
Monkey King | Illusive Dash | 100 | |
Pearl | Whirlbubble | 70 | Initial projectile destroys trees |
Pearl | Preservation | 400/100 | Destroys trees within radius and around pushed units |
Pebbles | Stalagmites | 200 | |
Prisoner 945 | Prison Break | 100 | Destroys trees around pulled units |
Pyromancer | Dragonfire | 200 | |
Rally | Compel | 125 | Destroys trees around pushed unit |
Rampage | Stampede | 100 | Destroys trees around pushed unit |
Rampage | Horned Strike | 100 | Destroys trees around pushed unit |
Riftwalker | Wormhole | 400 | |
Riptide | Undertow | 200/350 | |
Sir Benzington | Joust | 100 | |
Sir Benzington | Knightfall | 400/500/600 | |
Solstice | Blinding Rush | 80 | Daytime only |
Tablet of Command | Activation | 100 | Destroys trees around pushed unit |
Tarot | Ricochet | 250 | Destroys trees around initial impact radius |
Tempest | Meteor | 400 | |
Tempest | Elemental Void | 400 | |
The Chipper | Sawblade Showdown | 800x75 (Vector) | |
Torturer | Chain Reaction | 150/175/200/225 | |
Tremble | Terrorform | 400 | Trees around Terror Mounds are automatically destroyed |
Tundra | Piercing Shards | 150 | |
Zephyr | Typhoon | 600 |
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