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Heroes of Newerth Wiki
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Tremble
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Tremble
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==Skills== {{Hero Ability|Q |name = Dark Swarm |image = Tremble Dark Swarm.jpg |action = Target Self |target = Enemy Units |type = Magic |castactiontime = 0 |castbackswing = 0 |radius = 300 |manacost = 75/85/95/105 |cooldown = 12 |description = Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies. |effects = Summons a swarm of bugs for 5 seconds. Enemies within the swarm take {{sc|30/45/60/75}} Physical Damage per second, while enemies outside the swarm deal {{sc|20/30/40/50%}} less damage to Tremble. |flavortext = Is this bugging you? |notes = }} {{Hero Ability|W |name = Terrorform |image = Tremble Terrorform.jpg |action = Target Position |target = Self |type = Magic |range = |radius = 400 |manacost = 50 |cooldown = 20 |description = |effects = Create and tunnel through Terror Mounds with Shudder. A Terror Mound spawns at your ally Well once leveled. Terror Mounds grant {{sc|15/20/25/30%}} Move Speed, Unitwalking, and Stealth with a 2 second fade time. Also gain the ability to [[#Terror Port|Terror Port]] every 45 seconds between Mounds. Maximum of {{sc|2/4/6/8}} Terror Mounds. |flavortext = I don't think that's a rabbit hole, Alice. |notes = }} {{Unit infobox |name = Boris |image = Tremble Terrorform.jpg |health = 2 Hits |movespeed = 475 |goldbounty = 50 |gadgetimmunity = y |notes = Free Pathing }} {{Hero Ability|W |name = Terror Mound |link = Terror Mound (Ability) |image = Tremble Terrorform.jpg |subskill = y |action = Target Position |target = Trees |type = Magic |castactiontime = 0.15 |castbackswing = 0.85 |range = 600/2000/7000/99999 |radius = 400 |manacost = 50 |cooldown = 25 |description = Boris builds a Terror Mound, granting Tremble increased subterfuge in the form of invisibility, movement speed, and regeneration. |effects = Target a location to send Boris to build a Terror Mound there. The Terror Mound takes 3 hits to be destroyed (6 if attacking from outside the Mound). While in the Terror Mounds, you gain {{sc|15/20/25/30%}} Movement Speed, Unitwalking, {{sc|2/3/4/5}} Health Regeneration and Stealth with a 2 second fade time. Maximum of {{sc|2/4/6/8}} Terror Mounds. |flavortext = I don't think that's a rabbit hole, Alice. |notes = * When cast, spawns Boris to travel at the target position. When Boris reaches the position, it spawns a Terror Mound and destroys itself. * Buff lingers for 2 seconds after leaving the Mound except the Stealth. * Stealth lingers for 0.2 seconds after leaving the Mound. * Tremble is revealed if an enemy hero stands inside the same Mound Tremble is in for at least 1 second. * Destroys trees within the Terror Mound. Trees that respawn within Terror Mounds are automatically destroyed. * Mounds do not block Neutrals from spawning. * The number of active Mounds is displayed as charges on the ability icon. * A permanent Terror Mound spawns in your ally Well. This Mound is indestructible and does not count towards the Mound limit. }} {{Hero Ability|E |name = Terror Port |image = Tremble Terror Port.jpg |subskill = y |action = Target Position |target = |castactiontime = 0 |castbackswing = 0 |range = 99999 |radius = |manacost = |cooldown = 45 |channeltime = 3 |description = Terror Mounds are all connected. Tremble can tunnel from one to another. |effects = Target a Terror Mound to teleport to it after a 3 second channel. May only be used while standing in a Terror Mound. Cooldown is reduced to 10 seconds if Terror Port is used to teleport to the Terror Mound at your Ally Well. |flavortext = Primitive Aperture Science Portal! |notes = }} {{Hero Ability|E |name = Impalers |image = Tremble Impalers.jpg |action = Passive |description = |effects = <u>On Attack</u><br />Passively makes your autoattacks apply a {{sc|15/25/35/45%}} Movement Speed Slow and {{sc|-1/-2/-3/-4}} Armor to the target for 3 seconds. |status1 = |status1-effects = |flavortext = |notes = * Tremble's Impalers slow will override Shudder's [[#Impalers (Shudder)|Impalers]] slow. }} {{Unit infobox |name = Shudder |image = Tremble Hive Mind.jpg |combattype = Hero |health = Invulnerable |mindamage = 60/90/120 |movespeed = 400 |attacktype = Melee |bat = 1.35 |attackpoint = 0.3 |backswing = 0.5 |turnrate = 900 |gadgetimmunity = y |notes = Unitwalking }} {{Hero Ability|R |name = Hive Mind |image = Tremble Hive Mind.jpg |action = No Target |castactiontime = 0.3 |castbackswing = 0.7 |manacost = 50/75/100 |cooldown = 60/50/40 |description = Summons Shudder to aid you in battle. |effects = Summon [[#Shudder|Shudder]] at your location for 40 seconds. Shudder is invulnerable, cannot be controlled and follows Tremble, attacking what Tremble attacks for {{sc|60/90/120}} Attack Damage. {{sotm|Also summons a permanent, controllable Shudder that has 90/120/150 Attack Damage, 1000/1400/1800 Health, Ensnare, Terror Mounds, Impalers and Razor Carapace (30 Deflection) abilities.}} For 40 seconds, [[#Hive Mind|Hive Mind]] becomes [[#Ensnare|Ensnare]]. This can be activated to Immobilize a target enemy unit for {{sc|3/3.75/4.5}} seconds. |flavortext = Oh, it's fun sized me. |notes = * Shudder will also die when Tremble dies. * Leveling Hive Mind will also level Shudder if he is currently active. }} {{Hero Ability|R |name = Ensnare |image = Tremble Ensnare.jpg |subskill = y |action = Target Unit |target = Enemy Units |type = |castactiontime = 0.3 |castbackswing = 0 |range = 600 |manacost = |cooldown = 15 |description = |effects = Activate to Immobilize a target enemy unit for {{sc|3/3.75/4.5}} seconds. |status1 = |status1-effects = |flavortext = |notes = }}
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