Info
Lore: | The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors. |
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Abilities
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Alt Avatars
Valkyrie Alt Avatars | ||||||||||||||||||
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[Edit] [Edit Info] |
Changelog
- Javelin of Light
- New Staff of the Master effect:
- Applies the current level of Call of the Valkyrie around the target hit by Javelin of Light.
- New Staff of the Master effect:
- Agility gain per level decreased from 2.7 to 2.5.
- Call of the Valkyrie
- Mana cost reduced from 100/120/140/160 to 80/100/120/140.
- Courageous Leap
- Range changed from 630/710/790/870 to 600/700/800/900.
- Movement Speed bonus increased from 4/8/12/16% to 5/10/15/20%.
- Valkyries Prism
- Mana Cost reduced from 100/150/200 to 100 at all levels.
- Magic Armor decreased from 5.5 to 5.
- Javelin of Light
- Cooldown reduced from 25 seconds to 20 seconds
- Range increased from 3000 to 7000
- If the Javelin travels farther than 2000/1750/1500/1250 units (distance travelled required to apply a 5-second stun) and hits someone, then up to 100/200/300/400 bonus Magic Damage is dealt
- Bonus damage scales linearly up to 6000 units travelled
- Any distance past this will apply the maximum bonus damage
- Valkyrie's Prism
- Now has clearer visuals to distinguish fade time from full invisibility
- Base Damage adjusted from 39-50 to 42-47
- Call of the Valkyrie
- Cast time decreased from 600 to 500
- Courageous Leap
- Attack Speed bonus increased from 4/8/12/16 to 5/10/15/20
- Valkyrie's Prism
- Duration increased from 10/13/16 to 15 seconds
- Cooldown decreased from 120 to 120/100/80 seconds
- [Undocumented change] Starting Strength, Agility, and Intelligence increased by 1
- Call of the Valkyrie
- Second hit always targets closest instead of random
- Valkyrie's Prism
- Duration increased from 7/9/11 to 10/13/16 seconds
- Javelin of Light
- Made the stun increments better from 225/200/175/150 to 200/175/150/125
- Stun is now handled dynamically
- If you land a level 4 Javelin at 225 range you will now get a 0.9 second stun instead of a 0.5 second stun
- Courageous Leap
- Cooldown lowered from 40/35/30/20 to 35/30/25/20
- Courageous Leap
- Range rescaled from 630/720/780/870 to 630/710/790/870
- Night Vision reduced from 1200 to 800
- Strength Gain decreased from 1.85 to 1.8
- Agility Gain decreased from 2.75 to 2.7
- Intelligence Gain decreased from 1.65 to 1.6
- Javelin of Light
- Stun increments changed from 150 units at all levels to 225/200/175/150 units
- This means that it is much harder to get a full 5 second stun at lower levels of the ability
- Stun increments changed from 150 units at all levels to 225/200/175/150 units
- Javelin of Light
- Now leaves lingering vision if it hits nothing
- Call of the Valkyrie
- Now determines the target to be hit twice as soon as the ability is used, not after a 0.5s delay.
- Courageous Leap
- Leap Distances rescaled from 630/690/780/840 to 630/720/780/870.
- Call of the Valkyrie
- Cast time reduced from 1.33s to 0.6s.
- Turn Speed increased from 360 to 900.
- Javelin of Light
- Reveals an 800 area around the target it impacts for 3.34s.
- Radius reduced from 110 to 80, now uses a circular hitbox instead of a rectangular one.
- No longer Physical.
- Cast noise and glow removed
- Javelin of Light
- Sound radius lowered.
- Valkyrie's Prism
- Cooldown lowered from 160s to 120s
- Manacost reduced from 200/250/300 to 100/150/200.
- Call of the Valkyrie
- Range increased from 600 to 650.
- Night Vision increased from 800 to 1200.
- Call of the Valkyrie
- No longer has a chance to hit a random extra target.
- Can no longer use items while Leaping.
- Call of the Valkyrie
- Only hits visible units.
- Extra wave deals 50% damage instead of full.
- Courageous Leap
- Manacost rescaled from a flat 75 to 40/35/30/20
- Javelin of Light
- No longer stun Magic Immune targets
- Target scheme changed to Organic Enemy units
- It should no longer hit siege units or gadgets
- Impact radius decreased from 140 to 110.
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
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