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- Fixed the 'terrain being black' bug

Items

- Tweaked effects on Frostfield Plate to better match the area (thanks to warchamp) - Kuldra's Sheep stick will now dispel stealth on its target - Monkey Courier now has a three second cool down between purchases - Nullfire blade's purge no longer passes through Magic Immunity

Tablet of Command - No longer be castable on Magic Immune units - Cooldown lowered from 25s to 16s

Icebrand - Reduced recipe cost by 200 - Now uses a Bolstering Armband rather than Fleetfeet - Removed agility bonus, increased strength to +16 from +15 - The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged - The slow now stacks in strength with consecutive applications

  • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow

Firebrand - Reduced recipe cost by 200 - Now uses a Fleetfeet rather than Bolstering Armband - Removed Strength bonus, increased agility to +16 from +15

Frostburn - Total cost reduced by 400 (as a result of IceBrand and FireBrand changes) - Agility and Strength bonuses lowered to +16 each (from +21) - Attackspeed bonus lowered to +20 from +30 - The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged - The slow now stacks in strength with consecutive applications

  • Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow


Heroes

Behemoth - Tweaked Fissure's effects to improve performance

Chipper - Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35)

  • Increases total delay on the impact by 0.25 seconds

Corruped Disciple - base damage changed to 44-48 from 44-52

Engineer - Damage on engineer's ult will no longer harm couriers or other splash-immune units

Fayde - Guillotine is now renamed to Slice

  • The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
  • Shadow Mode: Stuns for 1/1.5/2/2.5 s
  • Scyth Mode: Burns Mana

- Burning Shadows

  • Now travels 160 units farther
  • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
  • Illusions are now smaller so they don't stack over heroes
  • Illusions will now chase heroes properly
  • Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
  • Scythe Mode: Stuns

- Dark Shield removed. Replaced with Scythe Mode and Shadow Mode

  • On use, switches between Shadow and Scythe mode
  • Starts in Scythe Mode
  • No Manacost. 48/36/24/12s cooldown.
  • Cannot switch modes if either Slice or Burning Shadows are in cooldown
  • Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
  • Blocks magic in shadow mode. Blocks physical in scythe mode
  • Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.

- Reflection reworked

  • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
  • Illusion no longer gives experience to Fayde
  • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
  • DoT no longer snares
  • DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
  • Invibility from the ult is not removed when changing between Shadow/Scythe modes

Forsaken Archer - Base damage tweaked to 44-50 from 40-51 - Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time.

Hellbringer - Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60% - Summon Malphas mana cost increased to 200/300/400 from 200/250/300

Ophelia - Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3

Thunderbringer - Fixed an issue causing the passive third ability to play an overly loud sound

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