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Design[ | ]

New Hero[ | ]

Adrenaline Adrenaline
Adrenaline is the first victim and soldier of Apex, the True Evil. While Apex possesses a terrifying calm in the midst of genocide and mass extinction, Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.
Attributes
  • Strength: 18 + 2 per level
  • Agility: 24 + 3 per level (primary)
  • Intelligence: 10 + 1 per level
  • Movement Speed: 290
  • Range: 450
  • Base Damage: 43 - 53 (with Agility factored in)
Ability 1: Adrenaline Shard Blast Fracture Burst
Range: 800
Radius: 80
Mana cost: 35% of maximum Mana
Cooldown: 0 seconds
  • Throws a projectile that flies 800 units in target direction, dealing 50/100/150/200 Magic Damage to the first enemy hero it hits. Also applies 6/7/8/9 Stacks of Dread to the target.
  • If it hits an enemy hero, the projectile flies into the air and lands after 0.9 seconds.
    • If the target is less than 200 units away from Adrenaline, then the projectile will land 250 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target.
  • If Adrenaline catches the projectile, Adrenaline regains 35% of his max Mana. If the projectile hits the ground, it will spawn a Fracture for 5 seconds, attacking the target hit.
  • Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage.
Ability 2: Adrenaline Rush Rush
Range: 450
Mana cost: 45% of maximum Mana
Cooldown: 0 seconds
  • Passively causes autoattacks from self and illusions to apply 2 stacks of Dread on a target, lasting 6 seconds, but refreshing the duration whenever another stack is applied.
  • Maximum of 12/20/28/36 Stacks of Dread may be applied to a target.
Active:
  • Target a direction to dash 450 units, consuming all Stacks of Dread on enemy units hit and dealing 20 plus an additional 1% of the enemy heros Max Health in True Damage per Stack of Dread consumed.
Ability 3: Adrenaline Ember Shard Ember Shard
5-point skill; starts with 1 point in the ability.
  • Passively grants Adrenaline mana regeneration equal to 4.5/5.5/6/6.5/7% of his maximum Mana per second.
  • Grants Adrenaline 20/40/60/80/100% of his Max Mana when killing an enemy unit (5/10/15/20/25% for non-hero units).
Ability 4: Adrenaline Death's Halo Death's Halo
Range: 400
Mana cost: 30% of maximum Mana
Cooldown: 80/70/60 seconds
  • Target an enemy hero to Stun and reduce their vision to 400 radius for 2.5 seconds. Also applies 10/20/30 Stacks of Dread to them and creates 6 Fractures surrounding the target 300 units away from the target, with each of them lasting 5 seconds.
  • Adrenaline spawns randomly as one of the Fractures, all of which spawn with an attack command on the target.
  • Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage.

Community[ | ]

Ranked MMR Ladder[ | ]

  • The MMR Ladder leaderboard ends on December 13th and rewards will be given out by December 16th.
    • The reward will be the Champion of Newerth name color.
    • This will be the last cycle of the MMR leaderboard.

50% Holiday Bonus Gold Sale[ | ]

  • With the Holidays right around the corner, stock up on Gold Coins!
    • Take advantage of the 50% Bonus Gold sale starting on 12/8 and going until 12/13.

Matchmaking Maps & Modes[ | ]

New Content[ | ]

Adrenaline[ | ]

When the Third Corruption began and the eldest daemons from the deepest pits of All Hells emerged, they were immediately drawn to the ancient holy sites across Newerth. These chapels and sacred places held vast amounts of righteous power, and once they were destroyed the gods would have significantly less strength on the mortal plane. But the gods foresaw this, and the wisest took measures to protect their sanctuaries. The great Sol was among the wise, and he imbued the stained glass windows of his chapels with a sliver of his essence. Each window served as a lens upon Newerth, and when the disciples of the Third Corruption stormed Sol's chapels and shattered the glorious stained glass artwork, that essence of Sol turned from idle observer to enraged guardian. The hapless daemons had no warningand certainly no chanceagainst the razor-sharp shards of holy glass that tore them to pieces, and when the Sanctum guardians stepped out of the chapels and into the fray, the Third Corruption felt the true wrath of a vengeful god.
With the vast amounts of undead emerging from All Hells during the Third Corruption, Lord Salforis naturally assumes this is his opportunity to rally his army of the dead and launch the final campaign against his warmblooded enemies. For this unholy crusade he will unleash his finest general, the Blade of Blackwal, a profane terror who massacres his victims with the cursed blades of the holy warriors he's slain. The Blade of Blackwal cares not who or what you worship, for only one master stands above Death, and he is Lord Salforis. The Baron of Blackwal's ranks will swell with the sacrifices his general brings about, and his army of the dead will finally overrun all of Newerth.
The Iron King hails from the bleak wetlands of Fuathmoor, a tiny, forgotten kingdom left to fend for itself when the ruling family refused to kneel to Maliken Grimm's Legion banner. At the time, Lord Commander Grimm had more important tasks at hand like the lethal Scouts and brutal Savage clans and no matter how swiftly the domination of Fuathmoor would be over, it would have to wait. Well, Newerth may have dismissed and forgotten the kingdom, but its royal bloodline remembers all too well the screams of its subjects when the daemons arrived. With the dawn of the Third Corruption, the bravest of Fuathmoor's ruling family, called The Iron King by his adoring people, carries his heavy blade and shield to the front lines to ensure no corrupted blood ever taints his kingdom again.

Heavy Armor[ | ]

As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor even the highly advanced Ascension kits are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar.
The Daemon Dragoons have honed their relentless skills of slaughter in the deepest levels of All Hells, rampaging at the forefront of the Third Corruption's ascent and trampling lesser daemons beneath their charge. Nothing escapes the vision of their damned hellhawks or the crushing jaws of their swift daemon wolves, and once a victim is spotted and targeted they are quickly reduced to a quivering, unrecognizable corpse bristling with arrows and crushed by fiery hooves.
The Blood Fiends are living piles of corrupted blood cauterized together with searing heat and encased in red-hot plate armor, and all they crave is more blood to replace that which burns and boils off their vile bodies. They care not if the blood is human, beast, daemon alive or dead it is irresistible and necessary to keep them from simmering away entirely. When they blot the sky above the Daemon Dragoons, Dreadmaces, and Scourge Troopers, the Legion's blood runs cold. Temporarily, anyway.
The Scourge Troopers are happy to leave the first attacks of the Third Corruption to the Daemon Dragoons and Dreadmaces, for the true suffering is experienced when these scuttling horrors swarm over the wounded and weeping and begin to gore and devour them from the extremities inward. Their impenetrable armor makes any attempt to ward them off futile, and should the Legion mount a miraculous counterattack that pushes the Third Corruption's vanguard into retreat, they will encounter a battlefield covered with the armored carapaces of the feasting Scourge Troopers. Good luck with that.

Cyber Set[ | ]

Following the wake of destruction left behind by Parallax, this elite assassin has tracked the Artificer to Newerth, where the alien and his Fulcrum continue to wreak carnage and reckless slaughter. Parallaxs directive to spread dark matter across the universe has come with a high and bloody cost, one that cannot be forgiven, and the extraterrestrials have sent their deadliest soldier to bring him to justice and force him to answer for his crimes, although they are under no impression that Parallax will come quietly and the certainty of collateral damage is, regrettably, undeniable.
  • New Cyber Set Name Color
    • Own all members of the Cyber Set and gain the exclusive Cyber Name Color!
  • New Cyber Set Effect
    • Own all members of the Cyber Set and gain the exclusive Cyber Set effects!
    • Each member of the Cyber Set receives passive, high-tech HUD effects that enhance their base features and effects.

Bug Fixes & Optimizations[ | ]

Bots[ | ]

  • New Bot: Emerald Warden Emerald Warden
    • Authored by Sparks1992.
    • Additions by Anakonda.
    • Sparks1992 receives 6400 gold coins and an alt avatar of his choice!
  • New Bot: Shadowblade Shadowblade
    • Authored by Sparks1992.
    • Additions by Anakonda.
    • Sparks1992 receives 6400 gold coins and an alt avatar of his choice!

Heroes[ | ]

Amun-Ra Amun-Ra
  • Risen Ra Risen Ra will now dynamically update to its proper 3D portrait after obtaining certain levels or items.
Doctor Repulsor Doctor Repulsor
Gravekeeper Gravekeeper
Prisoner 945 Prisoner
  • Dark Angel Dark Angel Prisoner's Prisoner 945 Shackled Shackled no longer produces an infinite duration dark smoke trail on the affected target.

Items[ | ]

Ward of Revelation Ward of Revelation
  • Adjusted visual target radius indicator to be more accurate.
  • Fixed the 12-second revelation radius so that it is the same size as the ward's regular revelation radius.

Undocumented Changes[ | ]

  • Renamed the APEX Alt Avatar Set to ALPHA.
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