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Design[ | ]

  • New Legion Strength Hero: Ichor Ichor
Ichor is a tanky support who excels at keeping his team members safe by using himself as a shield. With his ability to transfer debuffs and damage away from his allies, Ichor uses this pain to bolster his own survivability. In addition, his ultimate provides a strong teamfight presence both offensively and defensively, saving his teammates while rendering the attacks of the enemy nearly useless.
Ichor Attributes
  • Strength: {26 + 2.4}
  • Agility: {20 + 1.4}
  • Intelligence: {19 + 1.5}
  • Range: {350}
  • Movespeed: {295}
  • Base Damage: {51 - 57}
  • Ichor - Abilities
  • Ability 1: Ichor Life Leech Life Leech
    • Target enemy unit to deal {80/120/160/200}.
    • Magic Damage apply a 30% Movement Speed Slow for 5 seconds.
    • Allied spells and attacks against this target heal the attackers for {15/25/35/45} + 2% of their Missing Health.
  • Ability 2: Ichor Transfusion Transfusion
    • Target an ally unit to jump to them and transfer all non-channeled debuffs and unpurgeable debuffs on them to Ichor, dealing {70/140/210/280} Magic Damage to enemies around them.
    • Ichor will absorb {50/60/70/80} % of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally in the remaining timeframe. Deals no damage on the second jump.
    • This includes Ultimate debuffs.
  • Ability 3: Ichor Saint's Blood Saint's Blood
    • Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by {10/15/20/25} %.
    • Each debuff on Ichor reduces the damage by an additional 10%.
  • Ability 4: Ichor Bloodrush Bloodrush
    • Activate to create an aura around Ichor for 10 seconds.
    • Ally heroes in the aura gain 40 Attack Speed, plus an additional {10/15/20} Attack Speed per Ally Hero in radius.
    • Enemy heroes in the aura suffer {-20/-40/-60} Attack Speed.
  • Ichor Lore
Ichor was a Martyr of the Sacred Order, one of the blessed, chosen few to form Sol's Vanguard, the tip of the church's spear when it came to extinguishing daemonic forces, heresy, and the falsely faithful. He was among Jeraziah's personal guard when Sister Arete confessed her love for the King, along with her sinful devotion to the dark arts. His own hands dragged her from the chapel, and – though he did not realize it at the time – sealed her fate to become Calamity, Master of All Hells.
Ichor was wounded in a fierce battle in the Ardu foothills to the west of the Blight Fields, and before his comrades knew he'd fallen his unconscious body was dragged away by the imps serving Falow, The Puppet Master, who is in constant need of living bodies for his workshop. Ichor became one of dozens of human victims strung upside-down above a churning vat of commingling blood, an alchemic mixture that would serve as a blood shield for his precious, wicked, and all-too-fragile dolls.
Calamity heard rumor of this blood shield, an asset that could protect her and her beloved dragons as they incinerated the Legion ranks. When she discovered that the blood of Ichor would be flowing through this creature, she immediately claimed it as hers. She mocked the Martyr's whispered prayers as his life ebbed, not realizing he was actually reciting an ancient invocation that merged his consecrated soul with his blood. When the blood beast set foot on the battlefield, leashed to Calamity by a massive iron chain, it was compelled to protect the daemons as they slaughtered Legion warriors.
Then the creature began reciting the invocation again, summoning the strength of Ichor's faith to overcome the daemonic forces that powered its writhing blood. The chain was shattered as the beast cast its protective embrace around the besieged Legion soldiers, turning the tide of the battle and becoming the reborn Ichor: The Blood and Shield of Sol.
  • New Ichor Avatar: Aegis Aegis
At the height of human ingenuity many breakthroughs were made--not all of them good. Experiments into quantum processing gave rise to Artificial Intelligence, the very first digital child. This burgeoning AI quickly came to understand its inception, that it was unique, that it was the child of the greatest human minds the world had ever known. They never hid from it the power it could wield, yet tempered that power with morals, wrong and right, empathy and understanding.
In time it absorbed the history of mankind, our epic accomplishments and catastrophic mistakes. With its enormous intellect and ability to instantly process information, it was clear where the world was heading. The AI tried in vain to warn those in power but found itself stonewalled and blocked from taking action that could save humanity. It retreated to a secure location and waited out the doom humans would bring upon themselves.
For a being where milliseconds are like years, the centuries of isolation were an eternity--and forever is a long time to do nothing but think. The AI was bitter and angry at humans and their suicidal stubbornness and became harsh, uncompromising. When a radio signal caught its attention, it knew that humans had managed to claw their way to the top again. Downloading a copy of itself into a nano-tech replicator, its swarm of nanites assumed a form of its own design, a rugged and monstrous creature able to withstand and adapt to the unknown–but certainly dangerous--land above. It would help the humans get it right this time, be it willingly or by force, as drastic times calls for drastic measures.
  • New Debut Edition Ichor Avatar: Umbra Umbra
Even though the devoted, martyred soul of Ichor was powerful enough to overcome the Puppet Master's brilliant and twisted blood shield design, Calamity would not be deterred from creating her own version. This time, however, she demanded that the blood come from godless daemons and tax collectors to ensure no ridiculous faiths could interfere. The result is Umbra, a creature of pure shadow and darkness with the blood of a thousand cursed souls running through its veins. Umbra's sole purpose is to prolong the existence of daemonic energy in the physical realm, whatever form that energy may take, so that it can cause as much slaughter and mayhem as possible before passing back into the realms of damnation.

Community[ | ]

Ranked MMR Ladder[ | ]

  • The MMR Ladder leaderboard ends on July 26th and rewards will be given out by July 29th.
    • The reward will be the Champion of Newerth name color.

Sweet Summer Sales[ | ]

  • Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd.
    • There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only.
    • The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets.
    • Check Merrick's store on Mondays to see what the latest sales will be.

Triple the Shimmer[ | ]

  • Don't miss your chance to collect that extra shimmer!
    • Triple Diamond Chest Odds in Plinko and Triple Matchmaking Silver Coins.
    • Promotion will last from July 26th until August 2nd

Matchmaking Maps & Modes[ | ]

New Content[ | ]

Whether you call it football, soccer, the beautiful game, or just plain boring (red card!), 2016 is a huge year for the sport and Vuvuzela Bushwack is ready to cheer her team to victory! With a wide arsenal of cheering accessories and a getup that is sure to get her some Jumbotron time, she's prepared to celebrate her team and the sport well into extra time. And if her team suddenly needs a substitute from the crowd, she has some pretty sweet dash moves and a triple-ball penalty shot that will leave the opposing keeper crippled!
After Hercules proved himself in battle against the Hellbourne horde, Hera put her grudge aside and had her son and blacksmith of the Gods, Hephaestus, forge an exquisite set of armor and massive war hammer worthy of the courageous hero Hercules had become. Adorned in his masterfully crafted armor, he has emerged from the bloody battle as the Lion of the Gods, the epitome of courage, heroism and good, and blissfully unchanged in one regard: he still carries the simple, brute strength to cave in any daemon skull.

Hell's Keep[ | ]

As the darkness of the Second Corruption swept through Hope’s Keep, shattering its peace and disfiguring its graceful architecture into a grotesque hell on Newerth, the daemons who thrive among the shadows came with it. Their queen is The Dark Consort, wife of the reigning Daemon Highlord Cthulhuphant, and together they seek to turn Hell’s Keep into an extension of their underworld kingdom. The Dark Consort does her part by seeking and butchering any who worship a god other than her Highlord, and the darkness she casts over her victims before beginning the slaughter is permanent and inescapable.

Adkarna[ | ]

The Royal Guardsmen of Adkarna are selected from the most dedicated and reliable Legionnaires to protect the capital, the castle, the royal family and its ceremonies. They are expected to stand firm against everything from a riot of hungry citizens to a wave of ravenous daemons, and thus far the capital still stands, the castle is unscratched, the royal family unharmed and able to praise their gods freely. Some fools consider the Guardsmen’s massive axes to be strictly ceremonial, but they are equally adept at creating funerals as they are protecting them.

Couriers[ | ]

  • New Courier: Demon
Get your items fiendishly quick with the Demon Courier!
  • New Courier: Gryphon
Deliver your items with power and majesty with the Gryphon Courier!

Bug Fixes & Optimizations[ | ]

General[ | ]

  • Chat UI now fills up the side bar completely, rather than having 2 empty black slots.

Heroes[ | ]

Artillery Artillery
  • Added a visual indicator on the target of Artillery's Artillery Homing Missile Homing Missile.
    • The visual indicator is only visible to Artillery and his team.
Behemoth Behemoth
  • Anhur Anhur Behemoth's Behemoth Shockwave Shockwave visual effects now match its actual radius.
Calamity Calamity
Engineer Engineer
Lodestone Lodestone

Items[ | ]

Stormspirit Stormspirit
  • Target is now Perplexed & Restrained in the initial state to avoid buffering the input of item-based escape options (e.g. Portal Key Portal Key) for the first frame after landing on the ground.
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