Design[ | ]
- Ember Shard
- Mana Regeneration decreased from {4.5/5.5/6/6.5/7% to 3/4/5/6/7%} of Adrenaline's Max Mana per second.
- Death's Halo
- Stun duration decreased from {2.5 seconds to 2 seconds}.
- Sticky Bomb
- Magic Damage decreased from {100/200/300/400 to 100/180/260/340}.
- Boom Dust
- Magic Damage per instance of Boom Dust decreased from {15/30/45/60 to 15/25/35/45}.
- Jungle Toxin
- Attack Speed bonus on Bushwack is now capped at {20 charges}.
- Storm Cloud
- Duration decreased from {15 seconds to 10 seconds}.
- The maximum Armor & negative Armor values still remain the same.
- Cooldown decreased from {14 seconds to 10 seconds}.
- Shadow Step
- No longer able to be used while Immobilized or Restrained.
- Rift Stalk
- Fade time increased from {0.5 seconds to 1 second}.
- Illusory Assault
- Cooldown increased from {50/40/30 seconds to 70/60/50 seconds}.
- Shadows no longer deal 100% of Grinex's Attack Damage on their first attack.
- Total potential Physical Damage over the duration decreased from {240/420/640 to 200/300/400}.
- Agility gain per level decreased from {2.9 to 2.4}.
- Strength gain per level decreased from {2.2 to 2.0}.
- Agility gain per level decreased from {2.7 to 2.4}.
- Intelligence gain per level increased from {1.8 to 2.0}.
- Cyclones
- Magic Damage per Cyclone changed from {7/8/9/10 to 8} at all levels.
Bug Fixes & Optimizations[ | ]
General[ | ]
- The "Mute" button in the HUDs will now function properly.
- MsPudding Announcer's arcade text now has proper textures.
- Fixed a crash if players tried to start a Practice Mode game without anyone in it.
- Fixed background music while in the HoN Store.
- Fixed the "Back" button in the HoN Store so it won't bug out under certain circumstances.
- The Silver Coin price of bundles will now show properly on the detailed page of the bundle.
- Fixed a crash where Linux users crash while browsing the HoN Store.
Heroes[ | ]
- Fixed the attack animation for the base model
- Model size between other avatars are now more consistent.
- Strength in Numbers now only have 33% of the original proc chance to spawn an Animated Tree when attacking an enemy unit.
- Master's Call will now properly grant the Cheetah gun infinite ammo.
- Plague Carrier will no longer instantly kill bosses.
- Stampede will no longer grant permanent vision on a target if he dies after he enters the leap state, or if Stampede switches targets & the subsequent target becomes invulnerable at the time of impact.
- Greater Rhino will no longer bypass the target's invulnerability.