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Heroes of Newerth Wiki
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=== Reworks === ;{{hi|Artillery}} (Reworked) :Ability 1: {{si|Artillery|LRM}} ::Range: 1200 ::Radius: 100 ::Mana cost: 10 ::Cooldown: 0 seconds. * Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch. * Consumes 4 mana per rocket fired. Each rocket deals [12 + 7/14/21/28% of your Attack Damage] in Physical Damage in a 200 radius on impact, plus a bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance. * Deals half the damage to non-hero units. * Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling. * Activate mid-channel to Turn toward your cursor while firing your LRM. :Ability 2: {{si|Artillery|Mortar Shot}} ::Range: 1200 ::Radius: 400 ::Mana cost: 65 ::Cooldown: 20/18/16/14 seconds. * Target an area to lob a mortar which impacts after a 1.5 second delay. * Targets in radius take 100/140/180/220 Magic Damage and have a 15% Movement Speed Slow applied to them for 4 seconds. * Can be activated while channelling. :Ability 3: {{si|Artillery|Special Ammunition}} * Passively grants your abilities 200/400/600/800 extra Cast Range and causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds. :Ability 4: {{si|Artillery|Homing Missile}} ::Range: 1200 ::Mana cost: 125/150/175 ::Cooldown: 120/100/80 seconds. * Target an enemy to launch a Homing Missile. The missile starts out slow but rapidly accelerates towards the target. * On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target. * Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has travelled. ;{{hi|Deadlift}} (Reworked) *Attributes: **Strength: 22 + 2.5 **Agility: 15 + 1.3 **Intelligence: 27 + 2.8 * Starting Armor increased from 3 to 6. * Base Damage rescaled from 47-62 to 52-60. :Ability 1: {{si|Deadlift|Unholy Strength}} ::Radius: 350 ::Mana Cost: 80 ::Cooldown: 10/8/6/4 seconds * Upon use, deals 20/40/60/80 Magic Damage to nearby enemies, stealing 4 Strength from nearby enemy heroes for 30 seconds. This effect stacks. * Non-hero enemies take 60/120/180/240 Magic Damage instead. :Ability 2: {{si|Deadlift|Onslaught}} ::Range: 1000 ::Mana Cost: 75/90/105/120 ::Cooldown: 30/26/22/18 seconds * Target an enemy hero or structure to gain Max Movement Speed and charge towards your target. All nearby ally units and units under your control do the same. * Also summons 2/3/4/5 Undead upon use to help you for the duration. Undead have 30 Attack Damage with a 1.6 second attack cooldown. * All units gain 20/40/60/80 Attack Speed and are forced to attack the target for 6 seconds. * Deals 150% damage to structures and 50% damage to other units * If the target moves beyond 1100 units the effect is cancelled. :Ability 3: {{si|Deadlift|Soul Syphon}} (Reworked) ::Radius: 900 * Passively regains 1/1.5/2/2.5% of Max Health for every creep and 4/6/8/10% of Max Health for every hero that dies nearby. :Ability 4: {{si|Deadlift|Resurrection}} ::Radius: 1500 ::Mana Cost: 250 ::Cooldown: 160/120/80 seconds * Upon use, revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided among the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds. * Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds. * {{ii|Staff of the Master}} effect: Upon death, automatically triggers the ability after a 3 second delay if it is off cooldown, reviving yourself in the process as well with 100% Health and Mana. If it is on cooldown, Deadlift leaves behind his own Gravestone and revives after a 3 second delay. Own Gravestone dies in 3 hits.
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