Steam Turret now properly inherits 50% of the Attack Damage granted by Agility from Engineer (in addition to 50% of the Attack Speed granted by Agility from Engineer).
This was actually a bug in the previous patch and was severely lowering the power of Engineer's carry potential.
Engineer's carry potential on his Steam Turret is now properly adjusted to where it should be.
Mana Cost decreased from 100 to 50.
Cooldown decreased from 20 to 10 seconds.
Ability now goes on a 5 second cooldown when the turret is damaged by an enemy player.
Can now be double-activated to drop the turret at your feet.
During the day, the ability no longer targets a location but instead applies a buff to self which provides clearvision and deals damage to nearby enemies.
Magic Damage per second rescaled from 20/30/40/50 to 15/30/45/60.
The following balance changes apply to the Midwars mode ONLY. These changes aim to address the top strongest and weakest heroes in Midwars to make Midwars a more balanced experience. If you play any other mode (for example, CoN or PBT), the changes below will not affect you and heroes will still have their usual stats.
In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. In the days of the Lost Civilization, Circe grew weak as Man refined his gift of science; he knew all corners of the earth and had no sense of exploration. Circes wanderers dwindled, then vanished. The sorceress waited alone on her island for centuries, scanning the horizons for a glimpse of a topsail or debris from a shipwreck. When a ship finally appeared, Circe did not believe her eyes. The hard iron surfaces gleamed in the sun and looked nothing like the last vessel she had seen, one carved of wood and held together with pitch and rope; this craft soared through the air, though it had no feathered wings. The Deceiver remained concealed as the object landed on her warm sand. She did not trust it, for it defied the laws of nature and could only be sent by the gods, who had exiled her to this island so long ago. When the craft opened and mortal men stepped out, Circes doubts began to be replaced by hope. She followed these men as they explored her island, holding iron boxes with flashing colors. They seemed very pleased by the colors. When the chance arose, Circe lured one of the men into the jungle and enchanted him to gain the purpose of his visit. The man told her all: he and his fellow explorers sought elements, though the names he gave meant nothing to Circe. But when she gleaned from his mind the purpose of those elements she saw fire and destruction on a scale that would shame the gods. Circe allowed the men to leave with their findings, and for years allowed them to return and extract what they liked from the soil and bedrock of her island. The Deceiver took her share of the workers, casting spells to convince the others that the missing men had been lost to accidents and desertion. Then the men left, for they had taken everything they could from her prison. Circe was once again alone. But the images of fire remained, and hundreds of years later in what came to be known as Mans Fall from Light, Circe watched the horizons grow bright with an unnatural glow. Storms of ash swept over her island and massive structures made of stone and shattered glass were carried on the tides. Charred corpses washed ashore by the hundreds. As Circe had foreseen in the explorers mind, the waters surrounding her island fell away, evaporated by the unholy flames that spread beneath boiling black clouds. After thousands of years a prisoner, Circe walked off her island toward what remained of mankind, for her island was now the entire world.
Ol' Briarpatch doesn't have much need or use for people or animals, as most of them don't have much need or use for him and his crotchety ways. But his beloved greenhouse, now that's another story. His precious pitcher plants wouldn't survive without his careful watering, pruning, and singing, which to warm-blooded ears sounds like a drowning accordion. They were all perfectly content being left alone by the world, but the world decided to come barging in when a battle between the Legion and Hellbourne spilled from a nearby field onto their property and left acres of dead plants behind. Properly riled, Ol' Briarpatch rallied the survivors and armed them, these glorious green soldiers of his, and they set out to stick a giant thorn in the side of world.
The Dragonblood Clan of Arasunia dates back to the city's first days as a simple crossroads with a chapel, and their vow to protect the citizens from all threats -- including the church -- has survived and evolved along with the spectacular city. Those who belong to the secret society operate in the shadows, collecting information, whispering rumors, and applying leverage as needed to maintain the precarious balance between what is lawful and what is just. When that balance tips too far either way, certain members of the clan are called upon to cull the source and return order. Bloodshadow is the elite among these professional assassins, and when he unleashes the full power of his Dragonblood upon the clan's target you can be certain their shadow will remain forever still.
It's always dangerous when electricity and water mix, and Mecha Mermaid could be the most lethal combination in all of Newerth. Once a beautiful, naive sea nymph, this warrior witnessed the vast, careless destruction caused by the Legion and Hellbourne fleets when they engaged in sea battles and knew her kind would be quickly wiped out if no one intervened on their behalf. Though she was wary of mankind, it was obvious that the daemons had no love for the natural world and its inhabitants, so she volunteered to augment her powerful aquatic abilities with the mecha arsenal designed by Legion Engineers. The results are about to create a tidal wave of trouble for the Hellbourne.