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== Design == === (Old) User Interface === * Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect). * Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect). ** Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options. ** Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game. ** Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported. === Matchmaking Rating (MMR) === * MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface). ** Rank icons and titles will still be displayed beside the MMR value. ** Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started. ** Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons. === Concede Vote Mechanics === * Now requires 5 players to concede after the 15 minute mark (instead of 4 players). * Now requires 4 players to concede after the 30 minute mark (instead of 3 players). ** The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote. === [[Forests of Caldavar]] === * Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed. ** Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower. * The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees. ** This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners. === [[Runes]] === *New Rune: [[File:Icon_Illusion.jpg|24px|link=Runes]]'''Mystic Illusion Rune''' ** Replaces Illusion Rune. ** Illusion Rune has been renamed to Mystic Illusion Rune. ** In addition to the Illusion rune's current effects, now also applies Mystic for 45 seconds. *** Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs. === [[Mid Wars]] === * {{ui|Zorgath}} & {{ui|Transmutanstein}}'s respawn times reduced from 6 minutes to 4 minutes. * Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level). === Hero Reworks === ;{{hi|Prophet}} * Reverted to its pre-4.5.0 version: ** Strength: 20 + 1.8 per level ** Agility: 20 + 2 per level ** Intelligence: 27 + 2.5 per level (Primary) ** Movement Speed: 300 ** Attack Range: 600 ** Starting Attack Damage: 49-57 ** Starting Armor: 3.92 * Ability 1: {{si|Prophet|Debilitate}} ** Range: 600 ** Mana Cost: 90/100/110/120 ** Cooldown: 10 seconds *** Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds. *** Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources. *Ability 2: {{si|Prophet|Invigorate}} ** Radius: 800 ** Mana Cost: 65 ** Cooldown: 8 seconds *** Activate to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds. *** Invigorate grants a 75/100/125/150 Health Heal and a 75/100/125/150 Attack Speed buff for the next 1/2/3/4 attacks. * Ability 3: {{si|Prophet|Persecution}} ** Range: 600 ** Mana Cost: 90/100/110/120 ** Cooldown: 12 seconds *** Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds. *** Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun. *** Debuff lasts for up to 2/3/4/5 attacks. *Ability 4: {{si|Prophet|Shared Fate}} ** Radius: 1000 ** Mana Cost: 140/245/350 ** Cooldown: 120/105/90 seconds *** Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly. *** Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them. === Renamed Heroes === ;{{hi|Xemplar|Mimix}} * Renamed from '''Mimix'''. ** Mimix simply sounds lame. Xemplar is a much cooler name! ** Special thanks to Sliferjam for voicing the Xemplar hero selection audio. * {{si|Xemplar|Fractal Field}} ** Magic Damage increased from 100/140/180/220 to 100/145/190/235. *** Also applies to Xemplar's illusions. * {{si|Xemplar|Wall of Mirrors}} ** Magic Damage increased from 25/50/75/100 to 30/60/90/120. === Heroes === ;{{hi|Adrenaline}} * '''Base Strength''' increased from 16 to 19. * '''Strength gain per level''' reduced from 2 to 1.9. * {{si|Adrenaline|Ember Shard}} ** Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana. ;{{hi|Andromeda}} * '''Base Agility''' reduced from 30 to 25. * '''Base Damage''' reduced from 47-57 to 44-52. * {{si|Andromeda|Dimensional Link}} ** Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000. ;{{hi|Armadon}} * {{si|Armadon|Armordillo}} * Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%. * Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150. ;{{hi|Balphagore}} * {{si|Balphagore|Regurgitate}} ** Magic Damage per second increased from 30/55/80/105 to 40/60/85/110. * {{si|Balphagore|Corpse Conversion}} ** Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50. ** Max Health increased from 250/325/400/475 to 275/350/425/500. ** Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%. ** Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned. * {{si|Balphagore|Hell on Newerth}} ** Base Magic Damage increased from 200/250/300 to 250/300/350. ;{{hi|Bombardier}} * {{si|Bombardier|Bombardment}} ** Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55. *** Total Magic Damage increased from 80/120/160/200 to 100/140/180/220. ;{{hi|Calamity}} * {{si|Calamity|Firebomb}} ** Cooldown increased from 11 seconds to 12 seconds. * {{si|Calamity|Dragon's Path}} ** Magic Damage per dragon impact reduced from 30/55/75/100 to 25/50/70/95. * {{si|Calamity|Sunder's Vault}} ** Cooldown increased from 110/100/90 seconds to 120/110/100 seconds. ;{{hi|Chi}} * {{si|Chi|Crippling Puncture}} ** Superior Magic Damage increased from 30/60/90/120 to 60/85/110/135. ** Movement Speed Slow and Disarm duration increased from 1.5/2.5/3.5/4.5 seconds to 2.1/2.9/3.7/4.5 seconds. ;{{hi|Chronos}} * {{si|Chronos|Time Leap}} ** Magic Damage increased from 50/90/130/170 to 80/120/160/200. ;{{hi|Demented Shaman}} * {{si|Demented Shaman|Healing Wave}} ** Max number of ally units affected reduced from 3/4/5/6 to 3/3/4/5. * {{si|Demented Shaman|Unbreakable}} ** Health restored changed from [120/180/240/300 + 6/8/10/12% of the target's Max Health] to [130/180/230/280 + 4/6/8/10% of the target's Max Health]. ;{{hi|Doctor Repulsor}} * {{si|Doctor Repulsor|Magnetic Contraption}} ** Magic Damage increased from 100/160/220/280 to 120/170/225/280. ** Mana Cost increased from 70/80/90/100 to 85/90/95/100. ** Cooldown reduced from 4 seconds to 3.5 seconds. * {{si|Doctor Repulsor|Opposite Charges}} ** Cooldown reduced from 20 seconds to 16 seconds. ;{{hi|Draconis}} * {{si|Draconis|Fiery Barrage}} ** Physical Damage per 4 seconds rescaled from [4/8/12/16 + 25% of Draconis' Attack Damage] to [6/12/18/24 + 25% of Draconis' Attack Damage]. * {{si|Draconis|Cataclysm}} ** Damage-over-Time Amplification increased from 10/20/30% to 15/25/35%. ;{{hi|Engineer}} * {{si|Engineer|Steam Turret}} ** Now takes damage when attacking a unit affected by {{ii|Barbed Armor}}'s buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes). *** The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously). ** Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage). ;{{hi|Glacius}} * {{si|Glacius|Tundra Blast}} ** Movement Speed Slow reduced from 30/35/40/45% to 25/30/35/40%. * {{si|Glacius|Chilling Presence}} ** Bonus Mana Regeneration per second for self reduced from 1 to 0.75. * {{si|Glacius|Glacial Downpour}} ** Magic Damage per impact reduced from 75/100/125 to 70/95/120. ** Max Channel Time reduced from 6 seconds to 5 seconds. ;{{hi|Goldenveil}} * {{si|Goldenveil|Perch & Plunge}} ** Perch: Cooldown now restarts when landing on a tree. *** On average, using Perch at max range reduced the effective cooldown by ~1 second. ** Perch: Cooldown reduced from 3 seconds to 2.5 seconds. *** This is effectively a 0.5 second cooldown nerf to the ability. ** Perch: Cast Range reduced from 1200 to 1100. ** Plunge: Cast Range reduced from 800 to 700. ;{{hi|Ichor}} * {{si|Ichor|Life Leech}} ** Magic Damage reduced from 100/140/170/200 to 90/130/165/200. * {{si|Ichor|Transfusion}} ** Magic Damage reduced from 100/160/200/240 to 90/140/190/240. ;{{hi|Legionnaire}} * '''Strength gain per level''' reduced from 2.8 to 2.7. * '''Base Intelligence''' reduced from 18 to 17. * {{si|Legionnaire|Taunt}} ** Armor granted to self reduced from 25 to 8/12/16/20. ** Mana Cost increased from 55/70/85/100 to 65/80/95/110. ** Cooldown increased from 12 seconds to 13 seconds. * {{si|Legionnaire|Whirling Blade}} ** Chance to proc per attack received reduced from 10% to 9%. ** Auto-proc threshold changed from the 8th attack received to the 9th attack received. ;{{hi|Lord Salforis}} * {{si|Lord Salforis|Life Tap}} ** Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100. * {{si|Lord Salforis|Dark Lord's Presence}} ** True Damage per second reduced from 20/30/40/50 to 15/25/35/45. * {{si|Lord Salforis|The Undying}} ** Superior Magic Damage per second reduced from 25/40/55 to 20/35/50. ;{{hi|The Madman}} * {{si|The Madman|Berserk}} ** Attack Speed bonus increased from 40/80/120 to 80/120/160. ;{{hi|Master of Arms}} * {{si|Master of Arms|Overcharged Shot}} ** Cooldown increased from 15/14/13/12 seconds to 17/16/15/14 seconds. ** Magic Damage dealt to the main target reduced from 75/150/225/300 to 70/140/210/280. ;{{hi|Midas}} * {{si|Midas|Elemental Warp}} ** {{ii|Staff of the Master}} effect only: Cast Range reduced from 1200 to 1000. ;{{hi|Monarch}} * {{si|Monarch|Chrysalis}} ** Healing per second reduced from 15/35/55/75 to 15/30/40/50. * {{si|Monarch|Noxious Cloud}} ** Magic Damage per second reduced from 25/40/50/60 to 15/30/45/60. ;{{hi|Monkey King}} * {{si|Monkey King|Heavenly Vault}} ** {{si|Monkey King|Illusive Dash}} and {{si|Monkey King|Wan Jin Slam}} can now be cast to cancel Vault early if used after initially landing on the target. ;{{hi|Nitro}} * {{si|Nitro|Ballistic}} ** Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%. * {{si|Nitro|HEAT Round}} ** Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage]. ;{{hi|Nomad}} * {{si|Nomad|Mirage Strike}} ** Bonus Physical Damage dealt reduced from 60/80/100/120 to 50/70/90/110. * {{si|Nomad|Edge Counter}} ** Magic Damage reduced from 250/500/750 to 250/450/650. ;{{hi|Nymphora}} * {{si|Nymphora|Nymphora's Zeal}} ** Projectile speed reduced from 1300 units per second to 1100 units per second. ** Range reduced from 950 to 900. ** Cooldown reduced from 16 seconds to 15 seconds. ** Magic Damage per impact reduced from 55/90/115/140 to 50/80/105/130. ** Stun duration reduced from 1.2/1.3/1.4/1.5 seconds to 1/1.1/1.2/1.3 seconds. * {{si|Nymphora|Grace of the Nymph}} ** Total potential Mana restored reduced from 100/170/235/300 to 85/160/230/300. * {{si|Nymphora|Teleport}} ** Cooldown increased from 90/75/60 seconds to 95/80/65 seconds. ;{{hi|Oogie}} * {{si|Oogie|Kindled Fury}} ** Mana restored on-proc reduced from 10/16/22/28% to 8/12/16/20% of your missing Mana. ;{{hi|Parallax}} * {{si|Parallax|Earthshatter}} ** Affected area changed from a circle around the Fulcrum to a conic tether between the Fulcrum and Parallax (just like before Patch 4.1.6). ;{{hi|Parasite}} * {{si|Parasite|Draining Venom}} ** Damage increase and reduction reduced from 9/18/27/36% to 7/14/21/28%. ;{{hi|Pestilence}} * {{si|Pestilence|Flight}} ** Duration increased from 7 seconds to 10 seconds. ** Cooldown reduced from 10 seconds to 10/9/8/7 seconds. *** Note that the cooldown still only begins after the Flight state duration expires. ;{{hi|Puppet Master}} * '''Base Agility''' increased from 18 to 20. * '''Base Intelligence''' increased from 20 to 21. * {{si|Puppet Master|Puppeteer's Hold}} ** Mana Cost reduced from 115/140/165/190 to 110/130/150/170. ** Duration increased from 2.5/3/3.5/4 seconds to 2.5/3.15/3.85/4.4 seconds. * {{si|Puppet Master|Puppet Show}} ** Duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds. ;{{hi|Pyromancer}} * {{si|Pyromancer|Fervor}} ** Cast Speed reduced from 20/40/60/80 to 15/30/45/60. ** Attack Speed per charge reduced from 20/40/60/80 to 15/30/45/60. ** In addition to its current effects: Your attacks and abilities apply a charge of Burning for 3 seconds. Burning! can be applied to buildings. *** Burning deals 1/2/3/4 Magic Damage per second per charge. *** Illusions apply a charge of Burning! every 3 attacks. ;{{hi|Rampage}} * {{si|Rampage|Might of the Herd}} ** Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% Movement Speed to 2/4/6/8%. ;{{hi|Ravenor}} * {{si|Ravenor|Storm Blades}} ** Magic Damage reduced from 50/75/100/125 to 50/70/90/110. * {{si|Ravenor|Static Shock}} ** Number of autoattacks required to proc increased from 2 to 3. * {{si|Ravenor|Power Overwhelming}} ** Movement Speed and bonus Superior Magic Damage gained per charge reduced from 0.5/1/1.5 to 0.4/0.8/1.2. ;{{hi|Salomon}} * {{si|Salomon|Wish for Power}} ** Mana Cost increased from 70/80/90/100 to 80/90/100/110. ** Magic Damage dealt when an orb collides with an enemy hero reduced from 15/30/45/60 to 10/20/30/40. * {{si|Salomon|Avenging Leap}} ** Magic Damage reduced from 40/80/120/160 to 30/60/90/120. ;{{hi|Sand Wraith}} * {{si|Sand Wraith|Desert's Curse}} ** Magic Damage increased from 50/100/150/200 to 70/120/170/220. * {{si|Sand Wraith|Mirage}} ** Cooldown reduced from 130/120/110 seconds to 125/115/105 seconds. ;{{hi|Scout}} * {{si|Scout|Vanish}} ** Fade time reduced from 1 second to 0.75 seconds. ;{{hi|Silhouette}} * {{si|Silhouette|Death Lotus}} ** Magic Damage when shooting the blades out increased from 70/140/210/280 to 75/150/225/300. * {{si|Silhouette|Tree Grapple}} ** Cooldown reduced from 19/15/11/7 seconds to 16/13/10/7 seconds. * {{si|Silhouette|Relentless Salvo}} ** Cooldown for reapplying the Attack Speed buff to self reduced from 4.5/3.5/2.5/1.5 seconds to 4/3/2/1 seconds. ;{{hi|Sir Benzington}} * {{si|Sir Benzington|Lance-A-Long}} ** Bonus Attack Range while active increased from 100 to 150. * {{si|Sir Benzington|Heart Piercer}} ** Attack Range bonus increased from 50/100/150/200 to 100/150/200/250. ;{{hi|Skrap}} * '''Base Movement Speed''' reduced from 305 to 300. * '''Base Strength''' reduced from 20 to 19. * '''Strength gain per level''' reduced from 1.6 to 1.5. * '''Intelligence gain per level''' reduced from 2.8 to 2.6. ;{{hi|Torturer}} * '''Base Agility''' reduced from 23 to 21. ;{{hi|Wildsoul}} * '''Base Strength''' increased from 15 to 16. * {{ui|Booboo}} ** {{si|Booboo|Swipe}}: Physical Damage increased from 150 to 175. === New & Reworked Items === ;{{ii|Frostfield Plate}} (New Item) * Component Buildup: {{ii|Acolyte's Staff}} ({{gold|2600}}) + {{ii|Platemail}} ({{gold|1400}}) + {{ii|Amulet of Exile}} ({{gold|465}}) + Recipe ({{gold|135}}) = Total {{gold|4600}} * Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor * Passively applies -30% Attack Speed to enemies within 900 radius of the wielder. * Active: Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies a -40% Movement Speed debuff to them for 4 seconds. Grants 800 day and night Clearvision around self on cast for 2 seconds. ** Radius: 750 ** Mana Cost: 100 ** Cooldown: 30 seconds ;{{ii|Hypercrown}} (Reworked) * Tribute to HyperXewl. * Now the spiritual successor of {{ii|Charged Hammer}} and shoots red lightning. * Component Buildup: {{ii|Warpcleft}} ({{gold|1800}}) + {{ii|Alacrity Band}} ({{gold|1200}}) + {{ii|Voltstone}} ({{gold|700}}) + Recipe ({{gold|1000}}) = Total {{gold|4700}} * Grants 80 Attack Speed. * Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies. ** Bounce radius is 600. ** This item's chance to trigger does not stack with Thunderclaw or itself. * Active: Applies Charged Up to the target for 20 seconds. * Charged Up: After every 4 attacks on the target, cast Electric Jolt in a 750 radius, 100 degree cone, dealing 200 Magic Damage to the attacker and 6 nearby enemies. ** Range: 600 ** Mana Cost: 50 ** Cooldown: 35 seconds ;{{ii|Ioyn Stone}} (New Item) * Cost: {{gold|200}} * +60 Max Health * +45 Max Mana * When in your inventory, right-click a [[Runes|Rune]] (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune * The charges last up to 4 minutes * When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone. * Does not stack with other Ioyn Stones or {{ii|Bottle|Bottles}}. ;{{ii|Plated Greaves}} (Reworked) * Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe: * Recipe: {{ii|Marchers}} ({{gold|500}}) + {{ii|Shield of the Five}} ({{gold|800}}) + {{ii|Guardian Ring}} ({{gold|175}}) = Total {{gold|1475}} * Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor. * Active: ** Activate to grant +3 Armor to allied heroes/structures and applies Plated to allied non-hero units in radius for 60 seconds. Armor bonus on heroes/structures and damage bonus on non-heroes are doubled for the first 10 seconds. ** Plated grants +20% Base Damage and 10 Deflection to creeps. *** Does not stack with Shield of the Five. *** Radius: 600 *** Cooldown: 30 seconds === Items === ;{{ii|Arcane Bomb}} * Recipe Cost reduced from {{gold|250}} to {{gold|210}}. ** Total Cost reduced from {{gold|1790}} to {{gold|1750}}. * Radius increased from 400 to 600. * Now deals 75 Magic Damage to heroes. * Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150. * Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health. * Now also grants Clearvision in the target area for 2.5 seconds. ;{{ii|Barbed Armor}} * Certain gadgets will now be affected by Barbed Armor. ** This specifically reintroduces any interaction between {{hi|Engineer}}'s {{si|Engineer|Steam Turret}} and Barbed Armor. ;{{ii|Jade Spire}} * Recipe Cost reduced from {{gold|700}} to {{gold|600}}. ** Total Cost reduced from {{gold|2500}} to {{gold|2400}}. * Max Mana increased from 250 to 400. * Mana Regeneration increased from 100% to 150%. * [[Mid Wars]] only change: Cast Range bonus granted is 100 (instead of its default value). ;{{ii|Spellshards}} * Intelligence increased from 10 to 15. * Mana Regeneration increased from 100% to 125%. * Magic Armor Penetration increased from 60% to 65%. * In addition to its current effects, now also grants +15% Spell Damage against non-hero units. ;{{ii|Spiked Bola}} * New Component Buildup: {{ii|Dancing Blade}} ({{gold|3200}}) + {{ii|Fortified Bracer}} ({{gold|490}}) + Recipe ({{gold|110}}) = Total {{gold|3800}} * No longer grants 35 Attack Speed. * Now grants 12 Strength and 8 Intelligence. ** Still grants 30 Agility. * Disarm state can no longer be dispelled. * Physical Damage dealt (from the active) reduced from 250 to 200. * Cooldown reduced from 45 seconds to 16 seconds. ;{{ii|Symbol of Rage}} * Active state's Lifesteal reduced from 200% to 175%. ** Total Lifesteal from Symbol of Rage reduced from 225% to 200% while its state is active. === Lightbrand Item Branch Changes === ;{{ii|Lightbrand}} * No longer passively grants 20% Magic Lifesteal. * Now has a new Searing Modifier: autoattacks apply a stacking 8 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). ;{{ii|Frozen Light}} * No longer passively grants 28% Magic Lifesteal. * Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). ;{{ii|Searing Light}} * No longer passively grants 28% Magic Lifesteal. * Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). ;{{ii|Dawnbringer}} * No longer passively grants 36% Magic Lifesteal. * Now has a new Searing Modifier: autoattacks apply a stacking 16 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). ;{{ii|Grimoire of Power}} * In addition to its current benefits, now has a new Searing Modifier: autoattacks apply 35 Magic Damage per second for 3 seconds in a 200 radius around the target. * Now has a new active: grants +50% Magic Lifesteal (+10% vs. non-hero units) for 8 seconds. ** Still has its passive Magic Lifesteal. ** Mana Cost: 100 ** Cooldown: 60 seconds
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