Heroes of Newerth Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Heroes of Newerth Wiki
2,525
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Information
Heroes
Items
Units
HoN Store
Social Media
Facebook
Twitter
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Vision
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Vision
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Fog of War== All areas outside of friendly Vision become '''Fog of War'''. Enemy units cannot be seen nor targeted as long as it's inside the Fog of War. Building locations can be seen inside the Fog of War, but any info on the building, such as Health, cannot be seen, nor can they be targeted. Vision is shared between teams. Anything your allied heroes, creeps, buildings, Wards, and gadgets can be seen by you as well. There are abilities which unlink shared vision, which means your only source of vision comes from your hero or any other owned units (i.e. pets) for the duration. There are two abilities that can inflict unlinked vision: {{hi|The Dark Lady}}'s {{si|The Dark Lady|Cover of Darkness}} and {{hi|Adrenaline}}'s {{si|Adrenaline|Death's Halo}}. If vision of an enemy is lost during the startup animation of a single-target ability, the ability will cancelled. However, attacks will not be interrupted if vision of the enemy is lost. If an enemy unit inside Fog of War attacks, it briefly becomes Sighted. Fog of War updates every 0.4 seconds. ===Trees and Elevation=== [[Trees]] block vision and units cannot see through them. In certain areas of the map, there are small gaps between trees that allow units to move through them. Utilizing this to escape an enemy is known as "juking." Trees can be destroyed to prevent them from blocking vision, although it works for both sides. Units also cannot see areas that are in a higher elevation, while units on higher terrain can see whatever's on lower terrain. In addition, if a ranged unit attacks another unit at a higher elevation, it suffers a 25% [[Miss Chance]], known as "uphill miss chance". Uphill miss chance can be negated with [[True Strike]]. [[Ward of Sight|Wards of Sight]] and [[Ward of Revelation|Wards of Revelation]] do not benefit from uphill miss chance.
Summary:
Please note that all contributions to the Heroes of Newerth Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab