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{{Hero infobox |team = Hellbourne |mainstat = int |strength = 18 |strperlevel = 1.8 |agility = 14 |agiperlevel = 1.4 |intelligence = 27 |intperlevel = 3.0 |mindamage = 51 |maxdamage = 59 |basearmor = 0.86 |movespeed = 305 |magicarmor = 6 |attacktype = Ranged |attackrange = 575 |missilespeed = 1000 |attackpoint = 0.4 |backswing = 0.6 |bat = 1.7 |turnrate = 450 }} '''Voodoo Jester''' is a [[ranged]] [[intelligence]] [[hero]] in ''Heroes of Newerth''. He is based on [[dota2:Witch Doctor|Witch Doctor]] from ''Defense of the Ancients: All-Stars''. ==Info== {{Hero bio | melee = | ranged = 5 | solo = | jungler = | carry = | support = 5 | ganker = 2 | initiator = | pusher = | lore = The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children. | role = The Voodoo Jester is a strong support best used in the babysitter role paired with a late-game centered damage dealer. His Acid Cocktail can Stun lock charging enemies, while Mojo can simultaneously heal his ally and himself. }} ==Abilities== {{Ability infobox|Q |name = Acid Cocktail |image = Voodoo Jester Acid Cocktail.jpg |action = Target Unit |target = Organic Enemy Units |type = Magic |castactiontime = 0.25 |castbackswing = 0.55 |range = 600 |manacost = 110/120/130/140 |cooldown = 20/18/16/14 |description = Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other. |effects = On heroes, stuns for 1.2 seconds initially and 1 second on each additional bounce. Deals 50 Magic Damage to heroes. On creeps, deals {{sc|75/100/125/150}} Magic Damage and stuns for 5 seconds. Bounces {{sc|2/4/6/8}} times. |flavortext = What was in that bottle? |notes = * Acid Cocktail can bounce back to a unit more than once. * Bounces to visible enemy units within 600 radius. * Projectile moves at 600 speed. }} {{Ability infobox|W |name = Mojo |image = Voodoo Jester Mojo.jpg |action = Target Unit |target = All Units |type = Magic |castactiontime = 0.5 |castbackswing = 0.5 |range = 500 |radius = |manacost = 110/120/130/140 |cooldown = 20/17/14/11 |description = Voodoo Jester afflicts an ally with Good Mojo or an enemy with Bad Mojo. The Good Mojo passes to Voodoo Jester's allies, healing target over time. The Bad Mojo drags down Voodoo Jester's enemies, causing target to take Magic Damage over time. |effects = Applies ''Good Mojo'' to an ally or ''Bad Mojo'' to an enemy for 8 seconds. |status1 = Good Mojo |status1-effects = Heals {{sc|15/25/35/45}} Health per second to ally unit.<br />0.5x the value to other ally units in 500 radius. |status2 = Bad Mojo |status2-effects = Deals {{sc|15/25/35/45}} Magic Damage per second to enemy unit.<br />0.5x the value to other enemy units in 500 radius. |flavortext = Oh no, I lost my Mojo! |notes = * Heals or deals 120/200/280/360 Health or Magic Damage total. * Bypasses Magic Immunity on ally heroes. }} {{Ability infobox|E |name = Cursed Ground |image = Voodoo Jester Cursed Ground.jpg |action = Target Position |target = Enemy Heroes |type = Magic |castactiontime = 0.35 |castbackswing = 0.4 |range = 450 |radius = 165 |manacost = 90/100/110/120 |cooldown = 35/32/29/26 |description = Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds. |effects = Applies ''Cursed'' to targets in radius for 12 seconds. |status1 = Cursed |status1-effects = {{sc|6/12/16/20}} Magic Damage per second<br />Every 4 seconds, inflicts Magic Damage equal to {{sc|16/24/32/40%}} of total Health lost since ''Cursed'' was applied. |flavortext = Watch your step! |notes = * Damage dealt is based on the health difference since the last instance of Cursed Ground. Therefore, Cursed Ground's damage can be reduced with heals and health regeneration. * You cannot deny a unit with ''Cursed'' applied. }} {{Unit infobox |name = Spirit Ward |image = Voodoo Jester Spirit Ward.jpg |duration = 8 Seconds (Channeling) |combattype = Hero |health = Invulnerable |mindamage = 60/90/120 |sightrangeday = 1200 |sightrangenight = 800 |attacktype = Ranged |attackrange = 700 |missilespeed = 1000 |bat = 0.3 |attackpoint = 0 |backswing = 0.3 |turnrate = 900 }} {{Ability infobox|R |name = Spirit Ward |sotmname = Greater Spirit Ward |image = Voodoo Jester Spirit Ward.jpg |action = Target Position |type = Superior Magic |castactiontime = 0.2 |castbackswing = 0 |range = 400 |manacost = 150/225/300 |cooldown = 90 |channeltime = 8 |description = Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes. {{sotm|No longer channeling (but still cancels if Stunned, Silenced or killed).}} |effects = Summons an invulnerable Spirit Ward to attack nearby enemy Heroes. The Spirit Ward deals {{sc|60/90/120}} ({{sotm|90/120/150}}) Physical Damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to {{sc|0/0/1}} ({{sotm|0/1/2}}) additional target(s). The Spirit Ward is channeled and will be destroyed if the channel is cancelled. |flavortext = Bow down before me! |notes = * Attacks bounce to visible enemy heroes within 500 radius. * Spirit Ward will only attack heroes. * You can manually select the Spirit Ward to choose which hero to attack. * Spirit Ward can deal up to 1560/2340/3120 ({{sotm|2340/3120/3900}}) Physical Damage to a single unit over its duration. }} ==Alt Avatars== {{Voodoo Jester Alt Avatars}} ==Changelog== {{Changelog| '''[[Version 4.10.1]]''' * '''Starting Attack Damage''' changed from 51-61 to 51-59. '''[[Version 4.9.3]]''' * '''Attack Range''' reduced from 600 to 575. * {{si|Voodoo Jester|Mojo}} ** Now applies its 0.5x of its effect to other affected units within 500 radius of the target. '''[[Version 4.7.5]]''' *{{si|Voodoo Jester|Cursed Ground}} ** Magic Damage per second reduced from 6/12/18/24 to 6/12/16/20. '''[[Version 4.7.3]]''' *{{si|Voodoo Jester|Cursed Ground}} ** Cooldown reduced from 35 seconds to 35/32/29/26 seconds. ** Magic Damage per second increased from 5/10/15/20 to 6/12/18/24. ** Magic Damage applied every 4 seconds increased from 10/20/30/40% to 16/24/32/40% of total Health lost by the target since the initial infliction of the state. '''[[Version 4.3.2]]''' *{{si|Voodoo Jester|Acid Cocktail}} ** Range reduced from 700 to 600. ** Stun duration on the initial hit for hero units reduced from 1.5 seconds to 1.2 seconds. *{{si|Voodoo Jester|Mojo}} ** No longer affects targets in an area (i.e. only affects the main target now). ** Magic Damage and Heal values increased from 10/20/30/40 to 15/25/35/45 per second. '''[[Version 4.2.2]]''' *{{si|Voodoo Jester|Spirit Ward}} ** No longer prevents neutrals camps from respawning. '''[[Version 4.2.0]]''' *{{si|Voodoo Jester|Spirit Ward}} ** {{ii|Staff of the Master}} now also makes the ability non-channelling. The ward lasts for the usual duration of 8 seconds and disappears if Voodoo Jester gets stunned, silenced or dies. '''[[Version 4.1.3]]''' *'''Magic Armor''' decreased from 7 to 6. '''[[Version 4.0.0/Hero Balance|Version 4.0.0]]''' * '''Base Intelligence''' increased from 24 to 27. * '''Base Strength''' increased from 16 to 18. * '''Magic Armor''' increased from 5.75 to 7. * '''Armor''' increased from 1.82 to 2.82. '''[[Version 3.6.0]]''' *{{Si|Voodoo Jester|Acid Cocktail}} ** Now damages enemy heroes for 50 damage per bounce, in addition to the 1 second stun. *{{Si|Voodoo Jester|Mojo}} ** Radius increased from 340 to 500 '''[[Version 3.3.0]]''' * {{si|Voodoo Jester|Cursed Ground}} ** Range increased from 400 to 450 ** Cast Time decreased from 1000 to 750 *** This does not change how long it takes for the ability to land, this is the animation time after * {{si|Voodoo Jester|Spirit Ward}} ** Range increased from 300/350/400 to 400 '''[[Version 3.2.0]]''' *{{Si|Voodoo Jester|Spirit Ward}} **Turn Rate increased from 360 to 900 **(SotM): Increased number of bounces from 0/1/0 to 0/1/2 and removed Split Shot '''[[Version 2.6.34]]''' *'''Base Intelligence''' increased from 22 to 24 *{{Si|Voodoo Jester|Acid Cocktail}} **Now stuns and damages pets, with the exception of Booboo and Boris *{{Si|Voodoo Jester|Cursed Ground}} **Mana Cost reduced from 120 to 90/100/110/120 '''[[Version 2.6.28]]''' *'''Turn Rate''' increased from 360 to 450 '''[[Version 2.6.10]]''' *{{Si|Voodoo Jester|Spirit Ward}} **Mana Cost rescaled from 200/200/300 to 150/225/300 '''[[Version 2.0.8]]''' *'''Damage''' decreased from 51-61 to 46-56 '''[[Version 1.0.18]]''' *{{Si|Voodoo Jester|Mojo}} **Mana Cost from 95/105/115/125 to 110/120/130/140 '''[[Version 1.0.13]]''' *{{Si|Voodoo Jester|Acid Cocktail}} **Fixed the bug causing Acid Cocktail to occasionally split into two **Sped up from 750 to 800 initial and 450 to 600 for the bounce **Fixed his tooltips to clarify that his casks do no damage to heroes '''[[Version 0.3.6]]''' *{{Si|Voodoo Jester|Acid Cocktail}} **Number of bounces rescaled from 2/4/5/8 to 2/4/6/8 '''[[Version 0.3.0.2]]''' *'''Base Agility''' increased from 13 to 14. *'''Base Intelligence''' increased from 19 to 22. *'''Intelligence Gain''' increased from 2.9 to 3.0 *{{Si|Voodoo Jester|Acid Cocktail}} **Initial projectile speed increased from 650 to 750. *{{Si|Voodoo Jester|Cursed Ground}} **Cast time reduced from 0.5s to 0.35s '''[[Version 0.1.66]]''' *{{Si|Voodoo Jester|Mojo}} **Manacost reduced from 105/115/125/145 to 95/105/115/125. '''[[Version 0.1.63]]''' *'''Base Armor''' increased by 1 (from 1.72 to 1.82?). '''[[Version 0.1.62]]''' *{{Si|Voodoo Jester|Mojo}} **Manacost reduced from 110/135/160/185 to 105/115/125/145. '''[[Version 0.1.52]]''' *'''Attack Impact Time''' reduced from 0.55 to 0.4 seconds. '''[[Version 0.1.48]]''' *{{Si|Voodoo Jester|Acid Cocktail}} **Won't stun magic immune targets anymore. '''[[Version 0.1.47]]''' *{{Si|Voodoo Jester|Acid Cocktail}} **No longer bounces off runes or catapults. **Fixed from spawning two projectiles when the original target becomes invalid '''[[Version 0.1.45]]''' *{{Si|Voodoo Jester|Acid Cocktail}} **Mana Cost changed to 110/120/130/140. **Increased speed of initial projectile from 600 to 650. **Decreased speed of the bouncing projectile from 600 to 450. *{{Si|Voodoo Jester|Mojo}} reworked: **Applies ''Good Mojo'' to an allied unit, ''Bad Mojo'' to an enemy unit **Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second **Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second **Mana Cost increased from 90/110/130/150 to 110/135/160/185 **Cool down changed from 24 seconds to 24/21/18/15 seconds '''[[Version 0.1.34]]''' *{{Si|Voodoo Jester|Spirit Ward}} **Damage no longer reduced by deflection items like HotBL. }} {{Heronav}} [[Category:DotA Ports]]
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