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Walking refers to a class of status effects that allow units to pass through certain objects in the environment. There are four types of walking: Unitwalking, Treewalking, Cliffwalking, and Buildingwalking.

Unitwalking

Unitwalking allows units to ignore collision with other units. Unitwalking is particularly useful in that it prevents you from being blocked by a group of creeps while chasing or running away (known as the dreaded "creep block") or from causing collision problems with friendly units, especially in a narrow pathway. Most forms of Stealth also grant Unitwalking.

Sources

Unit/Item Source Target Duration Notes
Aluna Aluna Aluna Deja Vu Deja Vu Self 3/4/5/6 seconds Removed after 3rd activation
Apex Apex Apex Fire Surge Fire Surge Self 2.5 seconds Attacking ends the effect early.
Assassin's Shroud Assassin's Shroud Activation Self 9 seconds (Stealth)
Artesia Artesia Artesia Dance of Death Dance of Death Self 3/4/5/6 seconds (Channeling)
Blitz Blitz Blitz Quicken Quicken Target Ally 2.5/3.25/4/4.75 seconds
Tremble Hive Mind Boris Passive N/A N/A
Circe Circe Circe Deceive Deceive Self 4/6/8/10 seconds (Stealth)
Energizer Energizer Activation Non-Hero Allies 6 seconds Player-controlled units only
Fayde Fayde Fayde Shadow Walk Shadow Walk Self 2.5 seconds
Fayde Fayde Fayde Reflection Reflection Self 20/40/60 seconds (Stealth)
Genjuro Genjuro Activation Self 9 seconds (Stealth)
Ghost Marchers Ghost Marchers Activation Self 6 seconds
Grinex Grinex Grinex Rift Stalk Rift Stalk Self 6/7/8/9 seconds (Stealth)
Keeper of the Forest Keeper of the Forest Keeper of the Forest Root Root Self 2/3/4 seconds
Legionnaire Legionnaire Legionnaire Terrifying Charge Terrifying Charge Self While charging
Magmus Magmus Magmus Steam Bath Steam Bath Self 20/40/60/80 seconds (Stealth, Channeling)
Nomad Nomad Nomad Mirage Strike Mirage Strike Self 3 seconds (Stealth)
Nomad Nomad Nomad Sandstorm Sandstorm Ally Units 4 seconds Active while inside sandstorm
Pestilence Pestilence Pestilence Flight Flight Self 25 seconds
Post Haste Post Haste Activation Self 5 seconds Applies after successful teleport.
Reckless Horseman Reckless Horseman Solstice Blinding Rush Charging Self While charging
Revenant Revenant Revenant Essence Shroud Essence Shroud Ally Unit 12/15/18/21 seconds (Stealth)
Riptide Riptide Riptide In My Element In My Element Self N/A Applies while on water; 3 second lingering time
Scout Scout Scout Vanish Vanish Self While stealthed
Shadowblade Shadowblade Shadowblade Essence Shift Essence Shift Self N/A Applies while Agility is copied; Boosted version only
Snotter Snotter Boss Snotter Boss Snotter Speed Snotter Speed! Ally Units 8 seconds
Solstice Solstice Solstice Blinding Rush Blinding Dash Self While charging Applies for both Day and Night version
The Madman The Madman The Madman Stalk Stalk Self 4 seconds (Stealth)
Tremble Tremble Tremble Terrorform Terrorform Self & Boris N/A Applies while inside Mound; 1 second lingering time
War Beast War Beast War Beast Metamorphosis Metamorphosis Owned Units 14/15/16 seconds
Warchief Warchief Warchief Spirit Walk Spirit Walk Spirit N/A
Wild Hunter Wild Hunter Wild Hunter On the Hunt On the Hunt Self 15 seconds (Stealth)
Wingbow Wingbow Passive Self N/A Applies to Melee heroes only

Treewalking

Treewalking allows units to move inside trees.

Unit/Item Source Target Duration Notes
Deadwood Deadwood Deadwood Clearcutting Clearcutting Self 12/14/16/18 seconds Destroys trees around Deadwood, so technically redundant
Fayde Fayde Fayde Reflection Reflection Self 20/40/60 seconds (Stealth)
Solstice Solstice Solstice Shadow Dash Shadow Dash Self While charging Day version destroys trees instead
Warchief Warchief Warchief Spirit Walk Spirit Walk Spirit N/A

Buildingwalking

Buildingwalking allows units to move through buildings such as Towers and Barracks.

Unit/Item Source Target Duration Notes
Warchief Warchief Warchief Spirit Walk Spirit Walk Spirit N/A

Cliffwalking

Cliffwalking allows units to move through terrain, such as cliffs.


Free Pathing

These abilities grants all four types of Walking.

Unit/Item Source Target Duration Notes
Amun-Ra Amun-Ra Amun-Ra Path of Destruction Path of Destruction Self N/A Active while in path; Path destroys trees
Kane Kane Kane Face Off Face Off Enemy Hero & Self 3.5/4.5/5.5 seconds Duration refreshes when both units clash; removed when either hero dies
Klanx Klanx Klanx H.A.W.K. H.A.W.K. Self (Passive) 10/20/30/40 seconds (N/A) Destroys nearby trees
Rampage Rampage Rampage Stampede Stampede Self While charging Destroys trees
Sand Wraith Sand Wraith Sand Wraith Desert's Curse Desert's Curse Self N/A Active while in path; Lingers for 3 seconds after leaving path
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