Info
Lore: | A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion. |
---|---|
N/A |
Abilities
|
Notes |
|
|
Notes |
|
|
Notes |
|
|
|
Notes |
|
Alt Avatars
Zephyr Alt Avatars | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
[Edit] [Edit Info] |
Changelog
- Cyclones
- No longer blocks neutral camps from spawning.
- Typhoon
- No longer blocks neutral camps from spawning.
- Wind Shield
- Movement Speed bonus changed from 4/6/8/10% to 5%
- If the attacker is within 250 radius of Zephyr when the attack hits Zephyr, Wind Shield will not grant Evasion against that attack instance.
- Strength gain per level decreased from 2.2 to 2.0.
- Agility gain per level decreased from 2.7 to 2.4.
- Intelligence gain per level increased from 1.8 to 2.0.
- Cyclones
- Magic Damage per Cyclone changed from 7/8/9/10 to 8 at all levels.
- Cyclones
- The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.
- Wind Shield
- Passively grants 4/6/8/10% Bonus Movement Speed and 15/20/25/30% Evasion.
- Typhoon
- Movement Speed Slow further from center increased.
- Magnitude changed from a quadratic function to a linear function.
- Movement Speed Slow further from center increased.
- Gust
- Range lowered from 800 to 700
- Cyclones
- Damage lowered from 6/9/12/15 to 7/8/9/10
- Cyclones will no longer passively spawn if you have taken damage in the last 20 seconds.
- Wind Shield
- Passive deflection has been reduced from 15 to 10
- Gust
- Increased cast range from 700 to 800.
- Cyclones
- Increased the damage AoE of each cyclone from 150 to 300.
- Lifetime of a cyclone decreased from 60 to 40 seconds.
- You will now passively gain a cyclone every 20 seconds.
- This allows you to get about 2 cyclones early game to get a nice start in the jungle.
- When cyclones expire they now heal for the same amount as if you used them manually.
- Heal decreased from 25 to 20.
- Damage decreased from 15/20/25/30 to 6/9/12/15.
- The increased AoE for cyclone’s damage is a huge buff so these changes are to compensate a bit for that.
- Cyclones no longer deal 25% less damage to creeps and neutrals.
- Typhoon
- Cyclones will now spawn even if Zephyr is not inside the Typhoon.
- Cyclones
- Consuming a cyclone no longer interrupts your attack animation
- Wind Shield
- Now passively blocks 15 damage from creeps and neutrals
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Cyclones
- No longer gains charges from non-organic units
- Gust
- Damage reduced from 75/150/225/300 to 70/140/210/280
- Typhoon
- Cooldown increased from 100 seconds to 120/110/100 seconds
- Cyclones
- Heal reduced from 30 to 25
- Fixed interaction between Geometer's Bane & Cyclones
- Typhoon
- No longer gives an extra tornado (from 7/9/11 to 6/8/10)
- No longer gives Zephyr a tornado unless he stays in it's radius
- Strength Gain reduced from 2.5 to 2.2
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Gust
- Do damage to ancients
- Ancients are still immune to the push portion of Zephyr's gust
Version 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Cyclones
- Heal the same amount (30) if they expire or are used
- Cyclones
- Damage to neutrals and creeps increased from 50% to 75%
- Now teleport with Zephyr correctly
- Speed up the MS of the Cyclones so they keep up when he is just running around
- Gust
- Now has a 0.1 second ministun
- Gust
- Stun Removed
- Damage increased from 75/125/175/250 to 75/150/225/300
- Cyclones
- Deal 50% damage to non-hero units.
- Gust
- Total distance traveled decreased from 640 to 540 .
- Cyclones
- Now shows a counter on the oldest cyclone.
- Typhoon
- Damage lowered from 60/90/120 to 60/80/100.
- No longer gives max cyclones instantly but spawns 1 per second while it is active.
- Base Intelligence lowered from 19 to 15.
- Intelligence Gain lowered from 1.9 to 1.8.
- Leap replaced with Gust
- Manacost 120 at all levels
- Uses vector targeting, enemies in a cone are pushed in the specified direction
- Take 75/125/175/250 damage and are stunned for 1 second.
- Cyclones
- Cyclones no longer have a cooldown, no longer restore mana, can be consumed for free.
- Cyclones heal 30 health when used, 15 when they expire.
- Wind Shield
- Now a passive, applied for 3 seconds after an attack.
- Evasion/redirection chance changed to 6/9/12/16%, also increases movespeed by 10%.
- Wind Control renamed to Typhoon
- Cool down reduced from 120 to 100 seconds
- Mana cost stays the same (100, 150, 200)
- 500 unit cast range
- Grants clearvision and kills trees in a 600 radius of the target location
- Summons a Typhoon at the target location for 6,8,10 seconds
- Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
- Slows enemies based on distance from the center
- 99% slow at the center [100 movespeed], 0% at the outer edge of effect
- Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done ** if standing in the center.
- When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)
- Wind Shield
- Evasion reduced from 15/20/25/30% to 8/12/16/20%.
- Cyclones
- Now spawn 2/4/6/8 cyclones per level, cyclones last 50 seconds at all levels.
- Primary attribute is now Agility.
- Intelligence Gain reduced from 3.0 to 1.9
- Agility Gain increased from 1.8 to 2.7.
- Wind Control
- Manacost lowered by 50 at all levels.
- Cyclones
- Cyclones no longer show up on the minimap
Legacy Abilities
|
|
Notes |
|
|
Notes |
|
|
Notes |
|
|
|
Notes |
|
|
|
Notes |
|
No Filters | Melee | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
---|---|---|---|---|---|---|---|---|---|
Low Resolution | Ranged | All | Solo | Jungle | Carry | Support | Initiator | Ganker | Pusher |
|